RimWorld

RimWorld

RimSide Recycling
139 Comments
pgames-food  [author] 23 Mar @ 1:42pm 
"DragoneteXXI 20 Mar @ 10:23pm : Any hope for a 1.5 update?"

ah hi dragonetteXXI, i got stuck trying to update this for 1.5 and it wouldnt work, but i ask some friends to help me so theres always hope :)
DragoneteXXI 20 Mar @ 3:23pm 
Any hope for a 1.5 update?
pgames-food  [author] 8 Aug, 2023 @ 3:48pm 
ah the .zip files are backups of the previous version, just in case anything went wrong (players can still revert even if my internet was down or without waiting for me) but the images in the preview are there as local guides (same as the images above on this page) :)
yanwoo 7 Aug, 2023 @ 11:46pm 
oh one more thing. I think some file are redundant. Like some zip file scatter around and images except Preview.png in About file.
pgames-food  [author] 7 Aug, 2023 @ 7:31am 
ah thanks i'll try and fix that in the next update :)
yanwoo 7 Aug, 2023 @ 6:06am 
Great mod! But you probably forgot to matting all the supermerge create. I can see the white background in game.
pgames-food  [author] 4 Jan, 2023 @ 8:37pm 
hi it should be updated now to include 1.4 compatibility (with minor tweaks to some Anya pinup bed items to help make clear that it is only 1 of the 2 prizes (posters) that can be used to craft a pinup bed with extra beauty/value)

(mainly tested and added support for 1.4 (with 1.0, 1.1, 1.2, and 1.3 still inside) - including a compressed backup of previous version just in case needed temporarily). if the 1.4 version is not showing up, you might need to try closing rimworld and then a "verify game files" in steam and fingers crossed it should be ok) :lunar2019piginablanket:
pgames-food  [author] 4 Jan, 2023 @ 3:47pm 
hi a new update to include 1.4 compatibility (with minor tweaks) to hopefully go up in the next hour or so :)
TiraboTurbos 8 Oct, 2022 @ 9:18pm 
thx!
pgames-food  [author] 8 Oct, 2022 @ 6:43pm 
hi turbotowns :)
at the moment this mod can mostly only recycle the items found within the mod (but basic bows can be broken down).

you might want to try "simple recycling" if you have lots of clothing to break down, though in my mod you can often find spare cloth-like materials from buying boxes or bags of a Travelling Tribal Tailor from traders :)
TiraboTurbos 8 Oct, 2022 @ 6:45am 
So can I use this to take unwanted clothes(like the ones worn by raiders are become ruined by being on a corpse), and recycle them into cloth?
shinylavawarrior 26 Nov, 2021 @ 3:11pm 
Thanks!
pgames-food  [author] 25 Nov, 2021 @ 11:11pm 
hi shinylavawarrior, i was able to do that here without a problem. (you might get some warnings but best to cancel any jobs/bills before hand)
shinylavawarrior 25 Nov, 2021 @ 10:02pm 
Is it safe to remove this from an existing save?
pgames-food  [author] 22 Nov, 2021 @ 11:20pm 
ah thanks holgast (yup its like that in the dll too) :) (consistent to not bug out rimworld, or a remnant from a line heavily inspired by haplo) :)
Holgast 22 Nov, 2021 @ 4:21pm 
I was peeking into your defs and saw, at least in the boxes def, there's a typo in all of the 'destroyonuse' tags
pgames-food  [author] 20 Oct, 2021 @ 3:17pm 
hi someone let me use some gfx from another game mod of theirs, and it could be used for the main Recycle Machine (the one which can have all recipes for this mod, be listed within in it, so that they can all be found from 1 place...)

the gfx i can change or add to in future too if needed, as the mod expands, but right now im not sure what is best to do.... should i add it in, so that all researched & unlocked recycling recipes from this whole RimSide Recycling mod, can be found within it, (with all future recycling recipes getting added here too)?
pgames-food  [author] 20 Oct, 2021 @ 3:17pm 
or

Should i make multiple special buildings (kind of 1 special per Research Area / Themed Crate) which would mean a player can build a few special recycling buildings, (with different gfx each) but all recipes from this mod could also be found within these few, to make it easier to always know which buildings can do this mods recipes..

