ENDLESS™ Space 2

ENDLESS™ Space 2

Endless Legend Populations
216 Comments
w5up 24 Jun @ 11:17am 
пишет что файл с переводом по ссылке удалён
Dizzy Ioeuy 20 Jan @ 6:49pm 
well it generated the galaxy so that's a start. hm. might could add this to the description. hopefully all is good now! :D ty!
Dizzy Ioeuy 20 Jan @ 6:48pm 
rgr will try
Captain Cobbs  [author] 20 Jan @ 6:46pm 
Do this mod before ESG
Dizzy Ioeuy 20 Jan @ 6:46pm 
esg #1, then others.
Captain Cobbs  [author] 20 Jan @ 6:45pm 
Are you loading it before or after ESG
Dizzy Ioeuy 20 Jan @ 6:45pm 
still crashes with esg 1.6
Pythias 26 Nov, 2024 @ 5:54pm 
Awesome news and much appreciated!
MrShadow 26 Nov, 2024 @ 3:18pm 
Awesome!
Captain Cobbs  [author] 26 Nov, 2024 @ 3:10am 
Hello, this mod is updated to the most recent version of the game, enjoy. I'll try to finish up the additional minor factions when I have time
MrShadow 18 Nov, 2024 @ 5:52pm 
in my opinion, more = AWESOME!
Captain Cobbs  [author] 18 Nov, 2024 @ 5:22pm 
What would you guys think about me adding the minor pops from EL as well? Would it be too annoying to have like.. 36 extra minor factions?
MrShadow 18 Nov, 2024 @ 3:18pm 
Awesome!
Captain Cobbs  [author] 13 Nov, 2024 @ 12:57pm 
I'm hoping to get some time to update it after my semester ends :)
MrShadow 13 Nov, 2024 @ 8:49am 
please update soon :)
Elia 27 Oct, 2024 @ 10:37am 
Hoping this mod gets fixed soon! Getting back into the game and it's not the same without it. :)
Hopefully soon, thanks
Captain Cobbs  [author] 3 Jun, 2024 @ 6:47am 
This mod isn't updated yet
raffelon 3 Jun, 2024 @ 1:01am 
not sure if it's due to a combination with other mods, or with my custom faction, but having this mod active, turns temple of the lost impossible to complete, when the industry was all used, it just turns infinite, like when the requirements for a building are missing (like a planet type when that planet got terraformed is the most common example I come across), also I definitely have the necessary relic, afterwards the relic overview says that one relic is invested into temples and I can't delete or move it in the production que
Azerah 21 Mar, 2024 @ 3:37pm 
I understand, hope it goes well.
Captain Cobbs  [author] 20 Mar, 2024 @ 2:22pm 
I'll look into it after my exams, sorry for the trouble
Azerah 20 Mar, 2024 @ 1:55pm 
Tried it. With ESG 1.5 and 1.6.
It now crash the game when generating a galaxy. Even without aothers mods.
I also tried while disabling most of ESG specials settings, but it didn't change the outcome.
Azerah 19 Mar, 2024 @ 3:51pm 
Thanks
Captain Cobbs  [author] 11 Mar, 2024 @ 8:45pm 
@endlesstales0 @XXX_420_Bad_Boy The mod is incompatible for now, but if you load ESG first and then this mod second it should work. I will try to port this mod to work on its own relatively soon.
Azerah 11 Mar, 2024 @ 10:54am 
Hello, when your mod is combined with the Nakalim update, all planets in the galaxy will be generated with a base production of zero.


Your mod is my personal favorite. And I hate the idea of playing without it
xxx_420_Bad_Boy [Wizard_Cum] 31 Jan, 2024 @ 11:42pm 
@Captain Cobbs any idea if this would still work with the patch preview?

