XCOM 2
Mountlover's Fixes (Mod configuration/compatibility patch)
18 Comments
Dan 11 Sep, 2023 @ 10:02am 
I love your tweak for the sniper rifle. Where to find it in your ini files ?

I would dl the full mod but I dislike the free camera, and even when deleting XComTacticalInput & X2Camera_FollowMouseCursor and associated camera ini, my key bindings are erased by this mod.
Mountlover  [author] 16 Feb, 2022 @ 9:34am 
Load order shouldn't make a difference due to the way the game consolidates the .ini files, but putting this at the end is still good practice
marshmallow justice 11 Feb, 2022 @ 2:34am 
do i download and put this as the last mod or early is fine?
Mountlover  [author] 7 Jul, 2020 @ 10:05pm 
if it's a mod specific .ini like XComKatanaMod.ini you can just delete it altogether, otherwise you can look through it and just delete or comment out the settings you don't want. They all have comments telling you what the settings do.
Violentruler10 7 Jul, 2020 @ 9:15pm 
I don't have most of these mods, and I just want a small few of the patches. *How* do I remove the ones I dont want, am I deleting the .ini folder such as the one for the katana mod, or am I setting something to "FALSE"?
Mountlover  [author] 7 Jul, 2020 @ 7:36pm 
@Violentruler10 if you don't have the katana mod, the changes won't do anything, but the changes are in XComKatanaMod.ini
Violentruler10 7 Jul, 2020 @ 5:48am 
totally necro-ing this, but could someone help me understand what i'm editing in the .ini files? to remove-deactivate something like the katana mod changes, since I don't have that.
Mountlover  [author] 18 Nov, 2019 @ 12:50pm 
Yeah, the vast majority of these changes are isolated in the .ini files within the mod folder.

The only exceptions are some things that required scripting like the camera rotation, the quickdraw fix, and some tweaks to get Primary Secondaries/RPGO to play nice with other mods. Not having Primary Secondaries or RPGO shouldn't cause issues though.
yes_commander 18 Nov, 2019 @ 10:20am 
This has some tasty features. Stuff I end up doing every time I start over a new campaign (the World War L default settings for example). For the longest time I scrolled past this thinking it was just an anime overhaul.

Is everything configurable in the ini files? I only want a small selection of these, and others sound like they could directly conflict with other mods or personal tweaks of my own.
Manic 2 Sep, 2019 @ 4:29pm 
@mountlover I agree.
Mountlover  [author] 17 Aug, 2019 @ 5:14pm 
@Arkhangel: more like I don't value the ability to have a character wearing 5 jackets more than I value the ability for the game to generate characters that don't look like strobe lights.
Arkhangel 17 Aug, 2019 @ 5:08pm 
@Mountlover: guess you haven't experimented much.
Mountlover  [author] 17 Aug, 2019 @ 5:04pm 
@arkhangel, yes. And every combination of two jackets causes clipping textures.
Arkhangel 17 Aug, 2019 @ 4:57pm 
@Mountlover: you can also combine two separate jackets. or a Necklace and one.
Mountlover  [author] 17 Aug, 2019 @ 4:12pm 
Moreover, you can already, do this with torso gear + face slots, as opposed to cramming items in irrelevant slots.
Mountlover  [author] 17 Aug, 2019 @ 4:05pm 
@Dusky it also caused units to generate with weird clipping overlapping jackets and scarves
Arkhangel 17 Aug, 2019 @ 2:53pm 
@Dusky: in other words, he's kind of an idiot XD
Dusky 17 Aug, 2019 @ 2:17pm 
"Fix nonsensical "Female Clothing Pack" types (move jackets and scarves from arm slots to torso gear)"

This was done on purpose so you could combine different items, such as a jacket and a scarf.