Space Engineers

Space Engineers

Particle Emitter ~Updated 9/27/20~
87 Comments
Wyte Knight 18 Jan @ 5:04pm 
Seems like the settings reset after you log out/log in back on a server. You must reselect a particle effect, and put every X, Y, Z offsets, Scale, and so on everytime or you will just not see the effect when you log back in.
G43 mai waifu 29 Jul, 2024 @ 8:25am 
How to control this block with in-game programming? What is the class name and what are the methods?
Kamikaze  [author] 2 Jul, 2022 @ 4:20pm 
Either I’m not setting the value correctly or the api for it is broken
Steelkitten7 2 Jul, 2022 @ 2:42pm 
Just letting you know about this, not sure if it's just me or if it might be a mod conflict causing this issue. Regarding the Render Distance Slider, it would appear that is not functioning. I am attempting to set the particle render distance to 6km, but it seems that the render distance is remaining at its default value despite the number on the slider. Any thoughts?
ninjawizard 15 Jun, 2022 @ 9:01pm 
ah man what a shame, it does kind work (but some particles create copies of themselves near around), however it mess around the entire terminal menu of all Light blocks (corner light, interior light and offset spotlight that i can confirm), is there any chance we can fix that? im a modder too let me know if u need help, nice work.
overwerk 21 Feb, 2022 @ 9:02am 
Pleasure is all mine. I was planning to use the particle emitter to create "surge" effects for an upcoming event and as a result I was trying out the mod in an MP scenario.
Kamikaze  [author] 20 Feb, 2022 @ 6:16am 
Not sure why that wouldn’t work all sudden. But Thxs
overwerk 18 Feb, 2022 @ 8:34am 
Going to leave this here, did some testing on dedicated servers, I think it works but the special context actions like toggle, emmit particle or enable random are not functioning in MP.
overwerk 17 Feb, 2022 @ 11:31am 
Hey, I was wondering if the mod worked in MP cause i tried in hosted games and it does not seem to show up for other people
Kamikaze  [author] 2 Sep, 2021 @ 9:53pm 
Yea, check the vanilla particles (some don't work, not sure why).
overwerk 1 Sep, 2021 @ 1:09pm 
Yeah i used it quite recently. I'm pretty sure it still works
Kamikaze  [author] 30 Aug, 2021 @ 6:50pm 
Really? No one has said anything until now
Fade 30 Aug, 2021 @ 4:53pm 
Safe to say mod is dead
SevereGastricDistress 15 May, 2021 @ 6:26pm 
Do you have any links to good sources for how to make particle mods? I can make the particles and subscribe to mods, but dont know how /where to save the files to get them in game.
Kamikaze  [author] 19 Mar, 2021 @ 1:34pm 
Update 5/5/20 - Finally got this mod updated, keen removed the particle library so there is no way (afaik) to get modded particle subtype names. So, as a compromise, i've added more controls that allow you to add the subtypeId of the modded particles that you want to test. Once added (and game saved!) that modded particle will stay in that list and all lists for all emitters in the world. Also, you can remove any particles that you want to from the list. Though, vanilla particles will be readded on restart.
ElectriczZ 19 Mar, 2021 @ 10:19am 
Hey, is this mod outdated? it seems like it wont import any custom particle effects - nor do the edited ones work
Fade 16 Dec, 2020 @ 2:19am 
aahhh i see well then no worries, still works so thats the important part :)
Kamikaze  [author] 15 Dec, 2020 @ 10:07pm 
@Fade_ probably not ever because keen took access to all the particles away.

