Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DeI - Alternative Hoplite Phalanx/Shieldwall
173 Comments
ppyrobytee 21 Jun @ 6:39am 
can you do a rework on this? its so op even when theyre getting flanked from all sides, a homoioi phalanx held off against 3 principes units on its own while flanked from all sides
kam2150  [author] 3 Feb @ 6:31am 
Give them attack order, they only switch to swords when enemy gets too close.

In general, always give phalanx attack orders to make it preform well.

The way phaalnx is coded, IT DOES NOT count as being in melee combat but having collision, so unless units is being told it is in combat, it does not know it needs to keep poking enemies at a distance.
Erik_cz 3 Feb @ 6:24am 
Is there any way to have hoplites use the "Additionally all animations were swapped to only use spears in combat." without this mod? I want them to use spear since they are spear infantry, but they use sword all the time, even when there is 1,5meter gap betwen the 2 clashing units.
Thank you
WhiteSushiEater 10 Jan @ 5:26pm 
Hey, I noticed that some of the hoplite units are missing their formation attack ability. I'm not sure if this is intended or not. It seems like some of them are missing attributes such as expert charge defense. I was thinking this could be causing it. The ones I've noticed so far are; carthaginian hoplites, bosporan royal guard, bosporan hoplites, colchian foot guards, colchian hoplites,and persian hoplites.
kam2150  [author] 9 Jan @ 2:31pm 
Correct :) Granted, I still double check after each patch is out one I havent tweaked something but in general nothing that would make it not work as intended.
KsH 9 Jan @ 1:54pm 
Good to know, I can stop bugging you. One last thing, does this also hold for your alternative pike mod?
kam2150  [author] 9 Jan @ 12:27pm 
Yes, I made the setup to be always compatible with future patches.
KsH 9 Jan @ 10:23am 
Its me again. This is still working as intended in 1.3.4? cheers and thank you
KsH 3 Jul, 2024 @ 4:59am 
Thanks Kam!
kam2150  [author] 2 Jul, 2024 @ 1:56pm 
Yes, should be fine.
KsH 2 Jul, 2024 @ 9:06am 
Does this continue to work with the latest official DEI version?
Dr. Hermann™ 13 May, 2024 @ 9:56am 
Is this the reason the legionaries walk with their shields braced? in my campaigns the legionaries always walk as if their under fire, and it kinda kills the vibe. any way to fix this?
Realest Grandpa 25 Mar, 2024 @ 12:22pm 
got it
kam2150  [author] 25 Mar, 2024 @ 9:56am 
Without since this just turns them into spearmen.
Realest Grandpa 25 Mar, 2024 @ 9:55am 
will a frontline of hoplites and pikes perform better with or without your two mods?

scenario is a matched line with no flanking manouvers can be made.
kam2150  [author] 20 Jan, 2024 @ 12:29pm 
Yes, both can be used together as per description.
Herotyx 19 Jan, 2024 @ 8:08pm 
Does this work with your other Phalanx mod?
kam2150  [author] 8 Jan, 2024 @ 1:23pm 
Its not possible with the way it works here as AI would not know how to use it. This is why this is not in the main mod as while it fixes some phalanx related bugs, on its own it also has separate issues.
Lawyer437r 8 Jan, 2024 @ 12:14pm 
I understand, maybe is it possible to update the mod and make the phalanx formation switchable (i.e. hoplites out of phalanx can run, while in phalanx they got the passive bonus but cannot run)? As it is now, for example, in all battles (except in siege of course) against Carthage all their hoplite units lacks behind their army and miss the battle and gets easily circled and routed later, in particular if they are reinforcing
kam2150  [author] 7 Jan, 2024 @ 2:00pm 
Without it you will have them running around while having all phalanx bonuses.
kam2150  [author] 7 Jan, 2024 @ 1:59pm 
Them not being able to run is intended.
Lawyer437r 7 Jan, 2024 @ 1:58pm 
Is it possible to have the hoplites run? By making them walk-only it breaks the balance of enemy AI reinforcing battles, as their armies are always split (with all the hoplites lacking behind far away, they often arrive when the battle has already ended)
BunningsSnags 13 May, 2023 @ 7:59pm 
Hey Kam, i'm having an issue with barbarian shield walls, the formation attack toggle is missing from the Hud and the unit is acting like a regular spear unit in combat, as in they are spreading out and not staying in formation in combat. as fair as i can tell its only been happening since the update. i don't think i'm running any conflicting mods that mess with formations, any ideas what it could be?
nuwaa 2 May, 2023 @ 12:44am 
Is it possible to keep the original Hoplite Phalanx/Shieldwall of the DEI and just change the animation to spear only?

