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The units should be showing as recruitable in the higher mage buildings (just tested in new campaign). You might quickly start a new campaign just to look if they are there. If not, try redownloading the mod. If you use mods that replace the mage/smith building line, those may cause the issue.
first off i want to apologize for my inactivity the last weeks and thank you for your patience.
There have been 2 major bugs (or instances of bad coding) in my mod that should be fixed with this small update.
Changelog:
- Fixed bad coding causing only some factions having access to the units in campaign
- Changed building to recruit the Dark Elves Bolt Throwers as a result
- (Hopefully) fixed a sound bug
Thank you for your reports about a sound bug caused by this mod. I think i found my mistake, but I am not 100% sure as I have never been able to reproduce the bug myself. Please let me know if one of the bugs still persists.
This mod is awesome. The only problem i could find is that the artillery is not available for morathis
Continue the good work
my second update is here, bringing the requested Dark Elves artilllery pieces!
Changelog:
- Added 2 new artillery units for the Dark Elves
- Increased upkeep cost for Phoenix / Dragon Claw Bolt Thrower in campaign
- Very small nerf to Phoenix Claw Bolt Thrower Accuracy
- Reduced Phoenix Claw Bolt Thrower armor-piercing explosion dmg from 24 to 20
Let me know your thoughts on the new units and if you have any problems with the mod!
many, many, many thanks for your mod , amazing artillery mod for wood elves, now WE would be better playable,especially for late phase of the campaign.
THANK YOU VERY MUCH !!!!!!!
@Taiken Nice Suggestion! Unit cards are more of a provisional solution atm. Given the highly unexpected amount of attention this mod gets, i will probably have to come up with sth better soon. As i am really not talented when it comes to creating custom unit cards, any help is highly appreciated!