Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Auxiliary Pack from Sebidee's Unit Roasters (Submod)
20 Comments
helliax 28 Apr, 2024 @ 7:16pm 
Hi Nor Dogroth, if you're still up for it, the units that Taurus and Skarekrow mentioned are all still broken. For now, I just avoid using them
Nor Dogroth  [author] 30 Dec, 2022 @ 1:28pm 
Okay, I'll investigate it as soon as I find some time
Taurus PL 30 Dec, 2022 @ 11:51am 
They are Thracian Ambushers, Bessi Hillmen, Gallo-Thracian Inflatry, Thinyi Ambushers, Edonian Cavalry and Dii Swordsmen with Thrace and Dacia in Imperator Augustus Campaign and with Apulii on Grand Campaign. I AM also using Nordo's Faction Unlocker: All in One to play those factions.
Nor Dogroth  [author] 30 Dec, 2022 @ 5:12am 
Can you give me the name of those units and the faction that you're playing?
Taurus PL 29 Dec, 2022 @ 9:32am 
It's a great mod, but i noticed a bug. Some Thracian units don't have their's unit icons in this mod. Instead they have a unit icon of a roman naval unit. When i use Nordo Pic mod they don't have any icon. The same units in Sebidee's Unit Mod and Nordo's Units mod have their icons. Does anybody also have this problem with this Auxiliary Mod ?
✦Skarekrow✦ 21 Apr, 2020 @ 2:16pm 
hey just to let you know like half of the auxiliary units around the Thrace and Dacia areas are invisible on the battlefield and also their unit cards are a picture of Hastati Marines. like Hastati on a Quinquireme
✦Skarekrow✦ 29 Mar, 2020 @ 10:27pm 
also i will try this mod again once i am done with my Taras campaign
✦Skarekrow✦ 29 Mar, 2020 @ 10:27pm 
i scrapped like 8 of those mods and am currently using maybe 10 mods, most of them are yours
Nor Dogroth  [author] 13 Mar, 2020 @ 4:31pm 
Hey Herakles, thanks for your report. I will investigate this issue when I find some time.

I've never played with Masaesyli, it's possible that there is a missing link so they do not get the auxiliaries. I'm not sure about this warfare mod, but as I thought Sebidee's main mod already adds a mercenary camp to Carthage.

Talking about load order, I recommend to use the default load order created by the old mod launcher. Custom load orders can easily break mods. I'm very sure that this mod should be loaded before Sebidee's mod. You could try if changing the load order solves the issue.
✦Skarekrow✦ 13 Mar, 2020 @ 3:56pm 
i am using a total of 13 mods, STOP WITH AGENTS(Outdated), Resources Revived(Outdated), Better AI Recruitment(Outdated), Expanded Auxilia For All, No Infant Mortality and Slightly Increased Birth Rate, 12 Turns Per Year, No Besieging Attrition, More Aggressive AI, Traits Talents Toadies, Sebidee's Mercenary Warfare, MansaScott Imperium, Sebidee's Unit Roster Overhaul, and Auxiliary Pack From Sebidee(This Mod) all in that order. could it be any of those interfering? i really think its the Mercenary Warfare from Sebidee.
✦Skarekrow✦ 13 Mar, 2020 @ 3:50pm 
sorry to comment so much, but i just realized i have Sebidee Mercenary Warfare mod, and it adds a mercenary building chain to Carthage. could that be it?
✦Skarekrow✦ 13 Mar, 2020 @ 3:48pm 
Also, thank you for the work you do, i dont know what i would have done without Auxilaries for all factions. i personally dont like the little to no variety of vanilla units for most factions.
✦Skarekrow✦ 13 Mar, 2020 @ 3:46pm 
i have Expanded Auxilia and Sebidee Units, but i am playing as Masaesyli and i do not see any Sacred Band Cavalry from sebidees mod (or any units from Sebidee as a matter of fact) i only see Vanilla units in the auxiliary chain. I even tried building it at Carthage capital and did not see anything except Vanilla. Maybe it does not work for Desert DLC factions? I have not tried this with any other faction except Masaesyli, this is my first campaign using this mod. Any advice? I also have other mods but they have nothing at all to do with buildings or units and they are very small mods.
TheFunkstronaut 9 Aug, 2019 @ 4:53pm 
Awesome, thanks. Works great now.
Nor Dogroth  [author] 9 Aug, 2019 @ 4:27pm 
I read the description of the 2.0 mod, it says that auxiliary buildings were removed. You need the Expanded Auxilia for all mod addionally, a link can be found there.
TheFunkstronaut 9 Aug, 2019 @ 4:03pm 
I have Sebidee's Unit Roster Overhaul 2.0 installed as well as this mod but I do not see auxiliary buildings for my faction while playing (except Rome). I only see the units added by the overhaul while playing as Macedon. Does this mod require another mod in order for all factions to recruit auxiliaries or am I doing something wrong?
Nor Dogroth  [author] 9 Aug, 2019 @ 4:02am 
It should, but maybe not for the Roman factions. I can improve this later.
Radscorpion 9 Aug, 2019 @ 3:51am 
Works for Augustus Campaign too?
Nor Dogroth  [author] 7 Aug, 2019 @ 9:35am 
"Just like vanilla auxiliaries, other factions can recruit those local auxiliaries in their auxiliary building chain"
Yes
Jason Wolf 7 Aug, 2019 @ 5:44am 
Are all the units from the mod are added to the Auxiliary buildings?