RimWorld

RimWorld

[Abandoned] MSE - Prosthetic Combat
40 Comments
[fll.fi] Zaki 22 Feb, 2020 @ 12:40pm 
@Quantum

I took notice of that as well, and looking at all the weapons, I personally went with the bionic Minigun arms.

I did also edit the weapons to remove their debuffs, as they're already extremely expensive, I don't see reason to attach those kinds of penalties to the bionics.

I wonder though can I somehow make these hands and such fit into the Hand Module slot, if you got an say, Archotech shoulder and an Archotech arm module installed, since that opens up the hand module.

Using these actually stop you from using the shoulders, which in turn blocks you from the valuable clavicle slot that allows you to add the lovely advanced ranged melee modules for that aiming speed reduction.

I might try to do this myself if the creator doesn't chime back at some point.
Lotus Elise 13 Nov, 2019 @ 11:12am 
There have been no updates for a long time. Is the mod abandoned?
那我问你 18 Sep, 2019 @ 7:45pm 
Is there a way that you can make the weapons fire automatically even the pawn is drafted with a melee weapon?
Nianor 3 Sep, 2019 @ 1:16pm 
To clarify, this means that I fire the implant once, and it vanishes from the pawn after use. In one case it seemed to replace itself with a normal limb, and the second time it seemed to replace itself with the non-weaponized archotech version of the limb.
Nianor 3 Sep, 2019 @ 12:11pm 
I've had problems with the prosthetics vanishing after use. Any idea what the problem might be?
Quantum many 69 theory 17 Aug, 2019 @ 6:42am 
Can I use verb and pc framework at the same time?
Oreno  [author] 16 Aug, 2019 @ 1:58pm 
@Quantum many hs theory there is two version of this mod prosthetic, "PC" and "VE" (if you have verb expansion). That is the framework name the weapon use. " PC" can automatically fire and you also can turn it on or off. The "VE" version couldn't do it.
Quantum many 69 theory 16 Aug, 2019 @ 10:38am 
My main problem is that they are late game weapons, but they are pretty shit against late game raids with power armors, their firerate and armor penetration needs to be significantly buffed so they can deal with them(I play with CE). Also there is no automatic targeting, I have to manually click on the weapons against raids... I suggest that you add automatic targetting and the ability to toggle it on or off, only when its on it gives you conciousness debuff. Also maybemake it so that the moving debuff depends on your pawns weight and bulk capacity, so the pawns can run a bit faster.
Oreno  [author] 16 Aug, 2019 @ 6:51am 
@Quantum many hs theory this mod is the first release anyway and i still need to balance it. so maybe next update. you can install implant or prosthetic leg to overcome consciousness and movement debuff anyway.
@Rundstedt post a log at "Bug Report" so i can investigate it.
Dan 15 Aug, 2019 @ 4:27pm 
For some reason whenever i try to use the weapons the prosthetic disappears.
Quantum many 69 theory 15 Aug, 2019 @ 4:43am 
The conciousness debuff from prosthetic weapons are just too much. With a pair of PCA ARM CL and CR you get -20% conciousness and -25% moving, and the weapons aren't even good... If the weapons are not buffed for what it costs I might as well just uninstall this mod.
Oreno  [author] 14 Aug, 2019 @ 11:25pm 
Framework/library mod usually placed on top of load order. so put PCF and VEF on top or with another framework/library and put this mod after MSE. https://rwom.fandom.com/wiki/Mod_Order_Guide
Lyseria 14 Aug, 2019 @ 11:20pm 
Ahh, gotcha. Thank you for the quick response!

What would the load order look like?

