RimWorld

RimWorld

Fuse Plus
52 Comments
Marson 27 Oct, 2022 @ 11:43am 
I like this one better to be honest wouldnt mind a 1.4 update.
//SlipperyPete:. 22 Oct, 2022 @ 7:53am 
1.4 in the works?
Proxyer  [author] 26 Jul, 2021 @ 6:54pm 
Thanks for update!
NECEROS  [author] 26 Jul, 2021 @ 3:04pm 
NECEROS  [author] 26 Jul, 2021 @ 2:51pm 
update 1.3
Ayane 25 Jul, 2021 @ 7:49pm 
I've been using it, it's working in 1.3 so far.
Criarino 20 Jul, 2021 @ 12:51pm 
I get no errors with this mod in 1.3. Still haven't built one to test if it works tho
K31R 18 Jul, 2021 @ 8:58pm 
Please update to 1.3
NegativeX 12 Jun, 2021 @ 4:03am 
@annavictori12 You still need to have the base RT Fuse Mod installed along with this.
annavictori12 22 Apr, 2021 @ 12:41pm 
Could not find a type named RT_Fuse.CompRTFuse

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XML error: <surgeMitigation>1000000</surgeMitigation> doesn't correspond to any field in type CompProperties. Context: <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>1000000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

XML error: <breakdownOnTrip>false</breakdownOnTrip> doesn't correspond to any field in type CompProperties. Context: <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>1000000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>
---------------------------------------
errors in red, how to fix it?
Scythe 14 Sep, 2020 @ 1:13am 
@Kitsune clearly says required items RTFuse
Vulpsune 13 Sep, 2020 @ 9:43am 
Is this stand-alone? It doesn't say in the description.
NECEROS  [author] 7 Aug, 2020 @ 4:38pm 
Yes, ignorable. I have never seen this though.
The Iron Rose 7 Aug, 2020 @ 4:37pm 
When loaded after RT Fuse, I get:

Duplicate keyed translation key: CompRTFuse_SurgeMitigation in language English
Duplicate keyed translation key: CompRTFuse_WillBreakdown in language English
Duplicate keyed translation key: CompRTFuse_WillFlick in language English

The duplicate key is in

\728314182\Languages\English\Keyed\CompRTFuse.xml
1836248672\Languages\English\Keyed\CompRTFuse.xml

I assume they can be ignored in this case?
NECEROS  [author] 30 May, 2020 @ 10:52pm 
That's funny I was thinking about doing that. But like.. you know, a heater.
Oniwabanshu 30 May, 2020 @ 10:40pm 
Could you make it so the biggest one heats a closed room to plasma when activated? ];D
NECEROS  [author] 26 May, 2020 @ 1:02pm 
:ocirclez: UPDATE v1.1.1 :ocirclez:

Fixed the graphical issues, and the tickertype warning.
ChrisPikula 26 May, 2020 @ 11:04am 
I'm getting the same error. It shows up on fresh reinstalls as well.
Nathan1852 26 May, 2020 @ 8:20am 
I'm getting the following errors with the updated version:
Config error in FPIndustrialBreaker: CompExplosive requires Normal ticker type
Config error in FPGWBreaker: CompExplosive requires Normal ticker type
Config error in FPIndustrialBreaker: CompExplosive requires Normal ticker type
Config error in FPGWBreaker: CompExplosive requires Normal ticker type

Full log: https://gist.github.com/2c4a36b999e29958f3ddc59c4307ed85
NECEROS  [author] 25 May, 2020 @ 10:31pm 
:ocirclez: UPDATE v1.1 :ocirclez:

The GW breaker wasn't good enough for the cost invested. In compensation it will take up more room. Here are some tweaks made to the mod in the sake of balance and immersion.

Industrial Breaker:

Tech level: Spacer --> Industrial
Terrain affordance: Medium --> Light
Beauty: -10 --> -5
Affected by rain: yes
Build cost: 60 steel, 5 components
Explodes when damaged: yes

Glitterworld Breaker:

Power protection: 200,000w --> 1,000,000w
Building size: 2x2 --> 3x3
Terrain affordance: Medium --> Heavy
Beauty: -2 --> default
Affected by rain: yes
Build cost: 300 steel, 60 plasteel, 8 components, 8 advanced components, 1 AI core, 3,500 silver
Explodes when damaged: yes

