RimWorld

RimWorld

[CP] DOOM
301 Comments
DOCTOR CROW 10 hours ago 
1.6 please!
DOCTOR CROW 10 Jul @ 10:58am 
1.6?
Mazon 7 Apr @ 10:50am 
HANK! DON'T ABBREVIATE YOUR ONLINE USERNAME! HAAANK!
Torgranael 7 Apr @ 5:02am 
@builderblox556 "CP" is short for Chicken Plucker, the author of this mod.
builderblox556 6 Apr @ 1:50pm 
Why the heck does it say "CP"?
randall.best 18 Mar @ 9:40pm 
Has anyone run into a bug where you can't cook or craft consumables (i.e. meals, joints, etc) or is it just me?
ღ 𝔗𝔥𝔬𝔯ñ§ ღ H1d 18 Aug, 2024 @ 9:21am 
idk where to report bugs so imma just put it here

I have a bug where if i use the start of now they fear you my colonist wont be able to give birth to any bebes(i have a colony of 8 copies of the starting chara i have also tested in the dev mode trying to force birth a new colonist from the start). sooooo i hope the dev of this mod can fix it unless its intentional.
Waladil 15 Jun, 2024 @ 11:54am 
I'm about to start a new colony with some targeted tweaks (mostly nerfs) to this. Even in the context of this mod, some items are way overpowered.

I dropped the damage values on the UAC HAR/Cannon/Chaingun. They're still high compared to most other weapons in that category (25 damage for HAR & cannon, 28 for chaingun). I upped the cannon's range and distant accuracy, while dropping its cooldown. On the Crucible, I took it from 777 damage to 77. The Crucible is supposed to be OP, but lets be reasonable here. I reduced the cooldowns a bit too, from 1.0 to 0.8.

Also, all of these got big increases to their market value, and some increases to difficulty to craft and/or resource costs. The Praetor suits got a similar kick up in crafting difficulty, and the Mk2 Praetor suit lost some of its work speed (+200% to +125%) in exchange for a bigger health pool, now 800 hp. The core idea is that these are still going to be go-to endgame gear, and so they should take pretty extreme investments.
That Turret Guy 23 May, 2024 @ 11:41pm 
I wish the demon expansion had made it...especially since...you know...we have anomaly now.

A full size demon invasion thanks to the monolith? now imagine that....
varimathras 29 Apr, 2024 @ 5:23pm 
is there any ETA for the demons expasion?
BrenTenkage 21 Apr, 2024 @ 4:19pm 
this is gonna be perfect for fighting the anomalies
UshioNoa 7 Apr, 2024 @ 12:08am 
1.5?
oldnewone 31 Jan, 2024 @ 4:44am 
@smokey nagata same issue.
Ferpman (Cyan) 19 Dec, 2023 @ 12:47pm 
Is there a surgery I need to research in order to install the slayer mark? I bought one from a orbital trader, but it can't be put in a stockpile zone and no surgery shows up to install it even though when I inspect the slayer mark there is a surgery associated with it.
Wrath 19 Nov, 2023 @ 10:57am 
rip no doom demons, but still a based time
Adalbert 22 Aug, 2023 @ 4:27am 
Still no demon expansion?
Sonicfanx1 19 Jun, 2023 @ 1:23am 
@domchamp5
Yeah, I'm also having this issue. Other pawns also looked like they couldn't cook but when I started a new colony, the colonists could cook, but I didn't use the Slayer start for them.

@litl snek
Yeah, it doesn't work for me either.
Soldner42 23 May, 2023 @ 1:21pm 
Is it just me, or is the UAC Shield Belt with Version 1.3 kinda buggy? Everytime a Colonist equips such a Belt, i cant control him anymore, like getting him to fight or cancel forced task ect. ect. the Hud in the Lower part just doesnt display the Actions anymore. But when i tell them to get rid of the Belt, the moment the Belt is on the Floor everything is back to Normal. :(
Anyone any Idea why?
smokey nagata 17 Feb, 2023 @ 6:04am 
hey, is it me or the UAC Health Dispenser doesn't work ? I tried using it on a human non-modded pawn but it just didnt do anything, and the health dispenser didnt disappear.
DeathComethe 14 Feb, 2023 @ 1:01pm 
When will the Doom Demons Expansion be available?
domchamp5 13 Jan, 2023 @ 8:52pm 
My slayer can't seem to cook food, I've tested this with only this mod installed and when they go to cook the bar fills up then resets and a meal is not made. No other mods installed just DLC and it won't work. I'm on a macbook pro and haven't seen this glitch before.
DevinDanko 10 Jan, 2023 @ 2:10pm 
When I put on the UAC marine helm it is too big and wacky. Is that supposed to happen or is something wrong?
shadow2neutro45 21 Nov, 2022 @ 8:37pm 
ALELUYAAAAAA
Chicken Plucker  [author] 21 Nov, 2022 @ 2:45pm 
Hello all, to anticipate the coming RH2 version of UAC with higher quality graphics, this mod has been updated with UAC Kit for the sake of pushing Red Horse 1 stuff for 1.4. For anyone who preferred this version anyway, you're free to play around as you used to.

