XCOM 2
[WOTC] Repeater Sting
22 Comments
mtfrance 15 Oct, 2024 @ 2:27pm 
Really love this mod!
Makes my Reapers much more useful in combat, and also makes me want to invest in the stealth abilities on my rangers.
AdmiralKirk  [author] 11 Jun, 2023 @ 9:03pm 
Yes, you're welcome to create an improved version if you like.
Gwynbleiid 10 Jun, 2023 @ 2:52pm 
Hi @AdmiralKirk, I see you never updated the mod, do you have any plans to implement your planned/desirable features? if not, would you be willing to give permission to someone else to publish an updated version?
AdmiralKirk  [author] 6 Feb, 2021 @ 11:27am 
That should be safe but I can’t guarantee it.
Knightmare047 3 Feb, 2021 @ 10:48pm 
Just to be safe since I don't see this asked anywhere in the comments, is this mod safe to add mid-campaign?

And weapons with Repeaters already attached (or innately attached) will be replaced with Suppressors and get the Sting as well, right?
Freelancer 22 Jul, 2020 @ 10:43pm 
Question: does this mod changes the Reaper Sting from having 1 charge only? If not, the 3-turn cooldown change doesn't mean much for Reapers. Thanks!
Artek [General] 15 May, 2020 @ 10:43am 
Funny you say that. I'm subscribed to this comment section but not the mod itself, and probably never was. I found the concept nice and in line with realistic purpose of silencers, but was scared to use it because i have too many anecdotes of repeaters saving my ass.
Lampros 15 May, 2020 @ 4:45am 
Hmm, this sounds like more balanced and realistic than the vanilla Repeater. I am wondering why it isn't more highly subscribed?
Philadelphus 1 Sep, 2019 @ 6:05am 
@AdmiralKirk Thanks for the info. I don't know how it works as it's not my mod and I don't actually do any modding myself, but it sounds like it should work, I think? I guess I'll have to try it and report back. :)
AdmiralKirk  [author] 31 Aug, 2019 @ 3:02pm 
Lago,
I like that idea and will implement that in the next update. And don't worry, it will be ini configurable.
AdmiralKirk  [author] 31 Aug, 2019 @ 3:00pm 
Philadelphus,
That depends on how that mod works. I've not used it before. This mod does not grant an instance of Sting to a soldier equipped with a Suppressor; it provides a modified copy of Sting that's a separate entity in the game. So if all your mod does is replace charge costs for each *base* X2 ability with a cooldown, then it should not conflict and Suppressors would retain their charge cost from this mod. If it routinely replaces *every* charge cost with a cooldown in a PostTemplatesCreated event, then it might conflict depending on which patch X2 decides to apply first.
Philadelphus 31 Aug, 2019 @ 12:49am 
I like the idea of this mod (finally I can do some sneaky guerilla warfare and wipe out a squad without breaking cover), but would it conflict with Cooldowns Instead of Charges, which already makes Sting a cooldown ability rather than use charges?
Artek [General] 29 Aug, 2019 @ 12:24pm 
On one hand i love that this finally turns repeaters into silencers.
On another, executions saved my life way too many times and they are an absolute joy to happen when you least expect them.
Punished Badger 29 Aug, 2019 @ 11:50am 
@beagle lol no
dmc32 25 Aug, 2019 @ 8:06pm 
Yeah, the Reaper Sting is perfect for that!
Beagle 25 Aug, 2019 @ 3:07pm 
Rather than making it a cooldown, it'd probably be more interesting if you want to go in that direction by making regular troopers suffer from the Reaper 'detection chance' thing when they shoot, so the more Stings you use in a turn, the higher the chance gets by 10% each or whatever.
dmc32 24 Aug, 2019 @ 6:07am 
Don't make Suppression cool-down global for everyone. No reason to force that on every operative. Instead, consider making it a choice with INI edits so both options are available.
Lago 24 Aug, 2019 @ 4:27am 
Ooh, nice idea!

Have you considered making the cooldown on Suppressed Shot global? That way you can't stick them on everyone and wipe out a pod without breaking concealment.
Boundir 24 Aug, 2019 @ 2:48am 
Good job 👍
trsand98 23 Aug, 2019 @ 9:20pm 
The only thing I disagree with on this mod is making the Vector Rifle version cost 2 AP when all other abilities cost only 1 AP.
Rockfire ✘ 23 Aug, 2019 @ 8:51pm 
Clever, seems like a great alternative mod if you don't want to completely change the mechanics with Musashi's stealth overhaul.
dmc32 23 Aug, 2019 @ 8:27pm 
Repeater turned Suppressor with sting charges and ini configurable, very cool. May try this one although I do like my repeaters but this is good.