I tried to edit the file in Pack File Manager but it did not work.
kam2150  [author] 2 Dec, 2022 @ 12:29am 
It works but you must load it before main mod.
Шишкосвин 1 Dec, 2022 @ 2:36pm 
Данный мод работает некорректно, юниты вместо использования пик переключается на мечи, что вражеские, что свои.
danwright405 15 Oct, 2022 @ 1:04am 
is this updated for the latest patch? 1.3.1?
danwright405 14 Oct, 2022 @ 3:14pm 
save game compatible?
MrBigglesworth 28 Jul, 2022 @ 8:51pm 
Gotcha. Thanks for the clarification
kam2150  [author] 28 Jul, 2022 @ 12:06am 
This mod just turns all hoplites into spearmen with passive buffs. They will just fight like any other spearmen on walls.
MrBigglesworth 27 Jul, 2022 @ 5:05pm 
question: if using this and you attack walls with a phalanx, what's their behavior on walls? Do they use swords? Do they get into a "formation"?
kam2150  [author] 18 Jul, 2022 @ 5:40am 
You can't fix it otherwise as making it passive is only way for AI to use it.
eric 18 Jul, 2022 @ 2:54am 
I like you fix the invisible wall Phalanx, they are OP, but I don't like they speed is 2..
kam2150  [author] 18 Jul, 2022 @ 12:28am 
That is the point, they cant run when you use this.
eric 17 Jul, 2022 @ 5:30pm 
How to run? They always walk
BunningsSnags 29 May, 2022 @ 12:40am 
Hey Kam, i'm having an issue with barbarian shield walls, the formation attack toggle is missing from the Hud and the unit is acting like a regular spear unit in combat. as fair as i can tell its only been happening since the update. i don't think i'm running any conflicting mods that mess with formations, any ideas what it could be?
kam2150  [author] 28 Apr, 2022 @ 1:02pm 
Its up to you really.

While I made this mod, I am not using it myself as I position units in a way that AI is not likely to glitch.
Rewasder 28 Apr, 2022 @ 10:29am 
I don't play Rome all that often, how big is the issue with the hoplitas and pikes? Is it important to have this mod?
Kharn the Bloody 2 Mar, 2022 @ 7:53am 
great news!
kam2150  [author] 2 Mar, 2022 @ 5:17am 
Mod updated for 1.3.
SpeedingFlame 28 Feb, 2022 @ 10:22pm 
GOOD! THANKS!
Kharn the Bloody 28 Feb, 2022 @ 1:03am 
Great news Kam!
kam2150  [author] 28 Feb, 2022 @ 12:32am 
Not yet but will be this week :)
Kharn the Bloody 27 Feb, 2022 @ 11:54pm 
Hello is this compatible with 1.3 beta or 1.3 full release? Love Dei!
kam2150  [author] 24 Feb, 2022 @ 4:03pm 
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SpeedingFlame 21 Jan, 2022 @ 9:26pm 
UPDATE UPDATE UPDATE!!! 2022!!!
SpeedingFlame 21 Jan, 2022 @ 9:24pm 
Mauryan Hoplites fights with SWORDS!
Slerbage 30 Nov, 2021 @ 11:00am 
update :p
Haliaetus 29 Nov, 2021 @ 1:22pm 
Update please!
Sir Markand 11 Nov, 2021 @ 6:02pm 
OH YES