(i'd still add base recipes logically for default vanilla buildings, in case a player hasnt got enough materials to build these special ones, but wasnt sure if its easier to have just 1 big one, or a few... i can always start with 1 and expand if needed later too :)
pgames-food  [author] 21 Jul, 2021 @ 7:00pm 
hehe, maybe it can become larger then then religion of Jedi :lunar2019grinningpig:
lechkingofdead 21 Jul, 2021 @ 6:15pm 
now i want the idea of hoarder being apart of a religon you can make...
pgames-food  [author] 21 Jul, 2021 @ 4:48pm 
ok i added support for 1.3 (with 1.0, 1.1, and 1.2 still inside) - including a compressed backup of previous version just in case needed temporarily. :)
pgames-food  [author] 21 Jul, 2021 @ 4:12pm 
hehe, its possible... there are actual Hoarders in real life.
(i often keep stuff if i think it could have a use later, like bits of scrap wood, could make a nice door stop wedge etc) :)
lechkingofdead 21 Jul, 2021 @ 1:01pm 
why do i see a trash cult growing? just tihnking about the mod and a trash cult
pgames-food  [author] 21 Jul, 2021 @ 11:00am 
hi i hope to have this updated to 1.3 by tomorrow, (still with 1.0, 1.1, and 1.2 support)
pgames-food  [author] 26 May, 2021 @ 4:37pm 
hilzunundara, (sorry for delay my net was out until now), when trying things in the past, there were some issues with making it a bit easier to open bags, like having them all in 1 stack, and opening all bags, (but it would open and remove all bags in the stack, but only give the contents of 1 bag, and it wasnt able to be fixed, so the safest way was to have all bags be separate, to be more compatible with stacking and other stockpile mods :)

if there is a way to do with recipes i can see if it can be made to happen, though in the meantime, there is a dedicated table (machine) which im hoping will be ready in the next update(s) which is going to be 1 big machine (1x2 or 2x2), which will have all recipes for this mod, all in the 1 building. (the existing recipes will still exist, just all will also be listed here too) and the machine will be able to automate things and be more efficient, productive, and quicker too :)
Izunundara 20 May, 2021 @ 6:59am 
I'd really like a dedicated Unpacking Table or something that has recipes for opening bags instead of having to manually order them opened which gets tedious really fast, unless I missed that and there is one
lechkingofdead 17 May, 2021 @ 8:22pm 
XD good holy, well im gonna try to not add any more to that than :P best of luck
pgames-food  [author] 17 May, 2021 @ 3:48pm 
many thanks, its all good - if you believe me, i have a document with almost 20,000 words of mod ideas, it just all takes time lol :)
lechkingofdead 17 May, 2021 @ 1:07pm 
plus who does not love the idea of alowing some extras like with dubs hygine. its got a waste system, even the garden tools mod (i think one made by the VSG garding) like i could run tho a few mods you may have fun combatabilitys with alowing more heavy refinments. but i dont want to over step :P. tho if you have plans for rimafeller (the oil refinment as its commonly known for) ya no im gonna shut it now :P and just sub so i can come around and install when i go back to my current save
lechkingofdead 17 May, 2021 @ 1:02pm 
nice, well have fun as it just sounds like a mod combo that is sensable and realistic :P
pgames-food  [author] 16 May, 2021 @ 3:02pm 
ah hi, yeah ive seen that mod and it might work with patches. (i havent actually tried it yet but i'll add it to my game and see what stuff i can come up with for a future update) :)
lechkingofdead 15 May, 2021 @ 4:06pm 
big question as its stupidlly logical, does this mod work with the rimtrash mod, (it basicly makes every cleaning job and most things make a waste,trash. so like you clean your medical room and it can instread of making the normal trash bags but instead medical trash so you can progess that into say some small amounts fo plastic glass and even a little metal maybe even sterial stuff. so when a trash bag is sapwned in a room thats known like a owrk shop you can have more recorse orentated stuff. just tihnking
pgames-food  [author] 27 Jan, 2021 @ 12:08am 
cool to see you see here too :) yeah fingers crossed you find something here that helps you in your base.

