Garry's Mod

Garry's Mod

Subs Industrial
56 Comments
AngelFragrance 24 Sep, 2018 @ 5:26pm 
If anybody is still searching for the fixed Nodegraph version of this map, you can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1522181807
something something house 10 Feb, 2017 @ 9:44pm 
fix the ai nodes please
Kai Sung 24 Nov, 2016 @ 1:09pm 
if the nodes are not work get the ai nodegraph to make your own
KentuckyFryedStalin 27 Nov, 2015 @ 8:09am 
the nodes dont work properly, this is the second time ive come across ai nodes that do- well... only sort of work. WORK ON THE AI NODES!
Gears 18 Jun, 2015 @ 8:04am 
O NOOOOOO
tomelome23 19 May, 2015 @ 8:09am 
yay i love that i dont need anything WAIT I NEED SOMETHING.........THIS MAP
LadyGrey 7 May, 2015 @ 9:54am 
I absolutely love maps like this, urban close quarters stuff. Great job!
Woeful Doeful 25 Mar, 2015 @ 4:25pm 
awsome
GoodFishMan 18 Jul, 2014 @ 3:09pm 
it looks like a trianing cours. COOL!
not kyle 3 Jun, 2014 @ 5:59pm 
Please continue making maps that don't require anything. Why can't there be more mapmakers like you?
Barry 2 Feb, 2014 @ 2:13pm 
what section is t under? I can't find it under GM, Hl2 or any other!
Tanthys 16 Jan, 2014 @ 12:39pm 
I love idustrial style maps.Dont know why I just do. I think this ones pretty amazing just from the screenshots ingame is simply brilliant. Except some weapons show up really shiny and some props. but otherwise I love it :D.

I also had an idea for a map aswell. A Metal Refinery type place with forges and whatnot and maybe some ambient sound in the background (if thats a thing). But yeah pretty amazing map. No problems Ive found other than with my computer.

Feel free to play around with my idea (If you like my idea that isI have alot of doubt about what people think of me these days)
Thad 20 Dec, 2013 @ 8:20am 
by "fully noded for ai" do you mean for all npc's including striders, gunships, combine helis, etc? because that would be gr8
hello kitty 23 Oct, 2013 @ 5:25pm 
some cubemapping and a nicer skybox and it's set.
Xav-Tay-Tor-Tot 12 Oct, 2013 @ 6:55am 
It seems to have some contrast issues. Both on weapons and props. It's feels like you've dipped your weapons in silver.
Fecal King 9 Oct, 2013 @ 3:48pm 
this is just what i need to do parkour
bmo103 8 Oct, 2013 @ 5:27pm 
This map is AWESOME. Kudos to you! :D
Chewywrinkles 8 Oct, 2013 @ 4:27pm 
This map is pretty freaking sweet. For a map idea: this map, or something close to it, as a walled in city on a very large map that has lots of room for flying airplanes and another walled in city on the other side of the map and some countryside between them and maybe a lake or a deep river that runs through both cities. Thanks for this map! its very detailed and you did an excellent job.
Usagiza 7 Oct, 2013 @ 3:38pm 
Can't find it. It's not there.
chris mctrain 7 Oct, 2013 @ 2:56pm 
ok
Jill Kews  [author] 7 Oct, 2013 @ 2:06pm 
@MaxtoneMillion

It should be in the other tab under the name indutrial.
chris mctrain 7 Oct, 2013 @ 12:21pm 
where is the map in the map select????
Aurora73 7 Oct, 2013 @ 4:41am 
Here is an Idea for a Nexr Map... 'Iwo Jima. And not 1942 or BF 1943, Real looking Iwo Jim with 2 Spawns one in,and and one on the beach, Airfield, Background mount Suribachi, bunkers And Cool automatic Artillery? I would love to help out the New World War 2 Warfare Server Admin, He is a cool guy.
C0RT3X FRY3R 6 Oct, 2013 @ 7:19pm 
The type of map I been looking for. HUG ME YOU SEXY BOY
camogiant 5 Oct, 2013 @ 10:30am 
its got a realy cool setup and its a great map. the only things I could recomend would be to maybe make some of the larger buildings accessible and to find a way to make metal less reflective. I look forward to seeing more.
Jorler 5 Oct, 2013 @ 9:43am 
I see great potential.
ExoChecker 5 Oct, 2013 @ 9:23am 
really nice map
Jill Kews  [author] 5 Oct, 2013 @ 8:28am 
@(TSC) T.G. - AdmiralAwesome

