Garry's Mod

Garry's Mod

Mario Kart 64 - Sky Scraper Arena
61 Comments
Fredward 10 Mar @ 7:26am 
City 17
7H3_HuN73R-03 24 Feb @ 5:28pm 
Im F*****ing [title card]
Captain Wayne 21 Dec, 2024 @ 12:47pm 
awesomesauce
Jack  [author] 22 Jul, 2024 @ 1:40pm 
💪
dark_lord_mordor_sauron 22 Jul, 2024 @ 11:57am 
this map never dies
DJ_Deanster 2 Jul, 2024 @ 5:14pm 
cant wait to do metal gear rising stuff on this map
Detah 18 Jun, 2024 @ 7:35am 
Nintendo is cruel Jack...
TryyalAzureboarder 15 Aug, 2022 @ 4:49pm 
Kids are cruel, Jack...
Jack 19 Jun, 2022 @ 6:09pm 
F...RIFLE-P.....Y
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bendyfan201 4 Oct, 2021 @ 12:51am 
eeeeeeeeeeeeeeeee
:steamthumbsup:
GabrielGamer 16 Feb, 2021 @ 12:24pm 
thx man:steamhappy:
MiniClaun 14 Jan, 2021 @ 4:13pm 
nostalgia, i remember doing slenderman stories in here for some reason?
{Glass Lemonade} 9 May, 2019 @ 8:54pm 
this is actually a great map. could use ai nodes though.
SomeCrazyGamer 14 Aug, 2018 @ 1:05pm 
NOSTALGIA
Jack  [author] 18 Dec, 2017 @ 8:05pm 
@Dan & Phelipe
I'm just too busy with other things. I miss mapping for the source engine, but I've got other projects taking up my free time.
koishicat 13 Aug, 2017 @ 10:54am 
Port Toad's Turnpike plz
Psych⊕tic_W⊕nderland 10 Feb, 2017 @ 7:12am 
I'm supprised no one has made a spiral mountain from b&k
Jack  [author] 9 Feb, 2017 @ 9:42pm 
@MetaGarudamon
I used to love taking requests and commissions, but I've been unable to make time for my own projects, let alone others. So I'm sorry to say I can't take your request. : (
Psych⊕tic_W⊕nderland 3 Nov, 2016 @ 6:56am 
Thanks
Jack  [author] 2 Nov, 2016 @ 8:35pm 
This model was compiled from 2 files. The first was the one ripped from Mario Kart 64, and the second was made by hand for the collisions. I used XSI|Softimage. It's free and made specifically for creating Source models.
You can get it here: http://www.moddb.com/members/varsity/downloads/autodesk-softimage-mod-tool-75
Psych⊕tic_W⊕nderland 2 Nov, 2016 @ 5:58am 
well i got one question did this model have 2 or more objects with it? and also im only limited to using blender and hammer
Jack  [author] 1 Nov, 2016 @ 9:34pm 
That's why porting environments from one platform to a completely different one is such a pain. It's not hard, but just tedious. I've heard there's software out there that automates some of the process, but I'm not familiar with those.
Psych⊕tic_W⊕nderland 1 Nov, 2016 @ 11:55am 
the model has like 600 diffrent objects roads buildings etc
Jack  [author] 31 Oct, 2016 @ 8:36pm 
The model needs to be exported as 2 seperate files. One is the high detail version with textures; this one is what the player will see. The second one is made of simple convex shapes and doesn't need textures. This one is used to determine the physical shape of the model. You assign these two files within the .qc text document used to compile the model.

