DayZ
Base Fortifications
349 Comments
Dienamik 26 May @ 10:07pm 
get Base Fortifications FIX
Bourbon 23 Apr @ 7:35pm 
Hello everyone, does anyone have a fix for this modification so that there are no crash logs?
BloodRaiNxp 6 Feb @ 3:57pm 
R.I.P.
hidden 26 Dec, 2024 @ 4:15pm 
Haven't seen an update on this in 3 years. Would it be okay to repack this mod?
Chicago Faucet 16 Nov, 2024 @ 7:57am 
The Types file is incorrect. Every item is coming up with the error of, "will be ignored. (Type does not exist. (Typo?))".
SHERHAN 14 Nov, 2024 @ 7:20am 
Repack allowed?
SturmAbteilung 18 Sep, 2024 @ 3:35am 
Mods is work?
Myke 20 May, 2024 @ 10:30am 
at least make this mod repackable or something we can modify and reupload as public.
Myke 8 May, 2024 @ 8:57pm 
I am wondering if there can be an update to the mod. Or allow to repack. I have posted the changes that need to be done here:https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1849039435/4354495152407216180/

Basically other items like vanilla gardenplot and market stalls will not change from hologram.
DoktorDekay 5 May, 2024 @ 8:01am 
@arto.bang - Sounds like an issue with XMLs. Might want to double check them and make sure the lifetime is set to max since they are base related.
arto.bang 15 Jan, 2024 @ 11:22am 
My long sandbag wall(s) keep disappearing. They might be gone after I restart the server or when I install the wall kit and leave my base for a while and come back they are gone? What might cause this?
FoX 13 Jan, 2024 @ 9:07am 
Wrong implimentation of deploying an object, mod maker needs to update their mod
Lt Dan 2 Oct, 2023 @ 11:01am 
what would cause this?
Lt Dan 2 Oct, 2023 @ 11:00am 
WIN-IUVUCSFJ5P0, 02.10 2023 12:44:25
NULL pointer to instance
Class: 'ActionDeployObject'
Function: 'OnEndServer'
Stack trace:
BaseFortifications/scripts/4_World/actions\actiondeploybasefortificationkits.c:5
BBPItemPack/Scripts/4_World/actions\vanilla\actiondeployobject.c:191
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:42
AlphaEye 3 Sep, 2023 @ 7:51pm 
The razorwire doesn't cut, so, I have set the nominal to zero and despawn time very quick, and removed them from the trader. (p.s. I use BBP2 for great barbed wire racks, in conjunction with the remainder of this mod)
ThreeForths 11 Apr, 2023 @ 2:24am 
Does the barbed Wire actually hurt you with this mod?
Royce the Charralope 15 Mar, 2023 @ 7:48pm 
In an attempt to fix the "THIS IS A HOLOGRAM" (no shit, Sherlock) garden plot issue, I ultimately removed this mod from my game servers, yet - and even though every reference aims at this mod definitely being the cause - the issue still persists.
washedAF 28 Feb, 2023 @ 11:58am 
hi, great mod !
is it possible to make the doors/windows raidable with "more explosives" ?
Hammer Goblin 19 Feb, 2023 @ 5:26pm 
Pardon my skepticism... but how?
FUKU 18 Feb, 2023 @ 2:59pm 
Yes it works.
Hammer Goblin 17 Feb, 2023 @ 4:31pm 
Does this mod even work still?
FUKU 10 Feb, 2023 @ 12:11pm 
Scrap Metal in your list here on how to craft stuff is incorrect. You mean metal beams not scrap metal.
Mr Combat9629 25 Dec, 2022 @ 4:19am 
need help server won't start
BaseFortifications/scripts/4_World/recipe\registerrecipies.c(21): Unknown type 'ExpansionBlinkLight'
Larken Laroric Furchin 29 Oct, 2022 @ 10:46am 
I downloaded this but the folder doesn't show up in !workshop.
BababaBitch 22 Oct, 2022 @ 5:30am 
Just finished testing and it does appear this mod is causing the garden plot hologram problem. Wouldn't have thought it would have had anything to do with it but there you go.Any news on a fix or are we still playing the waiting game?
Andydeluxe97 9 Jun, 2022 @ 6:42am 
I wanted to use the modn on my server, but for whatever reason the GardenPlot displays as a hologram. Please fix it! -.- pls pls pls!!!!
bargmann94 30 Apr, 2022 @ 5:51am 
my xml can't validate.....
Treinta × ochO 3 Apr, 2022 @ 1:13am 
@Theischer, let me guess, you have the "Building Fortification" mod? If yes, then wait until April 11th. The author will roll out a fix and these two mods will work without conflicts...
Theischer 1 Apr, 2022 @ 8:56am 
i have an error at my server @BaseFortification/scripts/4_World/placingkits\doorbarricade_kit.c,106:Multiple declaration of class DoorBarricade anybody a idea what i can do or what is going wrong?
MaCk BlaCk 29 Mar, 2022 @ 11:59pm 
anyone have the Expansion Trader Files ?
Cygnus 18 Mar, 2022 @ 7:34pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2781132326

I published this Base Fortifications Hologram Fix mod to see if it will fix the issue with garden plots.
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 6 Mar, 2022 @ 2:34pm 
for some reason i cannot dig garden plots with the mod installed anyone else with this problem
Mst_death 17 Feb, 2022 @ 1:45pm 
Hi, can I repack your mod to my RP server?
Mahipta 26 Jan, 2022 @ 4:13pm 
is this compatible with the flag set up to increase the time it stays up?
f00 2 Jan, 2022 @ 4:42am 
scripts/3_Game/BuildingFortificationsConfig.c line 32 seems to be missing a ";"

Print("Loaded Building Fortifications Config")
Harkness (Harks Modding) 30 Dec, 2021 @ 10:57pm 
DL380-G7, 30.12 2021 14:10:39
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\deployactions\actiondeployobject.c:64
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
Hammer Goblin 30 Dec, 2021 @ 2:44am 
Still compatible with 1.15?
KaaoticOgreLord 26 Dec, 2021 @ 8:55pm 
Any chance of this getting any update ? You can't just not update and tell others not to repack
No Nipple Nora 13 Nov, 2021 @ 7:32am 
could we get this mod updated please
Zachpac13 7 Oct, 2021 @ 6:41pm 
does it work well with 1.14? Does they persist?
GetRekt 4 Oct, 2021 @ 6:08pm 
@Bonnnetwork | ExileZ Works on my server
Royce the Charralope 30 Sep, 2021 @ 6:19pm 
It still breaks garden plots, yes. x)
Bonnnetwork | TTV 30 Sep, 2021 @ 4:01pm 
Can anyone say it still works for 1.14?
stoned-pilot 26 Sep, 2021 @ 9:17am 
Does anyone know, how to fix this ?

NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\actiondeployobject.c:162
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
FN-2187 24 Sep, 2021 @ 6:51pm 
permission to use this mod on my monetized server.Thanks
Royce the Charralope 16 Aug, 2021 @ 1:44pm 
No. It breaks garden plots.
Disway 16 Aug, 2021 @ 1:12pm 
dose this still work? with current 1.13?
Cygnus 7 Aug, 2021 @ 12:32pm 
Hotfix pbo posted to Base Fortificaions discord bug report channel, feel free to include in a server mod if you credit LAVA's unofficial expansion fixes.
Alzir 30 Jul, 2021 @ 1:59pm 
This mod seems to be causing garden plots to appear as white holograms. Any idea why this might be?
SinJin 29 Jul, 2021 @ 7:42am 
Would we be able to get your permission to use your mod on our monetized server please as per bohemias monetization rules