Counter-Strike 2

Counter-Strike 2

de_dust2_upscaled
72 Comments
diddenbluddenmango67mang 5 Jul @ 12:36am 
hi
Marksist Militan 6 Feb, 2024 @ 12:48pm 
how to download for my cracked cs 1.6
\\Samba\share 11 Aug, 2023 @ 3:33am 
70 comment (69 was before)
A Cat With A Keyboard 2 Aug, 2023 @ 2:07pm 
nice
krag hag 18 Jan, 2022 @ 5:06am 
My eyes
Mirellanmål 6 Jun, 2020 @ 7:44pm 
It gets stuck at "Loading world..." for me. :(
✪ Nevrest 21 May, 2020 @ 2:35am 
To download the map click +subscribe and open up csgo. Go to workshop maps and click on it
IForceANature 12 May, 2020 @ 11:00am 
10/10
35_Hp 10 May, 2020 @ 10:07am 
How download this map??
Answer the question? please
Рончик 16 Apr, 2020 @ 7:23pm 
go de_cache
Coca Cola Rat 24 Nov, 2019 @ 7:43am 
we need a cs_italy version of this too, wonder what it looks like
1-ый Пиздабол 31 Aug, 2019 @ 3:31am 
vovlo pls no ban
ЙОДГОР 26 Aug, 2019 @ 6:26am 
Nice map
Allah 25 Aug, 2019 @ 12:55pm 
Using ESRGAN with Manga109 would probably produce much better results that what is seen here, this looks like an effort with early image models.
Rymd 22 Aug, 2019 @ 7:01pm 
you dont do that, just add them all in one singular folder (or many if you want) name them whatever and leave them in the custom folder, the game should override the base game with the ones you have in the custom folder if your folder structure is correct and the .vmt names and paths are also correct
if you're only changing the diffuse map, there's no reason for you to fiddle with the .vmts, just leave the upscaled .vtfs like i've said above and it should work
it doesn't have to be packaged in a .vpk to work, unless you're planning to turn it into a package people can download
stunna boy 22 Aug, 2019 @ 6:33pm 
@3kliksphilip Holy shit, thanks man. One more thing: so in half life 2's game files the .vtf and .vmt files are kept in separate .vpk files. The way I've been adding the textures into the game has been by just dropping the .vpk's into the custom folder. When I change all of these .vmt files, should I put them into seperate .vpk files like the game does or can they all go into one like they did in Half life 2 Update's game files?
Rymd 22 Aug, 2019 @ 6:27pm 
I do know what I'm talking about ,your normal maps are creating another layer of bump mapping that adds on top of the upscaled textures that makes it looks like a huge sharpen filter even more, no 3D artist that has respect for themselves would generate normals from a diffuse.

if you need a normal map just put in 128 128 255 it's literally less work than uploading the mats to some site then waiting for them to churn out "normal maps" which I'm assuming you are doing if you're not using xNormal.
3kliksphilip  [author] 22 Aug, 2019 @ 5:08pm 
Yes there is. Add this to the VMT files:
$basetexturetransform "center 0 0 scale 4 4 rotate 0 translate 0 0"
$bumptransform "center 0 0 scale 4 4 rotate 0 translate 0 0"
stunna boy 22 Aug, 2019 @ 4:16pm 
Hey, so I went ahead and extracted all of half life 2's textures, converted the .vtfs to .pngs and upscaled all of them 4x what they used to be (with the average resolution going from 512x512 to 2048x2048,) converted them back to .vtf files and repacked them into a .vpk. Now, something I realized about halfway through doing this was that it would be entirely possible that when I loaded in these huge ass textures in game, they would show as being absolutely huge and smeared all over the place, but I ignored this rational thought and finished my project. Of course, this is exactly what happened. Is the only way to fix this by editing every single texture on every single wall in every single half life 2 map in hammer editor? Or is there some sort of magic (through the console or maybe through .vmt files) that can fix this problem?
Koshoviy 22 Aug, 2019 @ 11:40am 
Nice !
-n1co- 22 Aug, 2019 @ 10:15am 
Hey bro i love you Videos in SKD but i realy think it is time fore a Update i need more Tutorials from you for Counter:Strike Global Offensive SKD Editor pls i hope you will make more about SKD :) and Realy nice Upscaled map. :coeur:
3kliksphilip  [author] 22 Aug, 2019 @ 8:36am 
Rymd's jumping to assumptions about stuff he doesn't understand. Simply by disabling normalmaps he would have seen the affect was from the AI upscaling and not the applied bumpmaps.
Rymd 22 Aug, 2019 @ 5:19am 
that's because he thinks generating normals from diffuse is a good thing
Reebs 21 Aug, 2019 @ 3:04am 
No offense but it does look like you just applied luma sharpening to the whole map
Copa Pistão 20 Aug, 2019 @ 10:42am 
came by the video XD
Leann 19 Aug, 2019 @ 8:28am 
what would happen if you upscaled the current dust2?
candeiru 19 Aug, 2019 @ 5:42am 
Upscaled csgo maps will be op
jahpeg 19 Aug, 2019 @ 4:40am 
upscaled assault would be sex
Stefan 19 Aug, 2019 @ 4:02am 
why does it have 3 stars ?
Wallace LaWall 19 Aug, 2019 @ 2:33am 
Will Valve ever take care of the downvote bots
exi 19 Aug, 2019 @ 2:02am 
Thank you Phil, very cool!
Luv 18 Aug, 2019 @ 7:55pm 
Hey please upscale the current dust2 too!:good:
careering 18 Aug, 2019 @ 4:36pm 
theres only like 2 negetive comments. damn bots are working hard to downvote everything
юрец огурец 18 Aug, 2019 @ 4:01pm 
good old school map
Spigentaiz 18 Aug, 2019 @ 1:52pm 
Masterpiece ˚✧₊⁎❝᷀ົཽ≀ˍ̮ ❝᷀ົཽ⁎⁺˳✧༚
Tynnyri 18 Aug, 2019 @ 1:41pm 
thanks
Jeremy Clarkson 18 Aug, 2019 @ 1:03pm 
This is awesome phillip amazing content as usual
Iacob Florin 18 Aug, 2019 @ 12:57pm 
Of course the bots are downvoting today's masterpiece...
Doma 18 Aug, 2019 @ 12:39pm 
the downvote bots are at it again
JANKYztw- 18 Aug, 2019 @ 12:29pm 
good job
🌼нøчь 18 Aug, 2019 @ 12:28pm 
Просто добавил эффекты резкости и "зернистости" на старые текстуры :steamfacepalm:
Finny Jam 18 Aug, 2019 @ 12:17pm 
The improvement can definitely be seen with those cliffs between CT spawn and B
ileryon 18 Aug, 2019 @ 12:17pm 
for a for a moment I thought I had a friend
Used 2009 Honda Civic LX 18 Aug, 2019 @ 11:56am 
Yeah, this is philip. Very cool though
Kawasaki Ki-10 18 Aug, 2019 @ 11:52am 
it is, look at his most recent video.
damasked 18 Aug, 2019 @ 11:51am 
preety sure this aint philip
0NG0D sakii2k 18 Aug, 2019 @ 11:48am 
very epic philip
captainsnack 18 Aug, 2019 @ 11:33am 
good work as always
snoop lion 18 Aug, 2019 @ 11:20am 
this is scandalous i'm liking it
BlaKe 18 Aug, 2019 @ 11:20am 
Neo Why dont you read?

"3kliksphilip
published a workshop item for Counter-Strike: Global Offensive"