Monaco
Solid Proof
5 Comments
MonkeyPocket  [author] 4 Jul, 2014 @ 6:13pm 
Hey KD, this is a level included in my custom campaign, The Lookout's Story. I don't think I'll continue working on it though as the addition of Enhanced pretty much defeats the whole purpose, as this is supposed to be a Classic campaign (tranquilizer turrets and shit).
KaisarDragon 4 Jul, 2014 @ 6:05pm 
I was wondering why the level borrowed heavily on the Gent's mansion. A great level, nonetheless. I didn't see anything wrong with any placement other than the lasers on the locked doors, but you have enough time to unlock the door if you disable the laser or use hack.
bananasloth 15 Nov, 2013 @ 1:10pm 
This is a great reimagining of the campaign maps, I enjoyed it a lot! If anything, I'd say the frequent placement of disguises made the mission a little too easy. Thanks for sharing this, I'm really looking forward to the rest of The Lookout's Story.
MonkeyPocket  [author] 28 Sep, 2013 @ 11:36am 
Feedback is appreciated! I can't see what you mean by unfair traps, thus far I haven't started placing turrets attached to lasers, alarms won't kill ya ;) Just try to remember the bathroom placements, you'll be fine in each floor as long as you don't go running straight into guards' faces
(falls over) (screams) 28 Sep, 2013 @ 10:53am 
It's a good level, but a lot of the traps and civilians just seem unfair in their placement. The middle two floors were a bit two easy, but I was really challenged by the Bottom and Top floors. Part of the problem is how the amount of places to hide in the middle two floors is too high, but too low on the other two.