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3 NEW SUITES AVAILABLE
s7o's Meanie In A Bottle
s7o's Forgotten Places ~ IRONTREE MILL
s7o's Forgotten Places ~BARLEYDARK FARM
s7o's 'VAN WATCH
FINALLY 1.0 :-)
SMACK THE SMITH
help build a smithy in Winterhold
LUND + LAMBDA forever
MAJOR BUGFIX UPDATE
old mod, new scripts, zero issues
...and it's currently n# 3 on my update list (long due here)
A barber / hairdresser in Whiterun...
s7o's Suites Of Skyrim II
New: Falkreath Suite (n# 4)
100% new scripts
...donkeys, pets, quests and much more...
@ crymsonwater: you need to complete the quest before you can sell him stolen items or horses.
@ darthaiter: basically, if you can ride it, he should "wash" it :-) but same here, you have to complete the quest!! before you can sell him whatever stolen stuff or horses!
...and if you first loaded this mod from a save game in which you are currently riding the horse, you'll very likely have to dismount/mount the horse once before it's recognized
(stolen horses aren't covered by certain functions of the game engine, so they needed to be taken care of with some workarounds).
this mod is in for a script update anyway though, so i'll also keep my eyes open if i see anything suspecting :-)
and about clutteredness, well like i said, shouldn't be more than 4 horses + what you sold at a time, and if, that's one thing i'd like to know then cuz it'd need to be fixed. :-)
p.s.2: ...AND also, the place is MEANT to be cluttered, the morty's a _messie_ (ever been inside the house...? :-))
he should never have more than 4, plus up to 3 you sold to him (if any) at the same time., if there's more than that, pls let me know cuz i'd need to look into it then.
and within these limits, counts vary, so if you get back there a few days later, he'll likely have less stock anyway.
(mine's a stolen stormcloak horse (prid 101610) ever since... :-)
he should be in his place when he does that, just wait until he's finished saddling / unsaddling all of them then, won't take long.
if he's not in his place but the inn, this likely means you also have northern bathhouses installed, this overwrites morthal navmeshes and causes morty to get stuck on his way to or from the inn. i'm currently thinking hard about how to fix this from my mod (would need to be fixed in the other one but couldn't contact the author yet) & hope to come up with stg the next few days,
for an emergency fix for now, you can: click morty with console open, walk to the stables, type "moveto player" to get him back where he belongs.
@ opino: depends. it's the 2nd upload of this mod, as the 1st one caused odd steam errors for most downloaders. but if you don't count 1st upload: apparently yes :-)