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Ilmoita käännösongelmasta
I ask as they have issues with 1.3. My "fix" was to delete the shield belt and the assembly file which seemed to be the source of said issues. Unsurprisingly this caused even more issues.
this mod is amazing i can play doomslayer in rim world. i really like it :P
@Frankdaghoul - I understand this was asked before the update. Was busy at the time with no access to a computer so the update took some time.
@Magic Turtle - Probably. Mod just adds new items.
@CK - Not unless you have the UAC mod which sometimes spawn with these weapons.
i just wonder. does the AI(the other factions) also can use this weapons and armors?
please let know thx
1 - you don’t need this classic mod but if you turn it on then you get all of its extra content. In the future I plan on completely cutting out the old texture here or just make it separate with weapons. It’s kinda too late for me to separate the weapons unfortunately, but this is optional for those who love the OG DOOM and want its weapons.
I don’t recommend UAC kit with the faction since there’s nothing new it offers. DOOM 1.1 adds the slayer scenarios at least.
2 - UAC furniture is not updated. When it’s updated I’m gonna add some new Gucci stuff and remove some outdated stuff.
3 - slayer start is exclusive to DOOM 1.1, you can turn it on with the UAC Faction mod to have that extra scenario. Only issue I noticed is that you’ll have two options for the UAC Health Dispenser on the surgery bill, but it doesn’t really cause errors apart from a duplicate bill.
@Zaljerem
@angrysquirrel
@Haltis
@seffikka - thank you guys, cheers
@fake h - probably not anytime soon, I’ll consider it in a future update but I gotta get outta here for basic training. I prioritised a lot of other mods and new stuff over some suggestions since I’m squeezed for time. Cheers for the suggestion, I know those weapons are a big deal since it’s almost part of Classic now
1- To have all doom stuff you made in my game should I enable this mod and the UAC faction mod?
2- Was the old UAC furniture mod absorbed by the UAC faction mod?
3- I got the UAC faction mod enabled but I want to pick one of the Slayer starts from the Doom mod. If I enable both will there be a problem?
4- Also why not include this in the UAC faction mod? Chainsaw is iconic of doom :P
As always thank you so much for your mods, I really love them all :)
I have to do UAC armors, 4 different variants which means 15 textures times 4, 4 different helmets with 3 different directions times 3. That's a whopping 79 textures.
Then I have to do the DOOM Eternal outfit, which is another 15 textures, and another 3 helmet textures. That makes 97 textures. That's for the DOOM power armors alone. I gotta do UAC uniforms, I gotta do US Military uniforms and other mods to deal with.
You get the picture, it's too much workload for me to get into other things sadly.
https://cdna.artstation.com/p/assets/images/images/013/835/550/large/dylan-quinn-doomguy-compress.jpg?1541303713
https://vignette.wikia.nocookie.net/doom/images/9/91/TITLEPIC.jpg/revision/latest?cb=20140323153207
do...do the guns make their original sounds as well? :')
@Alexhandr - Cheers, thank you and you as well