Space Engineers

Space Engineers

AutoCloseDoors
91 kommentarer
~Ìk'_'kÍ~ 3 jul @ 5:54 
Thank´s :steamhappy:
Buck Futter 7 jun @ 3:00 
Must-have QOL-mod! Thank you!
Jasper 26 maj @ 8:28 
I'm using this in my servers and in my sp games. I love the simple integration of the slider in the doors' existing terminal. Great woek.
GenerallyThrawn 7 maj @ 14:26 
Excellent mod that should be vanilla by now. Well done
Lampglow 15 feb @ 10:09 
This is a GOAT of mods for SE, basically patching in something that should be in the base game.
G.Admiral_Telcar 27 okt, 2024 @ 18:05 
I don't know where he got that, This is not a standard feature now. The only way to get doors to auto close in vanilla SE is to use a timer block
Takeshi  [skapare] 27 okt, 2024 @ 2:09 
cant see it as standing feature in SE.
Didnt get the paycheck from Keen, so I think it will need more time to implement ;-)
michel_valtier 26 okt, 2024 @ 12:43 
Not needed anymore as it is a standing feature now
Fanial 10 sep, 2024 @ 11:33 
Great quality of life mod!
G.Admiral_Telcar 17 aug, 2024 @ 17:35 
This is one of my all time favorite mods, nice job. Just wanted to let you know.
Aelendil 15 jul, 2024 @ 21:49 
Thanks for this piece of time saving mod :)))
Takeshi  [skapare] 5 jul, 2024 @ 10:29 
Sorry, this will not work on MOD.io becaue of the serverside scripts.
AccurateSee 5 jul, 2024 @ 9:34 
would u PLEASE upload this to mod.io?
...PLEASE
Sinner 25 jun, 2024 @ 5:50 
Just wanted to say I've been using this for ages and its a great simple and useful mod
Adivrsity 13 maj, 2024 @ 21:25 
This works and is really welcome, so simple yet so useful.

I do wish you could config the default, maybe in a file, but tis great.
Takeshi  [skapare] 10 apr, 2024 @ 7:45 
Maybe you have another Door mod that uses the "user data" to save data? Any crashlog?
slipcasedrock2 10 apr, 2024 @ 7:23 
strange.. i use this every play through as of yesterday it works great.
Darth Manath 10 apr, 2024 @ 3:29 
this mod unfortunately crahsing my game. very nice idea at least, because i hate open doors ;) but in reason of crashing, its useless for me. after removing your mod from my world, i havent had one game crash since that.
Lampglow 29 mar, 2024 @ 3:53 
One of the key mods to have in my game. Excellent! This is one of those why isn't this in the base game scenarios.
IceQ 16 feb, 2024 @ 10:47 
No worries, you should check it out when you have some time, makes loading a "My Standard set of mods" easier.

So yes your mod is in my "Standard Set" :)

Thank you for it! :D
Takeshi  [skapare] 16 feb, 2024 @ 10:26 
Sorry, I dont know the "plugin loader". At the moment I dont change anything on my mods, only to fix it after game changes.
IceQ 16 feb, 2024 @ 10:00 
Hi, not sure how easy it will be, but can you make this loadable through the plugin loader (mod section) so it will load by default? :D

TIA
Dagonius 4 okt, 2023 @ 9:47 
I love this mod! Thank you very much!!!:steamhappy:
SoLo 10 sep, 2023 @ 8:11 
cool thx great mod:steamthumbsup:
Thunderchicken 1 jul, 2023 @ 2:19 
Thx you have made my life so much easier :steamhappy:
stone 17 maj, 2023 @ 7:27 
this is a great mod been doing this with a timer block and groups forever much easier
Cthulhu 13 maj, 2023 @ 6:30 
thanks man it's a good, lightweight simlpe and usefull mod, it works great, ctrl+click slider works, it seems bug free and yes, that thing should be vanilla.

(air vent have 2 action slots for the 100% and 0% pressurization trigger, cockpit have 2 actions for "to be target locked from anyone" and "to be target unlocked" triggers and im almost sure there are some other block whit similar functions that auto-trigger in some events too so it makes sense this to be vanilla)
Folklore "Jones" 19 apr, 2023 @ 17:49 
Good now! Thanks!
Nocturnal 19 apr, 2023 @ 15:26 
My doors seem to have the proper controls again. Thanks.
Marcus 🔰 19 apr, 2023 @ 11:18 
I'm going to play a bit more to do more testing, but everything looks good.
Thank you, Thank you very much :cozyspaceengineersc:
Takeshi  [skapare] 19 apr, 2023 @ 10:57 
pleas try it now, hope the problem is fixed for now.
Folklore "Jones" 19 apr, 2023 @ 5:16 
@Bejasc Build Vision can still open and close hanger doors if you need a workaround. i just seems like the auto close slider is overwriting the open and close buttons. @Takeshi perhaps exclude hanger doors from autocloseing for now?
Bejasc 19 apr, 2023 @ 3:15 
@Folklore please let me know if you find a solution for this.

I think I'm going crazy but I think it worked on one grid but not on another
Folklore "Jones" 18 apr, 2023 @ 20:05 
For me Hangar doors do not have the open and close options in the terminal or in the G menu options.
Bejasc 17 apr, 2023 @ 7:41 
Vanilla doors are completely fine.
Takeshi  [skapare] 17 apr, 2023 @ 5:43 
only with this mod or also in vanilla?
At the moment I know only tehre is aproblem with Doors and menues on Keen side.
Bejasc 17 apr, 2023 @ 5:37 
Any update on this?
Since the Automatons update, most doors doors have lost several option, like the ability to set who can open/close it, and the ability to trigger actions via timers
Marcus 🔰 16 apr, 2023 @ 3:58 
This only happens to me when I spawn a blueprint with predefined door opening actions in a timer block for example.
Takeshi  [skapare] 15 apr, 2023 @ 1:27 
Hi to Both of you, thank you for the report.
I have tested it and on my side:
In Sliding doors only the mod slider appears, no other menue items are visible. On all other doors the menues and the mod slider are available.
There is currently no difference between the doors, just the Class is different.
I will check Discord, maybe there is some known issue with the update.
Have a nice day.
Toutouf 14 apr, 2023 @ 12:18 
Hi, with Automaton MAJ, the entry open/close for hangar door don't appear in timer, button and over !!
Marcus 🔰 14 apr, 2023 @ 12:18 
Hi , with the new update , the Hangar door won't appear in Timer Block toolbar .
Could be fix ?
Mahiitsoh 11 mar, 2023 @ 11:50 
Absolutely should be a vanilla feature. Thank you! Works wonderfully.
(DBB)Thepriest1750 11 feb, 2023 @ 6:46 
This works great, thanks alot for your mod!
<clutch 13 jan, 2023 @ 10:47 
Works as expected.Great simple mod that makes life so much easier, especially on pressurized ships. Thanks for the work you put into this.
Uzar 4 jan, 2023 @ 2:11 
Simply great... sad that it's not a vanilla feature already...
Rumba 18 sep, 2022 @ 15:25 
Essential mod have it in every world i have..
XEN 19 jul, 2022 @ 8:30 
It's acting strange at the moment, might be a load order issue. But here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=317841523
XEN 15 jul, 2022 @ 23:21 
Autodoors adds opening too. And configurable distance
Nalthas 5 maj, 2022 @ 8:49 
Awesome stuff!
Darkaiser 1 maj, 2022 @ 13:18 
You asked for feedback, so here you go: I LOVE this! My ships and bases used to be FILLED with sensors to do this and now you've incorporated it into the doors themselves. Brilliant!