XCOM 2
RPG Overhaul Sorcerer
18 Comments
igor140 26 Jul, 2024 @ 5:31pm 
I went ahead and changed the damage types as well (to fire, acid, frost, etc as appropriate), and everything seems to have worked fine...

But the abilities just don't do very much damage as is. I think that's a balance thing, considering most abilities have really strong additional effects and large AoEs.

The fact that there are no animations makes me sad though : /
igor140 26 Jul, 2024 @ 5:31pm 
For those not able to get the damage working, you need to copy the weapon damage tables from the "base" mod (NOT the RPGO plugin). They're located in the file called:

XComGameData_WeaponData.ini

which will contain all the damage information for all abilities across all three tiers of PsiAmps. Copy that full table to the file of the same name within the Long War of the Chose (in my case) mod.

If you're not using that, and using Psi Overhaul instead, you should be able to copy that same data table to the WeaponData.ini file within that mod.

TMK, LWotC somehow has priority over all other mods, so if you use that, you should only need to copy that that WeaponData file.
igor140 26 Jul, 2024 @ 4:19pm 
@vinis: for the RPGO version, the only limitation is having a psi amp. I am using these just fine on a melee character. If not that, then it sounds like you have some other mod conflict
vinistrifezza 21 Jan, 2024 @ 12:42pm 
Hey guys... i have a question... how to remove the weapon limitation?
i use this specializations from sorcerer with a melee soldier, but, i dont have any abilities from sorcerer in tactical overlay, because i dont equip a pistol... anyone have idea?
Zigg Price 11 Feb, 2022 @ 3:08pm 
Do these skills have any animations associated with them? Last time I used the Necromancer, most of the skills lacked animations.
penatbater 3 Jun, 2020 @ 11:12pm 
@DarkTemplarX Finally got it working. @Cogito is correct, the Psi Overhaul mod removes the Psi amp from the primary/secondary and puts it in the utility slot. I think that's what made this funky. Removing it or not installing it with this fixes this mod. Idk why also but there are no animations haha but its fine, as long as it's working. XD
DarkTemplarX  [author] 3 Jun, 2020 @ 1:56pm 
@penatbater you might, depending on how your other mods interact with it. Regardless, the mod isn't maintained by me, and someone else made it.
That being said, my hard drive that had the mod tools on it got corrupted, so an update to fix any bugs is quite unlikely. Sorry.
penatbater 3 Jun, 2020 @ 9:28am 
I'm not sure why but I also couldn't get my soldier to equip psi amp. I tried adding the lines

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psiamp")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")

to RPGO's XComClassData.ini but it didn't show up. Do I have to have the Psi Lab built before I can have access to Psi amps?
Phizz 8 May, 2020 @ 3:42am 
You do not need the "New promotions Screen by default" mod. It is included in RPGO
DarkTemplarX  [author] 28 Mar, 2020 @ 12:22pm 
Honestly, I don't know. I didn't build this mod, nor do I have any idea how the RPGO mod works.
Mista_Majik_Moshos 28 Mar, 2020 @ 6:53am 
Would this still need "New promotions Screen by default" since RPGO doesn't like that one?
Cogito 17 Feb, 2020 @ 2:35am 
Just a heads up, this mod and [WOTC] Psi Overhaul (the mod that gives you psions) don't play nice together. I think that's what was causing others problems earlier in the thread. Had to disable the Psi Overhaul to get my Sorcerers to load their abilities instead of standard psionic abilites. Great fun mod tho, I'm using it to field a Solas :D
DarkTemplarX  [author] 24 Nov, 2019 @ 12:21pm 
I have no idea if it'll work, but you could go into the mod's files and mess with what weapons they are allowed to equip. Figure out the internal ID of the Psi Amp with that other mod, and edit the file XComClassData.ini in the RPGO mod to include it.

The lines you're looking for should look something like this:

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psiamp")
or
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
lwn_1978 24 Nov, 2019 @ 7:54am 
I have the same issue as AK there. Any help?
AK☆ 11 Nov, 2019 @ 6:52pm 
Can't equip Psi Amp, tried using 'starting psi amps' mod but now the psi amp is in the weapon list but greyed out with the message 'psi operatives only'... any idea how to fix this? Thanks
Ekajaja 26 Jul, 2019 @ 7:04pm 
:DDDD THANKS!!!!!
VoidLight 25 Jul, 2019 @ 2:01am 
NICE!
Emperor Mollune Veilis Emouran 24 Jul, 2019 @ 3:42pm 
yes