The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

POTATO PACK 2: Game Tweakers
61 則留言
GiorginoBlix 4 月 20 日 上午 6:43 
the only problem i get is with the soundtrack thin gthat when i enter the boss room it plays 2 songs instead of just the boss one
☢ Nato Potato ☢  [作者] 3 月 10 日 下午 8:06 
I can't think of anything in the mod that would be altering maxrenderscale, let alone in the recent updates which are mostly soundtrack menu updates and don't need any UI control.
I've searched through the files and can't find any references to maxrenderscale, the only game option this looks at is HUDoffset and it doesn't change that, just reads it.

Are you sure it's this mod? does it still happen if you disable this mod, or have this mod enabled and every other mod disabled? (could be some kind of conflict with other mod maybe?) also check your debug console and see if there are any error messages.
Lucky 3 月 10 日 下午 6:51 
After last update this mod keeps setting MaxRenderScale=3 as I am playing with a potato laptop this must be set to 1, hope you can check what's going on.
LilSarahCutePie 3 月 3 日 下午 4:05 
I managed to get through it by setting the coin cap back to default but yeah, just a heads up.
LilSarahCutePie 3 月 3 日 下午 2:59 
There seems to be a bug with the Pay to Play challenge where you will just die randomly, I can only assume because of the way the Plus Mode works? Because when you run out of coins in that challenge you get instantly killed , and even though I had around 50 coins the "Thing that killed me" was a penny.
☢ Nato Potato ☢  [作者] 2022 年 1 月 21 日 下午 10:00 
you can use this site to get the item IDs http://bindingofisaacrebirth.gamepedia.com/Item
Cat_Man511 2022 年 1 月 21 日 下午 9:45 
hey what number is birthright?
Little Nemo 2021 年 12 月 18 日 下午 2:05 
Do you think, Nato Potato, you could add an option to this mod to disable troll bosses (like Horsemen and both Greeds)? SO we will always get a normal boss item and we will always get our shops.
☢ Nato Potato ☢  [作者] 2021 年 6 月 2 日 上午 1:28 
updating the character specific mods to include tainted characters is on the to-do list
Vermilingus 2021 年 6 月 2 日 上午 12:39 
I posted this on the individual mod as well but I don't know if that's something that's staying on AB+. Any idea if you're planning on adding Pocket Actives or Tainted Characters into the Starting Item section?
☢ Nato Potato ☢  [作者] 2021 年 6 月 1 日 下午 10:40 
problem with range in repentance is they didnt add a stat to easily check or change range on the player object in the API, Im not even sure how to change a players range, as you said changing tearheight doesnt work anymore, changing tear falling speed or accell has some effect but its weird
Molten Sh4dow 2021 年 6 月 1 日 下午 6:40 
With custom base stats, changing tear range changes tear height, setting it to 0 causes tears to shoot from your feet, range is not affected by range stat.
SteemedRAMs 2021 年 6 月 1 日 上午 8:10 
Think I have figured it out. So I changed them all to false. Then gradually one by one changed them back to true and I didn't encounter the issue until I changed Custom Stat Caps to true.
The mod must have had an issue with the caps I set. maximum of 999 tear delay was probably the one. But I just reset them all to default and now it works.
☢ Nato Potato ☢  [作者] 2021 年 6 月 1 日 上午 7:52 
maybe something up with the base stats mod messing with tear rate? try using the active list to disable some more parts and see what happens
SteemedRAMs 2021 年 6 月 1 日 上午 7:46 
So I did a little experiment and changed the every floor mod to flase on the activated list.lua and it still occurs but no error on the debug?
It isn't conflicting with any other mods because I also turnt every one of except PP2 and the issue still arose.
I have no idea why this is happening.
☢ Nato Potato ☢  [作者] 2021 年 6 月 1 日 上午 7:38 
not sure why that line would be triggered in that way in the first place but hopefully it should be fixed now
SteemedRAMs 2021 年 6 月 1 日 上午 7:34 
Still doing the same thing. but the 824 is now 836.
☢ Nato Potato ☢  [作者] 2021 年 6 月 1 日 上午 5:50 
thanks for that
SteemedRAMs 2021 年 6 月 1 日 上午 5:29 
Yes it goes as follows.

"PostLevelload" failed: ...Isaac Rebirth/mods/potatopack2_1846528786/everyfloor.lua:824: attempt to compare number with nil
"PostGameStart" failed: ...Isaac Rebirth/mods/potatopack2_1846528786/everyfloor.lua:824: attempt to compare number with nil

I have reason to believe the issue is being caused by the everyfloor mods on the pack.
☢ Nato Potato ☢  [作者] 2021 年 6 月 1 日 上午 3:13 
that is not happening for me, any error messages in the console?
SteemedRAMs 2021 年 6 月 1 日 上午 2:05 
Also something in this pack is still causing a bug that locks the players eyes shut after one shot.
SteemedRAMs 2021 年 6 月 1 日 上午 1:48 
-Starting items doesn't have tainted characters included yet.
-Base Stats doesn't have tainted characters included yet.
Aside from this everything is up to date as far as I have checked.
☢ Nato Potato ☢  [作者] 2021 年 5 月 31 日 下午 10:24 
the entire pack should be compatible (aside from no costumes as repentance seems to have broken the functions that mainly relied on)
Emi_Lives_Alone 2021 年 5 月 31 日 下午 6:37 
Question, are these mods comaptiable with rep yet or like only some are, very sorry for asking this but its very confusing when you dont update the names
Kizzycocoa 2021 年 5 月 31 日 上午 10:11 
Ah, I see. Fair enough. Thanks!

I also have another (maybe?) bug to report. If you enter the alt-floor room at boss, then the "keep angel room open" option stops working - the angel room disappears from the boss room.

