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I took notice of that as well, and looking at all the weapons, I personally went with the bionic Minigun arms.
I did also edit the weapons to remove their debuffs, as they're already extremely expensive, I don't see reason to attach those kinds of penalties to the bionics.
I wonder though can I somehow make these hands and such fit into the Hand Module slot, if you got an say, Archotech shoulder and an Archotech arm module installed, since that opens up the hand module.
Using these actually stop you from using the shoulders, which in turn blocks you from the valuable clavicle slot that allows you to add the lovely advanced ranged melee modules for that aiming speed reduction.
I might try to do this myself if the creator doesn't chime back at some point.
@Rundstedt post a log at "Bug Report" so i can investigate it.
What would the load order look like?
MSE -> PCF -> VEF? or VEF -> MSE -> PCF?? or does it not matter?
It does mean that if the player selects a specific target, they only get to use one of the verbs at a time, instead of all those that are enabled. I can update VEF's gizmo to do that (I think) but I don't know if you want that to be how it behaves.
this is very interesting - i can imagine that gun from Christie which springs out of his sleeve in Alien4 but in this case its an automatic one, in addition to the ones he has :)