Update 5/5/20 - Finally got this mod updated, keen removed the particle library so there is no way (afaik) to get modded particle subtype names. So, as a compromise, i've added more controls that allow you to add the subtypeId of the modded particles that you want to test. Once added (and game saved!) that modded particle will stay in that list and all lists for all emitters in the world. Also, you can remove any particles that you want to from the list. Though, vanilla particles will be readded on restart.
Fade 15 Dec, 2020 @ 9:17pm 
Hey when will modded particle support be reintroduced again? i think last time the particle emitter could access particles from mods was late 2019 or very early 2020 and was just wondering when that would come back? :)
AutoMcDonough  [author] 29 Nov, 2020 @ 6:08am 
Perhaps but nothing was copied, Keen made all their own assets for it. This one still lets you use ALL the particles. ;)
laserRAYgun 29 Nov, 2020 @ 5:52am 
Congrats. As soon as I saw Keen's emitter I knew they got their big idea for the Scrap DLC.
Miko 30 Sep, 2020 @ 7:28pm 
Tried, might just be a problem on my end
Kamikaze  [author] 30 Sep, 2020 @ 7:19pm 
@Comrade, shouldn't be, remove the block, save game, reload..try again
Miko 30 Sep, 2020 @ 4:14pm 
I've placed it as the first block aswell
Miko 30 Sep, 2020 @ 4:10pm 
Is it broken again? I can't get the menu to show
Steelkitten7 29 Sep, 2020 @ 12:10pm 
YOU UPDATED IT (AGAIN)! THANK YOU!
Fade 28 Sep, 2020 @ 10:30am 
oh my god thank you so fucking much and nice of you to play along with the little joke xD
MechanizedCheese 28 Sep, 2020 @ 12:54am 
*notice update
*load mod back in
*remove broken thrusters
Kamikaze  [author] 27 Sep, 2020 @ 5:14pm 
*pong* mod finally updated.....
Fade 27 Sep, 2020 @ 12:45pm 
ping
Fade 16 Sep, 2020 @ 7:58am 
Aight that sounds good man hope both the other mod and this one go smoothly. :)
Kamikaze  [author] 15 Sep, 2020 @ 9:30pm 
i'm hoping to get it fixed this week or next...
overwerk 15 Sep, 2020 @ 3:00am 
yeah, i second that
Fade 14 Sep, 2020 @ 6:15am 
Any ETA on when ur done with the other mod and can update this one?? a month? two? :cozyroe:
overwerk 1 Sep, 2020 @ 8:04am 
Yes please, this mod is amazing for cinematics. I see them as a NEED for cinematic use of my torpedoes and guided missiles as they just make them FEEL a lot better.
Kamikaze  [author] 27 Aug, 2020 @ 4:49pm 
once i'm done with the mod i'm working on..i'll fix this..again lol
Fade 27 Aug, 2020 @ 3:08pm 
Keen really dont want this mod to work huh.... already borken after just 3 months
Kamikaze  [author] 6 Jul, 2020 @ 10:30am 
Im aware, just trying to find some time to fix it
Miko 6 Jul, 2020 @ 2:04am 
Appears to be broken, no controls on the first block
Molten Carnage 10 May, 2020 @ 11:39am 
I appreciate you getting it working. While I may not be able to get cryo-vapour, thanks to you, we can get some cinematics again. But seriously, this mod NEEDS heat and cold effects. Keen's always been short sighted in the details department. We need to put pressure on Keen for this.
Kamikaze  [author] 10 May, 2020 @ 11:03am 
@Morphdeus, i only got the mod to a state to where it was working, keen has changed lots of particles stuff so the effect your trying to get might not be avaiable with the current mod settings without some more work done to the mod.
Molten Carnage 10 May, 2020 @ 10:12am 
Been trying my luck at adjusting settings to simulate cryo-vapour but no luck. It appears that the particle used in the past has been completely replaced with the current high velocity oxygen vent particle. I can't make this look like cryo-vapour. Soul crushed:steamsad:
Molten Carnage 9 May, 2020 @ 8:41pm 
Molten Carnage 9 May, 2020 @ 8:38pm 
Arg! This is torture. Don't get me wrong; I am so grateful you revived this mod. My issue is that I am so close to restoring life into my masterpiece thanks to this mod but the oxygen vent particle plays fast. In the past I used this particle to simulate cryogenic vapour cascading down. Is there a way to control it's play speed?
Molten Carnage 9 May, 2020 @ 7:01pm 
When checking out the mod I noticed an issue with the welder flame particles (both of them). Once selected it does not go away. Changing the particle, turning the block off and on, and deleting the block has no effect. Tested in an empty world with no other mods.
Steelkitten7 5 May, 2020 @ 5:59pm 
You have achieved God Tier.
Steelkitten7 5 May, 2020 @ 5:59pm 
YES.
Kamikaze  [author] 5 May, 2020 @ 5:39pm 
@everyone, mod has been updated
Tonic 30 Apr, 2020 @ 8:44pm 
thank you i cant wait to give may factories smoke stacks
Kamikaze  [author] 24 Apr, 2020 @ 5:04pm 
😊 sorry, been trying to finish some other mods that have been on me for too long. But since this mod is getting to most comments about being fixed, I'll see what I can do