I do not recommend using it with RH2 version of DOOM since items will overlap and replace each other.

There are no plans for new content in this RH1 classic version because the new stuff will come along.
Avalonskybird 8 Jul, 2021 @ 9:16pm 
so Demons?
Vexacuz 28 Jun, 2021 @ 6:30am 
We are the Demons , Lebousky ????
Kaluth 4 Jun, 2021 @ 5:19am 
@ GreatPower1000 Thank you very much kind soul~ :praisesun:
LeSneak 3 Jun, 2021 @ 9:54pm 
Kaluth they are different mods as in their contents are entirely different. If you want all the doom content use the UAC faction one as it is both of the two combined. To go into more detail this only contains one set of armor a crafting bench, one meal, a healing item, and a couple guns. UAC Kit contains as its name implys the UAC faction and a collection of items for them. IF you would like to use both you may their are no incompatibility's, however to save on load time and shorten your modlist use UAC faction as it contains both. I hope this helps.
Kaluth 23 May, 2021 @ 4:03pm 
What's the difference between this and the [RH] DOOM: UAC Kit mod? I'm currently using this one on 1.2 and there seems to be no issues so far despite it last being updated in oct last year.
Lady Sorcia 25 Apr, 2021 @ 1:14pm 
Demons when?
DB 21 Apr, 2021 @ 12:45pm 
Just realized if you do the DOOM start you can get randomly generated DOOM Faction and Settlement names. I got Isabella's Friends. 10/10 mod
LacertineForest 11 Apr, 2021 @ 8:43am 
What about the demons? You have them in video clips, you have preview images, etc. Let us have those sweet demons.
topkekpleb 27 Mar, 2021 @ 2:18pm 
Where those demons at?
LacertineForest 9 Mar, 2021 @ 5:33pm 
Still waiting on the demons.
Silent Service 4 Mar, 2021 @ 5:24pm 
i need those demons Sir:steamthis:
Wish Granter 2 Feb, 2021 @ 3:55am 
@RocketWitz what you do with that mod on your own and only own is fully in your right, no matter what you change, as long as you wont sell/public (for public uses) and/ or distribut the new mod
Legowaffles 30 Dec, 2020 @ 5:49pm 
@Torgranael that works great so long as I'm not trying to clear the map of copious lifeforms. As for not annihilating our bases, I suppose I can thank CP for that one. I can do that on my own! That's what Rimatomics Reactors and Thick Roof Miner are for after all, right?
Armorguy1 29 Dec, 2020 @ 5:03am 
so what does this mod exactly add? Just apparel and weapons or also the factions?
Torgranael 20 Dec, 2020 @ 5:36pm 
@Legowaffles, You could manually tell them to kill animals with the Gauss Cannon. I believe it was mentioned a few months ago that it's an explosive weapon, and CP didn't want us blowing up / setting fire to our bases accidentally, if a target wanders too close.
Legowaffles 19 Dec, 2020 @ 8:06am 
Today I learned, the Gauss Cannon is not a ranged weapon, and therefore, cannot be used to hunt spiders, boomalopes, and elephants. This fills me with an intense grief, and I require a prisoner to rip and tear, sadly, I have no such prisoner. Instead, I must drop my Gauss Cannon, and swap to my Anti-Material Rifle.

You make me sad.
Marauder 5 Dec, 2020 @ 10:50am 
We need the DOOM Demons in this mod:battlescry:
shadow2neutro45 20 Oct, 2020 @ 1:16pm 
FINALLY
Do0m[y] 20 Oct, 2020 @ 6:11am 
Great! Thank you for this update! :cozyspaceengineersc:
BrenTenkage 19 Oct, 2020 @ 5:45pm 
your wish is granted...thanks for wasting a good wish, we could have gotten world peace...or more human hats
Do0m[y] 1 Oct, 2020 @ 1:01pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
RocketWaltz 26 Sep, 2020 @ 1:51pm 
Do I have your permission to make modifications to the super shotgun mk 2? I'm not intending to distribute it on steam workshop and only using it myself. I will credit you if you give me the permission to upload it here.

I want to make a patch to have it compatible with CE, chambering it in 2-bore than 12 gauge, because it's a super shotgun.
Latex Santa 12 Sep, 2020 @ 6:09am 
I'm really looking forward to the demon mod. There is no mod out there adding demons as a faction, aside from Warhammer - Daemonettes, and those are just a few types, and they sometimes cause errors. Rimhammer doesn't count, because it's incompatible with Astra Militarum, and I really wanted those two to work together.
shadow2neutro45 26 Aug, 2020 @ 4:17pm 
now wait for 1.2
Jon 22 Aug, 2020 @ 9:45am 
Love this mod. Really enjoy making a colony centered around a doomgal who protects them.
DO YOU S VELESOM 22 Aug, 2020 @ 12:11am 
this mod work on 1.2