(PLEASE NOTE: when you load your save you may need to replace your Glitterworld Breakers. If there's no room for it to expand, it will plop down as an item! Make sure you replant it)
NECEROS  [author] 25 May, 2020 @ 1:34pm 
If you're using the fuse mod it won't work. I just haven't found the time to patch rt_fse
zytukin 25 May, 2020 @ 6:44am 
This mod doesn't work for me. Well, it works, but not as it is supposed to. Had a short, no fire, but still lost my 57000 kw of stored energy. Unless I'm just have it set up wrong. 2x banks of 49 batteries, each protected by a 30kw breaker.
Grand Cheese Wedge 30 Mar, 2020 @ 5:55pm 
Thank you! I don't need to have a quarter of my base dedicated just to circuit breakers anymore to compensate two capacitors!
The Dutchman 28 Mar, 2020 @ 8:29pm 
Thats what common sense is for. Smh
Izanami 22 Mar, 2020 @ 1:24am 
Ah. I have it. Just hadn't gotten that far down in my list while rebuilding it from the new version. Bu oddly it did NOT identify it was missing and needed. Thanks for quick response.
NECEROS  [author] 21 Mar, 2020 @ 6:58pm 
You also need to download RT_Fuse

The mod should complain before starting the game, or adding the mod if you don't have this.
Izanami 21 Mar, 2020 @ 5:47pm 
Multiple errors.

Could not find type named RT_Fuse.CompProperties_RTFuse from node <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>30000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>

etc.
Angrysquirrel 17 Mar, 2020 @ 1:58am 
Will this work with Better batteries?
Dadronicgaming 8 Mar, 2020 @ 3:03pm 
rt fuse is updated to 1.1
Angrysquirrel 25 Feb, 2020 @ 8:46pm 
waiting for RT fuse. :)
NECEROS  [author] 24 Feb, 2020 @ 1:01pm 
This mod is ready for 1.1, but needs to wait for RT Fuse to update
Kekmeister 23 Dec, 2019 @ 2:07pm 
The Capacitor Array does not short circuit or ZZZT if they're the only source of power on the network. In case you also have Rimatomics Pulse batteries, get rid of them and install the SOS2 + Rimatomics patch, which allows the capacitor array to act as a PPC. Capacitor arrays are the only batteries you should use when you can afford them, really.
Haperski 28 Nov, 2019 @ 1:46pm 
Woah woah woah, now I can finally use SoS2's Capacitator Array (100K) without worry.
Latex Santa 25 Nov, 2019 @ 3:24am 
Thank you, OP. It used to be a real chore to build a large circuit breaker house, in order to protect from surges of tens of thousands of watts, generated by my nuclear power plant. Turns out, 30 shield generators and a few dozen turrets need a lot of power, and a power surge measured in the megawatts makes a huge mess. But now, thanks to this mod, my problems are solved.
NECEROS  [author] 30 Oct, 2019 @ 11:56am 
@FastFingerMcgee

It's working as intended. The power will vanish from your batteries during a Zzzt event. The difference with a fuse is it's safely discharged, and doesn't cause fires or explosions anymore.
FastFingerMcgee 30 Oct, 2019 @ 4:28am 
I feel like it's either not working correctly or I'm missing something. Ive buildt like ALL the fuses and breakers and still all power is lost on batteries when zzt's happen :( help plz :)
酱油菜,请指导 11 Sep, 2019 @ 1:54am 
Ratyzs的rt引信模型增加了几个额外的层次。
这些断路器的研究和制造成本很高。他说:“这是一个非常有趣的游戏。”
工业断路器:防止30,000千瓦的放电
闪光世界城市断路器:防止20万千瓦的放电
Proxyer  [author] 22 Aug, 2019 @ 5:11am 
Thank you for fix work. :)
NECEROS  [author] 22 Aug, 2019 @ 1:59am 
Update:

Increased the research time for the industrial breaker, as I forgot to increase it from the circuit breaker template. Sorry

If you are suddenly unable to build industrial breakers, just finish the rest of the research for the project.
bri 18 Aug, 2019 @ 3:07am 
this is so much better than building a room with like 30 circuit breakers. thank you so much for this!
Taur-nu-Fuin 17 Aug, 2019 @ 3:20pm 
Ah for sure. thanks for the quick reply haha
NECEROS  [author] 17 Aug, 2019 @ 3:20pm 
Slightly orange
Taur-nu-Fuin 17 Aug, 2019 @ 3:19pm 
Well I do admit I want fewer circuit breakers in my base lmao.

Do the second tier glow yellow or orange, I can't tell from the art
Oniwabanshu 16 Aug, 2019 @ 8:47pm 
I had resigned to edit the def file from the RT mod to allow for more power xD
Thank you for this :)
NECEROS  [author] 16 Aug, 2019 @ 3:48pm 
^_^
Proxyer  [author] 16 Aug, 2019 @ 3:47pm 
Thank you for update! :lunar2019grinningpig:
NECEROS  [author] 16 Aug, 2019 @ 2:09pm 
Yes, there are exponentially better than the circuit breaker, as the circuit breaker was exponentially better than the fuse box. I got tired of having 20-30 circuit breakers all over my base.
NECEROS  [author] 16 Aug, 2019 @ 2:05pm 
Japanese translation included.
NECEROS  [author] 16 Aug, 2019 @ 1:57pm 
@Proxyer This will be in the next update. Thank you!!