Also, I made a comment in the discussions, but it seems there was a file to disable parts of the mod. But I can't see the file in the directory. Is that still a feature?
☢ Nato Potato ☢  [作者] 2021 年 5 月 30 日 下午 10:24 
i'll look into the keeper thing later today, with the soundtracks shuffle is picking a soundtrack in its entirety at random, whereas randomize is each track picked randomly, and yeah if you scroll through the list of soundtracks there is an option to not include them in randomize and shuffle
Kizzycocoa 2021 年 5 月 30 日 上午 8:35 
I havve an issue with this mod, and idk how it is causing it. But when I am keeper, on occasion, I get items that force me to 2 coins with 3 containers. if I get a coin, I heal, then immediately reset to 2 coin health. this means basically, I cannot pick up money (except nickels etc).

I found it occurred with the bandage, the one that awards 2 soul hearts? idk what else could be doing this - I have no other mods that mess with the health of the characters.

Also, what's the difference between randomised and shuffled RE the soundtrack? I want per-floor the soundtrack to change to flash, antibirth etc.

Also, can we disable some of the soundtracks in the random/shuffle, like SMB or End is Nigh?
☢ Nato Potato ☢  [作者] 2021 年 5 月 29 日 下午 8:37 
what weird sprite things? if theyre misaligned its just the hudoffset setting
Captain Chemo 2021 年 5 月 29 日 下午 3:44 
theres a few weird sprite things with the having extra coins, bombs, keys, and hearts, but i believe that you can do it, i wish i knew code and was able to help
Captain Chemo 2021 年 5 月 28 日 下午 6:22 
some of the mods dont work too well, the no item cap causes weird numbers in the ui, the "start with extra room" still gives deep pockets, the stat caps also caps deep pockets at 99 if you have it set to that, thats all the things i saw recently, just pointing out all the goofs in the thing
Captain Chemo 2021 年 5 月 28 日 下午 5:29 
for the devil/angel rooms stay open mod, the need duality, does it mean need duality for the duality affect or need duality for the rooms stay open affect
SteemedRAMs 2021 年 5 月 28 日 上午 11:00 
Still encountering the bug that closes the characters eyes after one shot.
☢ Nato Potato ☢  [作者] 2021 年 5 月 28 日 上午 1:13 
have updated this for repentance
Captain Chemo 2021 年 5 月 25 日 下午 7:09 
does this work with rep or is it still being fixed?
SteemedRAMs 2021 年 5 月 25 日 下午 12:09 
Something about Potato Pack 2 is causing an issue where character will only shoot once then their eyes are stuck shut.
Considering tainted characters haven't been added as options for base stats, starting items etc. This might be a good opportunity to do that as well.
Captain Chemo 2021 年 5 月 23 日 上午 10:23 
maybe another game tweaker that changes the "mimic charge" of blank card, clear rune, and placebo, just another idea i had
Captain Chemo 2021 年 5 月 23 日 上午 6:08 
ok, because in repentance, victory laps disable achievements, i was just wondering if you could somehow allow that or not as a setting, maybe like "Victory lap disable achievements: True/False"
☢ Nato Potato ☢  [作者] 2021 年 5 月 23 日 上午 12:41 
the mod works by triggering a function that just starts a new victory lap, I don't think it will make any difference with achievements compared to doing it normally
Captain Chemo 2021 年 5 月 22 日 下午 4:09 
is there a way to make vanilla victory laps able to unlock achievements or do i have to use this one once it's released?
☢ Nato Potato ☢  [作者] 2021 年 5 月 3 日 下午 10:34 
ive been testing and so far the menu mods worked fine in repentance, hopefully with the new API release it'll have no problems
Fireluigi1225 2021 年 5 月 3 日 下午 12:57 
What's gonna happen now that the mod config menu won't get upped to repentance?
Equinox 2021 年 4 月 21 日 下午 12:15 
is their a enable achievement mod ?

☢ Nato Potato ☢  [作者] 2021 年 3 月 7 日 上午 12:47 
added options to completely remove certain mods from the list if you never use them, should help it run a bit better if you're getting any lag
☢ Nato Potato ☢  [作者] 2021 年 3 月 3 日 下午 10:39 
sure, will put in next update
R4skall 2021 年 3 月 3 日 上午 9:36 
you should add the ability to toggle the no empty item pedestal mod, theres a couple mods out there that give a use for them
☢ Nato Potato ☢  [作者] 2021 年 2 月 28 日 下午 9:13 
its on my todo list, been pretty busy
Molten Sh4dow 2021 年 2 月 28 日 下午 3:58 
Any progress with the suggestion? A small mod like that would revolutionize BoI for me :)
☢ Nato Potato ☢  [作者] 2021 年 2 月 22 日 下午 4:54 
hmm, I guess it could be possible with the StageAPI but I'd have to do some testing
Molten Sh4dow 2021 年 2 月 22 日 下午 1:05 
Could it be possible to create a mod like one of these great mods that allows you to customize the floors? (set how many floors per chapter, or set which floors appear in a chapter, instead of it being randomly choosing from 3) I would like to do something where Instead of Chapter 1 being 2 floors with both randomly being Basement, Cellar or Burning Basement, I would like to set it to Basement I, Cellar II, and then Burning Basement III, moving on to Caves 1, and so on. :)
☢ Nato Potato ☢  [作者] 2021 年 2 月 20 日 上午 12:49 
it actually doesn't effect the chances unless you set it to always FORCE doors open, it might visually show 100% for a little bit while checking and opening the doors but it will quickly go back to whatever your chances were before and as long as you dont have it set to forced you aren't guaranteed to get a devil/angel room spawned on beating the boss