MSE -> PCF -> VEF? or VEF -> MSE -> PCF?? or does it not matter?
Oreno  [author] 14 Aug, 2019 @ 10:36pm 
@imcherrycola this mod uses PCF for its framework and have ten prosthetic using PCF. The VEF part is the bonus of integration. If you load VEF then this mod add ten more prosthetic using VEF framework.
Lyseria 14 Aug, 2019 @ 10:19pm 
If we add this mod, would it still be necessary to add Verb Expansion Framework or is it fully integrated with this?
Oreno  [author] 12 Aug, 2019 @ 10:48pm 
@Mijime-Koibito it compatible. you can also report it at "Bug Report" if have problem with this mod.
Sucy Manbavaran 12 Aug, 2019 @ 2:05pm 
Pardon me but is this compatible with EPOE and Evolved organs?
Boldimore 12 Aug, 2019 @ 12:44pm 
@Oreno wonderful :D :D
Oreno  [author] 11 Aug, 2019 @ 8:38am 
@Boldimore added compatibility with CE :steamhappy:
Boldimore 10 Aug, 2019 @ 11:02am 
Just tested with the Verb Expansion, throws the same errors
Boldimore 10 Aug, 2019 @ 11:01am 
@Oreno Saw that Verb expansion framework has partial compatibility with CE, so you are most likely correct about that :)
Oreno  [author] 10 Aug, 2019 @ 6:06am 
@Boldimore seems like CE removed vanilla multi barrel weapons research. this make all mod that depend that research like this mod caused error when loaded. but even i fix it, i think CE doesn't support multiple verbs (multiple ranged weapon). this just opinion i heard but i didn't test this mod with CE and try to add compatibility patch yet.
Boldimore 10 Aug, 2019 @ 4:41am 
I am using CE right now, so I guess it is purely related to CE incompatibility right now :)
Boldimore 10 Aug, 2019 @ 4:39am 
And a log from the main menu with the later mod order: https://gist.github.com/10f9d45adec36f579b7ed045e973b835
Boldimore 10 Aug, 2019 @ 4:35am 
Error appears when loaded after your other mods, and when I place it after the framework and core mod, this error appears when I enter the mod menu: https://gist.github.com/161646d748b6de4bd7c57edb8986e6a8
Oreno  [author] 9 Aug, 2019 @ 5:39pm 
@Theblade12 for now i try to balance this mod. after that then i will add new item updates.
Theblade12 9 Aug, 2019 @ 5:12pm 
I have a very important question. Can you make your colonists go full Stroheim by implanting machine guns into their torsos?
Oreno  [author] 8 Aug, 2019 @ 4:25pm 
@LionHeart yes but for now this mod doesn't have CE patch.
Unknown Entity 8 Aug, 2019 @ 10:24am 
CE Patch needed?
The Nut Champ 8 Aug, 2019 @ 4:04am 
so basically i can add more pew pews to my pew pews? subbed
Oreno  [author] 7 Aug, 2019 @ 2:22pm 
@[NN] Wanzerman1 it should work.
[NN] Wanzerman1 7 Aug, 2019 @ 2:17pm 
does this work with run and gun?
CocoBat 6 Aug, 2019 @ 8:42am 
That's awesome! nice going
ilikegoodfood 6 Aug, 2019 @ 2:31am 
@Oreno No problem. If that's the way you want it to be, then that's the way it'll stay.
Oreno  [author] 6 Aug, 2019 @ 2:30am 
@ilikegoodfood thanks but i like the way it should now. but if you want to add support then i don't mind it.
ilikegoodfood 6 Aug, 2019 @ 1:29am 
You are indeed correct that this is fully compatible with VEF. The verbs from your new prosthetic weapons do not show up in VEF's selection Gizmo, but they do all fire simultaneously when firing freely.
It does mean that if the player selects a specific target, they only get to use one of the verbs at a time, instead of all those that are enabled. I can update VEF's gizmo to do that (I think) but I don't know if you want that to be how it behaves.
Oreno  [author] 5 Aug, 2019 @ 10:00pm 
Open for suggestion :)
pgames-food 5 Aug, 2019 @ 5:54pm 
the raiders decided to flee :)

this is very interesting - i can imagine that gun from Christie which springs out of his sleeve in Alien4 but in this case its an automatic one, in addition to the ones he has :)