Counter-Strike 2

Counter-Strike 2

Distillery
46 Comments
ProAgressiVe 5 Jul, 2024 @ 5:02pm 
So good design :)
Lamentoso 16 May, 2023 @ 2:40pm 
Love this, hope Valve see's the work and adds it to comp
OnionFigtree 5 Mar, 2023 @ 12:52pm 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoşkokken 26 Jan, 2022 @ 6:55am 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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Laden  [author] 25 Jan, 2022 @ 8:39pm 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [author] 6 Jun, 2021 @ 4:51pm 
Updated to fix a few small bugs.
Fungle the Bungle 12 Feb, 2021 @ 10:13am 
Could always just release two versions.
S.martin 10 Feb, 2021 @ 11:41pm 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [author] 5 Feb, 2021 @ 9:46pm 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin 4 Feb, 2021 @ 12:41pm 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?
Fungle the Bungle 23 Dec, 2020 @ 9:00pm 
Looking amazing
Laden  [author] 23 Dec, 2020 @ 1:22pm 
Thank you! I appreciate that :)
Ministryl 23 Dec, 2020 @ 12:09pm 
I love this map man, good job!
Laden  [author] 22 Dec, 2020 @ 3:54pm 
Thank you!
Optimus 3 22 Dec, 2020 @ 11:48am 
gut MAP:steamthumbsup:
Laden  [author] 26 Nov, 2020 @ 1:55pm 
I think we are going to do a full asset release when we are done. I also believe that the ones Jon made have PBR versions as well.
[BMS] stormseeker 26 Nov, 2020 @ 12:51pm 
Stealin all ur assets.
:lunar2019piginablanket:
Laden  [author] 26 Nov, 2020 @ 12:59am 
Thanks Lefty!
Lefty 26 Nov, 2020 @ 12:36am 
well done! I'm glad you guys pulled through and finished it. :dogface:
Laden  [author] 25 Nov, 2020 @ 10:21am 
Thanks sKLE! I am going to be spending some time over the next few days trying to fix some bugs. I hope to have another update out soon.
skle 25 Nov, 2020 @ 10:20am 
wow i love this map
Laden  [author] 25 Nov, 2020 @ 10:18am 
Thanks Loadingue! It's been a journey, but it came out fantastic. I am working with some people at Mapcore to do some small bug fixes, but the art is all in and there is no longer a temporary greybox ambulance :D
Loadingue 25 Nov, 2020 @ 5:27am 
You've finished it, great job!
Laden  [author] 13 Sep, 2020 @ 3:26pm 
Sorry for the long delay. A new version has been posted with loads of small changes from art, lighting, and bug fixes. Almost every temporary model has now been replaced with the exception of the final vehicle. I am hoping to have that changed in the next build if possible. Thanks for taking the time to check out the level!
Laden  [author] 5 Jun, 2020 @ 9:12pm 
Thanks Loadingue.

Rheingauerin, yes we are still working away on the level. The Ambulance is being finished up, and a bunch of small tweaks are being done by Jonny 5. I will post a new version of the level as soon as we get something together with the latest changes.
Loadingue 4 Jun, 2020 @ 3:18am 
Obviously... The map is still getting updates.
Rheingauerin! 4 Jun, 2020 @ 12:39am 
The Mercedes buses and some boxes doesen´t have textures. Will there be any update in the furute? XD
Loadingue 25 May, 2020 @ 3:08am 
Amazing job!
Laden  [author] 24 May, 2020 @ 9:59pm 
Not quite! But we are getting close. We are doing some touch ups on the art, and trying to finish the last of the models.
Loadingue 24 May, 2020 @ 3:26am 
Since your last update, would you consider the map to be finished? I love it and am looking forward to it.
Laden  [author] 19 Apr, 2020 @ 12:40am 
Thanks Bhoppi! We are working away, and I am looking forward to the full release as well :D
Bhoppi 18 Apr, 2020 @ 7:26pm 
This map is very unique and I love it very much! Hope for the full release.
Laden  [author] 17 Apr, 2020 @ 11:28pm 
Updates! I am uploading an update that has a fairly substantial art pass across the whole level. I also made some design tweaks to give CT's some more time to establish themselves within the bomb sites, and should also help rotation times across the west side of the level.
Laden  [author] 5 Feb, 2020 @ 8:24pm 
After a long break, I am compiling what should be the next version to go live. This should include some design improvements, new lighting and fog settings, new art throughout the whole level, first pass at performance cleanup, and more.
Laden  [author] 18 Jan, 2020 @ 2:01pm 
Thanks Gloveman! I have been working away on doing art passes on the level. It is far away from being finished, but I should have a new update within a few days.
[λG] glove 18 Jan, 2020 @ 1:28pm 
Thanks for the link, map looks sick
Laden  [author] 10 Dec, 2019 @ 10:03pm 
It is probably too thick. I will be working on that over the various iterations of the map. Thanks for the feedback!
Destroyed 10 Dec, 2019 @ 10:02pm 
Is it just me or is the fog too thick?
クリスプ 13 Nov, 2019 @ 9:45am 
How,how you do so beautiful map.
I am also fond of creating maps, but I don’t understand how to make them.
Laden  [author] 8 Nov, 2019 @ 1:28am 
de_distillery v27 Update is now live.

Sorry for the long delays between updates. Update v27 is now live. In this version of the level, you will notice the level is starting to get defined. This is because I have teamed up with Jonny 5 to start nailing the look and feel of the level. Jon is delivering awesome materials, helping me with models, and dispensing all sorts of valuable advice. Changes worth noting are below.

-Reworked CT route into the Distillery to cut off a few seconds, and to allow easier access to the Mid overlook.
-Started art tests to see how the new materials will look. Looking for feedback on potential enemy identification issues.
-Built various models including curbs, architecture, and more.
-Style guide started for the Distillery.
-Style guide started for the City.
-Material and Model work by Jon is now present in the level.
Laden  [author] 9 Oct, 2019 @ 8:34pm 
Thanks Howgii!
Howgii 9 Oct, 2019 @ 1:34pm 
cool map
Laden  [author] 26 Sep, 2019 @ 9:17pm 
de_distillery v22 Update is live

-Fixed some bad clipping on a few buildings
-Updated the geometry on various buildings to make it feel more like a city.
-Adjusted the Terrorist path to A slightly with new geo.
-Adjusted the CT path into mid.
-Adjusted cover along A and Mid paths.
Laden  [author] 24 Sep, 2019 @ 11:59pm 
I am planning on having an update here in a day or two. Below are a few changes to expect.

-Terrorist route to A has been further blocked out. This could have altered the timing ever so slightly. Further playtesting data needed.
-Adjusted cover around A and the Terrorist path to A.
-Multiple buildings throughout the level got some extra detail, and are starting to feel a bit like their reference.
-Fixed some clipping issues.
-Adjusted some lighting around core paths.
Laden  [author] 22 Sep, 2019 @ 7:30pm 
Thanks Neo! I am working away on playtests and iterations. I look forward to arting it and doing the full release.
NWeskey 22 Sep, 2019 @ 5:55am 
can't wait for the official release