Thank you
Dizzy Ioeuy 2 Apr, 2023 @ 10:05pm 
No worries. Just a heads up.
Captain Cobbs  [author] 2 Apr, 2023 @ 10:02pm 
Apologies, try with 1.5 for now if you really want to play with this, I'll try to get to it when possible.
Dizzy Ioeuy 2 Apr, 2023 @ 2:43pm 
Crashes game with ESG v1.6 now.
Captain Cobbs  [author] 14 Jan, 2023 @ 4:28pm 
Nice! Glad you're enjoying
DeathPartizan 14 Jan, 2023 @ 2:30pm 
Hey just wanted to say i loved the mod. The splicing bonuses i was able to get from a maximum sized map was absolutely beautiful. Wish i could share a picture here to flex. lol
Captain Cobbs  [author] 23 Oct, 2022 @ 5:19pm 
The problem with doing that is that I would need to make visual affinities for each, which is a lot more involved than it sounds. I'd need to assign them ships, give them technologies for those ships, give them unique buildings, etc. Easily 4 or 5 hours of work per faction, and I'm effectively retired from modding so I doubt it will happen. Also, compatibility issues with my other mod ESG would make this not really feasible.
??? 23 Oct, 2022 @ 4:43pm 
Any plans to make it so that the endless portraits can be used for major factions in the faction editor?
Captain Cobbs  [author] 7 Jul, 2021 @ 2:10pm 
A mod loaded after another mod will replace any duplicate content they have, but I've specifically made ESG to have support for ELP :)
DreamC 7 Jul, 2021 @ 1:58pm 
Was actually loading it first. As I thought that if ESG touches way too many different things, then this will overwrite it? Or EL2 has absolute priority?
Loading ESG after Populations works fine!
Captain Cobbs  [author] 6 Jul, 2021 @ 7:44pm 
Are you loading ESG last?
DreamC 6 Jul, 2021 @ 7:42pm 
Somehow the game fails to start if I use Endless Legends Populations and ESG 1.4 mods.
Captain Cobbs  [author] 8 Mar, 2021 @ 1:25pm 
Yes, it still works. I had planned for Oddtraits to be a mod, but I got distracted with other projects and never released it. I think that these might work with the ESG mod actually, since I merged oddtraits with that.
Fadingwhite 8 Mar, 2021 @ 12:10pm 
This is really cool, is the mod functional with the current version of ES2/latest DLCs?

I also notice description says "requires Oddtraits" - I assume this is a mod? Where can I find it?
Captain Cobbs  [author] 23 Feb, 2021 @ 9:17pm 
yes
Reeva! 23 Feb, 2021 @ 9:16pm 
Is it possible to assimilate the population of these races, and gain their stats for your own population? (Horatio, Gene Hunters)
Captain Cobbs  [author] 14 Feb, 2021 @ 3:20pm 
I had plans for a mod but I never ended up releasing it, when I finish ESG mod Ill come back to this hopefully
fae.briona 14 Feb, 2021 @ 7:45am 
This says, "Requires Oddtraits" but when I search for "Oddtraits" nothing comes up (this could be because of the horrible way search works)
Captain Cobbs  [author] 15 Dec, 2020 @ 2:03pm 
Anytime Angry says yes
Arphar 15 Dec, 2020 @ 4:03am 
integration into ESG W H E N
A Cat 1 Dec, 2020 @ 9:03pm 
Hmph, thanks for clearing that out for me, now I get why there's no mods for new custom faction pops icons or something like that :zagsnooze:
Captain Cobbs  [author] 1 Dec, 2020 @ 8:29pm 
Sorry! Thanks for catching that. And the reason they are different is because there are two different things that determine the icon. The first one is an image, which is the one that I changed. This is what you see around the planet. The second one is in the game font, and as you can imagine, there are no EL faction icons in the ES2 font.
A Cat 1 Dec, 2020 @ 10:21am 
It's wierd how the Cult is considered as Ecologist, I think it's more logical if it will be Religious

Btw, why pops icons when you look at them on system screens are taken from custom faction icons while their faction home systems have the intended icons from the EL? It's not possible to add your own pops icon to the game?
Guvenoren 17 Oct, 2020 @ 4:34am 
Wow, I noticed I didn't mention that it was a siege in my previous message. my bad.
Guvenoren 17 Oct, 2020 @ 4:33am 
Had a siege against morgawr, and that happened.