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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004932466
Hope it helps anyone!
in almost all games most of the clothing i usually stash away in a sealed room (to avoid deterioration), until i can either repair them to sell, or convert into cloths for the mercer's backpacks mod :) they are really useful adding about 100 or 150 to carrying capacity, for quick hauling with pick up and haul, or when raiding somewhere like a Real Ruin from that mod (although i think a recent version of it has some bugs but i mostly play properly on v1.2 with tons of mods) :)
Just wish we had the option to toggle any thing theoretically burnable (with this mod formerly, I burned tainted clothes to get past a rough spot or to get rid of them if I didn't want to recycle)
Example, the biosludge from Dub's, I believe this mod was the only one I've seen where you could toggle using that for fuel and not just compost it into fertilizer. Something that made playing on biome's not make wood as critical for survival (sea ice, ice sheet).
To anyone looking for an alternative until this gets updated, the portable stove in 'Camping Stuff' seems to work:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1523058989
for example, in my recycling mod, i have some small wooden cocktail sticks, which are flammable but the <MarketValue>0.03</MarketValue> is very low.
maybe it could simply be "IF flammable, multiply the 100% normal rate of campfire wooden logs fuel, by the market value? so for example if 1 wooden log might last 24 hours in gametime, then 24hours x0.03 = 0.72hours (x60mins) = about 45mins of game time per stick. (or something like that)?
Would this include corpses as a choice in the options panel? I know that there already exists mods to burn corpses for energy or turn them into fuel, but...
thank you man
They have wall mounted torches that sadly your beautiful mod doesnt touch
btw @mitokandria, what do you get if you mix mulan with a cow?.. Moolan