Thanks!
Artjom 5 Oct, 2013 @ 8:25am 
this map rocks.
≠, Warrior of Love 5 Oct, 2013 @ 6:59am 
Alright, thanks! I look forward to more maps!
Tangible Abstract Concept 5 Oct, 2013 @ 6:48am 
Veery nice!
Jill Kews  [author] 5 Oct, 2013 @ 6:42am 
@Frosty the Hobo
This supports NPC movement, so they will follow you around the map if they are enemys or allies joining squad

@Black Star #01451 "Rock"
Thank you, feel free to use it as you wish! :gordon:

≠, Warrior of Love 5 Oct, 2013 @ 5:19am 
Great map. Looks really nice. I hope you don't mind if I use it for some ragdoll posing?
Xav-Tay-Tor-Tot 5 Oct, 2013 @ 4:53am 
Does this support NPC movement, or will they simply stand idle when placed?
Saevaragon 4 Oct, 2013 @ 7:13pm 
eh, i dont make maps/npcs/weapons but in another case with shiny things it was cubemap, i think it has to do with reflections off of weapons or props
Jill Kews  [author] 4 Oct, 2013 @ 1:48pm 
@hunted

Thanks for tellig me hunted. Yer i thought it was a bit odd that the guns and physics props were really shinney whenever i put down a npc or did something. I thought it was the skybox texure and lighting because it never did that on the night time version of this map...
Saevaragon 4 Oct, 2013 @ 1:25pm 
the shiny as can be metal is due to cubemap i believe
Saevaragon 4 Oct, 2013 @ 1:24pm 
from what i know there is climb air and ground nodes, climb nodes for Npc/Snpcs that can climb, such as the fast zombie
Jill Kews  [author] 4 Oct, 2013 @ 12:55pm 
@Deadly Tiger

Yer. Hammers a bitch
Deadly Tiger 4 Oct, 2013 @ 12:20pm 
Realline

no problem and thanks for fixing it.... wish hammer would work for me:angrytiger:
Jill Kews  [author] 4 Oct, 2013 @ 12:09pm 
@Deadly Tiger

Deadly Tiger yes ground nodes apply to all ground npc's.there are only two nodes (Ground) (Air) from what i know of. there is not even enough space to even bother with air nodes. and i will try and make a vid next time. Thanks for the bug report though! :gordon: :)
Deadly Tiger 4 Oct, 2013 @ 10:06am 
Realine
ohh and theres a problem with the shiny metal no matter if its allready in the map from the start of or if i spawned it..... because the metal is WAY to shiny... actualy its just white:palmtree:
Deadly Tiger 4 Oct, 2013 @ 9:51am 
Realine
*inhales* what about strider nodes, bird nodes, zombie nodes, antlion nodes, stalker nodes and helicopter nodes... else the looks of the map looks great maybe a vid for future upcomming subscribers?:angrytiger:
Jill Kews  [author] 3 Oct, 2013 @ 11:58pm 
@The Eggsicutioner!!!

No there are just ai ground nodes, i never even knew there was jump nodes? :facepunch:
Jill Kews  [author] 3 Oct, 2013 @ 11:56pm 
@Full Frontal/RED COMET

Thanks!
Hoovy Buddy 3 Oct, 2013 @ 11:50pm 
awesome work !!!! you have done well
Buck367 3 Oct, 2013 @ 4:11pm 
Good looking map, when it says 'Fully Noded for ai' does that mean there are jump nodes too?
Hugh Tamlin (Piggo) 3 Oct, 2013 @ 9:37am 
Bob can go to hell.
alemismun 3 Oct, 2013 @ 9:22am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Jill Kews  [author] 3 Oct, 2013 @ 9:00am 
@Lepanoksa

Thanks, glad you like it!