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I'm not sure how accurate that is, I accidentally forgot to enable it when starting a game and when I added it after the fact and loading the save it crashed on the load screen. That was the only change I had made, and when I disabled it the save loaded fine. It ought to be fine and I'm not sure why it didn't work, I haven't got any other mods on that affect the same stuff and I've used this mod in fresh games with the same mods I'm currently using before - so I know there's no conflicts there.
It interferes with WASD map movement.
When you're on the mod menu and checking your mods, are you backing out to the main menu and starting your game from there? If so, that's probably your problem. From the mod menu, click the button at the bottom right (I think it says Load Mods or something), it'll load for a couple seconds, then bring you to a menu that says "Mods" at the top and has only Single Player as an option with a list of whatever mods you just selected. From here set-up your game and everything should work fine.
Don't know about breaking saves, but sometimes visually the city-states screen breaks. Last time it happen after I've conquered a city-state.
Maybe it's some mod conflict, I use a lot of them, but other ones should affect completely different parts of the game.
this saves a LOT of time
22 civs is the hardcoded limit for the wheel, more than that and the wheel becomes a huge mess... robk had that right. Any of those 22 if custom civs should be OK with the mod.
"... but you can start looking at mod conflicts" This I did to find the problem for the crashes. Every new game I did not use an other MOD and as I did not use GR I had no problems. I don't know what I can do more.
THX - but it's hard to explain why I have no more crashes after deinstalling it.
At least the database.log had nothing to complain about.
Yes La Mannschaft / Die Mannschaft had a very unlucky match in my opinion. It somehow looked to me that a third party tried to enforce a win for the French soccer team.. but that's only my point of view. However since the World Championship in Brazil, I was not very interested in seeing my Mannschaft again ^^
What happened with Die Manshaft? Jesus Christ, it was like seeing children play for the first time...
Download link:
https://mega.nz/#!PYJ1gbTb!FxQDy8_qpeVQtVMtrvlZC7KZJmQ1r7GcH8Srj2N91Ck
yes, as a mod, unfortunately it blocks achievements, even if it does not change gameplay.
Some consider IA cheating as it shows information often not visible.
Thank you =)
Glad you brought this example up, as it is one of the prime examples of why IA is a cheat for many of us.
because some of us consider IA cheating; it displays information not normally available in the base game to the player.
good to know! I will include the posted fix into the mod whenever I have the time.
http://forums.civfanatics.com/showpost.php?p=13571920&postcount=634
I'm trying a multiplayer game tomorrow to see if it works
I don't have issues with code, but don't know where to look. Often the multiplayer issues come from sync-issues (eg different outcomes for different players when there's a random number generator).
Any idea where to look to improve stability?