ive still got lots more planned for the mod but i try to release a whole new themed box at a time, (so that hopefully each is a self contained set of new items and recipes to work with, and then i can revise the earlier boxes and add more things that can combo with different boxes too - but it all takes time.) :)
Holgast 26 Jan, 2021 @ 4:24am 
ooh, I had an idea for a plastics and recycling mod, but didn't find this one. I'll have to check it out!
pgames-food  [author] 27 Oct, 2020 @ 1:59am 
ah many thanks guys :)
Proxyer 27 Oct, 2020 @ 1:57am 
Hehe Happy Halloween :SpellFire:
Dr Zhivago 27 Oct, 2020 @ 1:56am 
'appy 'alloween
"The" SeanMacLeod 26 Oct, 2020 @ 10:29pm 
No-o-o-o-o-o-o-o-ice :spaz2excited:
pgames-food  [author] 26 Oct, 2020 @ 10:22pm 
hi, thanks for your patience, this is now officially updated to v1.2 (with existing 1.0, and 1.1 compatibility for anything that already existed).

NEW in v1.2:
- new Themed box for the "Travelling Tribal Tailor"...he forgot his backpack full of tailoring goodies (via the "Crashlanded Recyclers" Scenario or from traders) :o)
- you can go Treasure Hunting, to find treasure maps from "Long Sean Silver", and stitch them together to locate "Rimple Stilt Skin" (he helps you to make gold) :o)
- new preview picture showing the high-level items contained in the new Tailor theme and what they mainly lead to (plus a few extras to discover).

Includes about 35 new things for the Tailor theme + a few crossovers with the other themed boxes:
2 new Research techs, 20 items, and 13 new possible recipes (to help cater for different possible things you might need at the time)
pgames-food  [author] 26 Oct, 2020 @ 10:22pm 
fingers crossed, it should all work fine for you like it did for me :)
(but just in case, ive included a copy of the previous version as a compressed file, so that players can quickly revert back if needed before i can address it, though you might need to do that with steam offline).

[img] https://steamuserimages-a.akamaihd.net/ugc/1679240172979741934/E620C8CF783454DEDDCCE69F11ADA5BA3E3075A7/ [/img]

(thanks also to friends for supporting encouragement to update, and bearhiderug for Clingrim request :o) + the Real (long) sean (silver), and for a floor code amendment/help from mackfly and fluffy).
and soon, wish you a Happy Halloween :o)
pgames-food  [author] 13 Oct, 2020 @ 6:31pm 
hi all, just to mention that ive almost got the next themed box and official 1.2 update nearly ready. (it currently does work in 1.2 but i just need to finish a few things and should be ready in time for haloween :)
PoofyGummy 28 Sep, 2020 @ 6:44pm 
Cool thanks :D
pgames-food  [author] 28 Sep, 2020 @ 6:42pm 
hi yes it does :)

im just in the process of updating locally with the next themed box (which will include visible 1.2 support, but the current 1.1 does work ok) :)
PoofyGummy 28 Sep, 2020 @ 6:23pm 
Does this work with 1.2? >->
pgames-food  [author] 11 Aug, 2020 @ 8:48pm 
cool, thanks bearhiderug :)
ive been working on the next Themed Crate (which has something cool inside), but will try and add a couple more recipes for it with "ClingRim" for you :lunar2019piginablanket:
pgames-food  [author] 5 Aug, 2020 @ 7:25pm 
hi cole, those can be processed at the Refinery.
(the product you can make after recycling them can be sold or consumed for buffs too) :)

i also tried to include a picture in the images at the top of this page, to show where things can be processed, but if you get stuck feel free to ask :)

side note: i did some testing with the upcoming v1.2 and so far so good, just more to test :)
Lemaia Borb 4 Aug, 2020 @ 8:49am 
Hey, how exactly do I recycle certain things, like which crafting station do I use for things like leftover booze and aftershave
pgames-food  [author] 17 Jul, 2020 @ 5:28pm 
ah cool thanks swordsensei :)
if you make any video on youtube or something it would be cool to see some with the mod :) bren has some cool vids too
swordsensei 14 Jul, 2020 @ 5:27pm 
Love this as an idea: was looking fro mods for a fallout pack i wanted to make and this seems like a great fit. Plus the Genetic Rim compatibility is super nice. Thanks!
pgames-food  [author] 26 Jun, 2020 @ 2:37am 
oh Wow - many thanks - i didnt even know that was an option :)