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回報翻譯問題
It is a very luxurious palace.
You did a great job.
Thank you for introducing me to your work!
I have finished the production.
This is a Chinese style building.
I hope you like it.
Https:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?Id=1842072642
Also pay attention to the position of "origin".
Move the origin to the door position.
Look at the screenshot.
No. 4 is the main body of the building and No. 5 is the door.
Pay attention to each "origin".
I'm curious what kind of MOD you are creating.
I'm looking forward if you intend to upload MOD.
I found that the XML file of the door seems different from the XML file of other building parts.
I hope you can talk about how to make portal XML
Another silly solution I came up with was to use the doors of the original building.
Then I offset all my models to make the building look normal.
I'm sorry.
I added a screenshot.
I will look at it and explain.
To add collision to mesh data in Blender, select "Rigid Body" in "Object Mode".
(See screen shot_1)
Next, select "Box" from "Collision Shape" to add a collision to the mesh.
(See screenshot_2)
Look at the color of the polygon, it will change from orange to green.
The collision data is now added.
There are various types of "Collision Shape" besides "Box", but I often use "Box".
"Mesh" is collision data that faithfully reproduces the shape of the mesh, but Kenshi can also cause problems.
Especially in construction data, it can cause problems.
When using "Mesh", you need to check with Kenshi that there is no problem.
(See screenshot_3)
Then export it.
I have seen the article on the official website you mentioned.
But it seems that the author of the article did not find the way to make the xml. hahaha
Another tutorial is about how to make a character costume model.
This is really a very good tutorial, but it has nothing to do with architecture.
What I want to know now is how to create a collision file using Blender.
Because when I try to export the collision file, it always prompts me "No collision selected for export"
I can't figure out how to do it.
I hope you can guide me, thank you.
I use translation.
I create all mesh and collision files with Blender.
I imported mesh data from "Wooden Watchtower" with Blender and rebuilt the mesh and collision files.
There are also very helpful guides.
This link was the reason I started Blender.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1287177013
And this link contains great tips for creating a building in Community Forums on the external site "Lo-Fi Games".
https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=9794
I use translation.
"Wooden watchtower with interior" is implemented in this MOD.
When you select "Wooden watchtower", an arrow button is displayed on the build screen.
Look at my screenshot.
It is on the far right.
Are you using max or Blender?
Can you guide me in the process of making it?
Thank you very much.