If these steps seem confusing, please watch this video where I discuss exporting models into Source.
https://www.youtube.com/watch?v=jmvTHSjJq3c&index=5&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 31 Oct, 2016 @ 10:25am 
quick question when i export it it exports theme as seprate objects how do i export it as only one object?
Psych⊕tic_W⊕nderland 31 Oct, 2016 @ 10:05am 
I'm gonna do stardust speedway from sonic generations but the thing is the main road you use to play the stage with is not there so I'll test it out without a collision mesh and see how it goes!
Psych⊕tic_W⊕nderland 26 Aug, 2016 @ 7:03am 
ok thanks for telling me!
Jack  [author] 25 Aug, 2016 @ 10:03pm 
@Psyco
Sorry, I'm too busy to make a walkthrough of how to specifically make a map like this, but I can at least break down the steps for you.

1: Acquire a model to be used for the map (Models Resource for example)
2: Using a 3D modeling program, create a collision mesh that matches the model. (This will probably take the most time and effort)
3: Export the model with your hand-made collision mesh into the Source Engine
4: Using Hammer, center your model in the map and position all the player starts, create skybox, add music and other fun effects.
5: Compile your map and test it out!
Psych⊕tic_W⊕nderland 25 Aug, 2016 @ 5:07am 
like models resorce.
Psych⊕tic_W⊕nderland 25 Aug, 2016 @ 5:05am 
but the question is could you tell me or do a tutorial on how to make n64, gamecube maps? or is it a video i have not seen yet.
Psych⊕tic_W⊕nderland 25 Aug, 2016 @ 4:30am 
thank you!
Jack  [author] 24 Aug, 2016 @ 9:17pm 
@PSYCO W34S3L
This map was one of the easier ones to do thanks to it's simple shapes. If you're new to modding for the Source Engine, I made a small series of simple lessons to help people who want to get into modding.

https://www.youtube.com/watch?v=sT2StZpQpwM&list=PLZGFt6jNBtcPBW-QHRMu1-Byrd16CZ53V
Psych⊕tic_W⊕nderland 24 Aug, 2016 @ 9:35am 
how do you do this because i want help making luigi's circut from mario kart double dash
BoxxedBread 4 Jul, 2016 @ 1:05pm 
pretty nice map. a bit small, though.
kipniss3 10 Feb, 2016 @ 3:54pm 
ok ima use my Scar mario kart mod in this map
IcedSky 5 Oct, 2015 @ 12:57pm 
LOVE THIS MAP!
Jack  [author] 4 Aug, 2015 @ 8:36pm 
Give it a shot and find out. ; )
kipniss3 4 Aug, 2015 @ 11:11am 
will u die when u fall off like in mario kart?
pokemon man 17 May, 2015 @ 12:36pm 
ok :3
Jack  [author] 17 May, 2015 @ 12:01am 
It is possible, but would take a lot of effort and wouldn't look nearly as good as it does on the WiiU. You won't be seeing that map from me I'm afraid.
pokemon man 16 May, 2015 @ 4:53pm 
can you make the Bowser's castle track from Mario kart 8
Mat2 25 Sep, 2014 @ 2:54pm 
I'm sure everyone would like to see waluigi pinball. :P

BTW from what I've seen, if I recall correctly, it's easier to import them as props than maps...
6L 26 Jul, 2014 @ 5:37pm 
Brilliant map. Brings back so many memories. Thank you for making it!
Jack  [author] 24 May, 2014 @ 1:10am 
Possibly... Hmmm.... Been a long time since I ported maps.
PÖIЙ† βLΛЙK 23 May, 2014 @ 9:45pm 
Any chance you are able to port the racetracks as well? A little Toad's Turnpike in Gmod?
Jack  [author] 19 May, 2014 @ 10:26am 
Nope. Haven't heard of it
snapchipper 18 May, 2014 @ 3:32pm 
did you work on mariokart source by chance?
Benio 27 Mar, 2014 @ 6:37pm 
Gad. It doesn't look likeI'm ever going to figure out how to import models/maps from the Models Resource to Garry's Mod...
Presters 4 Dec, 2013 @ 7:11am 
n64 all the way
rapps 11 Oct, 2013 @ 4:03pm 
Ah memories from the original Mario Kart 64.
Good job, man