Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DeI - Alternative Pike Phalanx
121 Comments
Khornate Cassowary 12 Jul @ 2:21pm 
I tested it and at the time of writing this the mod seems to be broken: with the mod on, phalanx unit have the "Pike Phalanx" ability button seemingly on by default and clicking it has no effect; when enemies get close, the unit seems to lower the pikes and assume formation, but upon contact the enemy will immediately push through the pikes and engage in melee range, deforming the pikemen's line almost immediately. When I tested without the mod, the ability button worked normally and the enemy charge was stopped by the pikes.
ReadingOcelotl 21 Feb @ 11:01am 
For those with the sword draw issues -> Load Order ! when i load this mod BEFORE the DEI core mod it works as intended. Formations don't draw sword on contact but rather have this pike/spear stab animation. it also seems to be effective. I also load the Hoplite Phalanx/Shieldwall before the core DEI mod.
Nithrail 5 Feb @ 3:04pm 
Hello!
I have an issue where the pike units don´t go into a formation, and if attacked, they use swords.
I moved the mod above DEI, still persists.
May be buged, not sure, just thought I would write it here.
Trap|_(0.0)_|parT 22 Jan @ 11:28am 
Yeah, I'm pretty sure it is bugged. My pikes immediately switch to swords when the enemy charges them. I can sometimes reform them and get them to use pikes again, but it is basically random.
Herotyx 13 Sep, 2024 @ 5:50pm 
I dont think this mod works anymore. My Pikes are completely useless. they get into really close quarters combat and die to basic inf.
Colla 17 Mar, 2024 @ 8:25am 
Did I understand correctly that this mod replaces the animation of the pike with the animation of the spear, or does it not work correctly for me?
thelittlepeople 15 Jan, 2024 @ 1:51am 
genuinely impressed with this mod! The pikes actually seem realistic in combat. Can't speak for the buffs/nerfs, but the behavior feels so much better
Imperator 2 Nov, 2023 @ 8:06pm 
because of this mod I can't make my units use their pikes. fix it pls.
HogMassive 7 Oct, 2023 @ 4:52pm 
I have no issues using this mod, pikemen use pikes in formation attack. Those having trouble, maybe try different load order?
Brand 5 Apr, 2023 @ 4:31pm 
Bug still persists as of this year - I believe the mod remains broken :(
Brotato 5 Dec, 2022 @ 8:23pm 
I am also seeing pikemen only use swords in my games as well. Whenever I try to use pikes they just stay up. :VGRUMPY:
Don Juan 2 Dec, 2022 @ 3:33pm 
Hey Kam, I also get the Bug that they use Swords instead of Pikes. Any Fix?=)
danwright405 15 Oct, 2022 @ 1:02am 
is this updated for the latest patch? 1.3.1?
huss-666- 12 May, 2022 @ 2:10am 
I think is this bugged, cuz pike phalanx just dont use pikes ! they only use sword.
Ligma Bababooey 8 May, 2022 @ 8:10pm 
can I use it with Hoplite Phalanx/Shieldwall submod ? im not sure is it because i use both, but some falangs dont even using their spears anymore
Kharn the Bloody 2 Mar, 2022 @ 5:32pm 
Awesome. Thanks so much kam.
argo76 2 Mar, 2022 @ 10:18am 
thank you thank you Thank You
kam2150  [author] 2 Mar, 2022 @ 4:22am 
Updated for DeI 1.3
kam2150  [author] 24 Feb, 2022 @ 4:02pm 
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Will this mod be integrated into future Dei updates?
SpeedingFlame 21 Jan, 2022 @ 9:25pm 
UPDATE UPDATE UPDATE!!! 2022!!!
david-8-1991 3 Dec, 2021 @ 7:44am 
is this update?
Noxious 30 Nov, 2021 @ 3:53am 
Does this mod make the phalanx stronger or weaker in general?
Sir Markand 29 Nov, 2021 @ 2:36am 
update
Achérôn 30 Oct, 2021 @ 9:07am 
Hello Kam ! I am a great fan of your mod that give much power to the macedonian phalanx which has become weaker against the traditional hoplites in the new version of DEI ...
I would like to know if you can make the same version of your mod with the same stats but with keeping the historical behaviour of the phalangites in combat, like in the vanilla ?
Thank you !
jackito 10 Oct, 2021 @ 2:21pm 
Can I use for DEI 1.2.8 + New_GC_startpos ?
michimatsch 1 Jun, 2021 @ 12:49pm 
Hey, sorry to bother you but I had some issues:
I had a weird bug with the Suebi today. The Markamannoz Speutagardaz (Markamannoz Pikemen) unit I had placed suddenly turned 90 degrees during an engagement.
Hoplites my friend was using did not turn.

I am using both your Hoplite and Phalanx mod. They are loaded before Die though not directly (Settler and Hardcore mod is inbetween).
There is no mod that should affect battle gameplay apart from your and Die.
Mamba 8 May, 2021 @ 8:16am 
My bad, this mod works fine. I didn't realize about this load order. Thanks, good mod:steamthumbsup:
Ohveo 7 May, 2021 @ 2:36pm 
Pls fix, this seems like an amazing mod that'll go perfect for all the pike factions
kam2150  [author] 7 May, 2021 @ 6:14am 
Because you have wrong load order, load mod above DeI.
Ligma Bababooey 6 May, 2021 @ 10:40am 
wtf with this mod my phalanx don't use pikes at all they fight with swords
Mamba 3 May, 2021 @ 11:46pm 
Should this mod ever be fixed, is it right that it will make all pike units always stay in pike formation? Thats all I really want, I hate seeing them run across the god damned map
SPQR 9 Apr, 2021 @ 8:04am 
they just go straight to swords no matter what
Mamba 9 Apr, 2021 @ 4:33am 
DeI parts 1, 2 and loaded in that order, and this mod loaded in 4th place. Seleucid sarissas run upto my frontline and engage with swords. Not sure how anybody is getting a different result as this must be the minimum required modcount. Custom battle in some grassland Rome vs Seleucids
kam2150  [author] 25 Mar, 2021 @ 2:11pm 
Mod updated for 1.2.7!
MIs 8 Mar, 2021 @ 4:20pm 
hey Kam, cam u pls update both phalanx and pile subs? really love it!
Bearox 14 Feb, 2021 @ 1:05am 
Well i made an experiment (This review is with all due respect and i mean no offense to creator) i tested alexander the great custom battle on Macedonia

Me with 812 troops 1 phalanx 2 spear vs 1150 enemy troops, general spear, archer, slinger, and 2 swordys.

In my experiment with your mod i did horrible results with my general dying and losing 461 troops barely wining, due to the lack of proper pike properties as standing ground.
Without your mod i lost 350 troops, and my gen wasnt killed and i tried the same tactics and paths.

So i ran multiple experiments like this and i can say as conclussion that your mod is not bad, and animations are cool, but even with the buffs to proyectiles and stuff they are not even close to vanilla if properly managed, so i would suggest to buff even more this stats and try this experiments on your own.

Thanks for reading
applejuice 16 Oct, 2020 @ 3:47pm 
also this mod is great even if it makes the animation a lil wacky it brings pikes to a gameplay point that they should've always been at
applejuice 16 Oct, 2020 @ 3:36pm 
would it be possible to make them switch to swords when u turn off formation attack
valky 1 Sep, 2020 @ 12:53pm 
They pull out the sword when dying, though - but in combat use the pike. Not really an issue for me...
valky 1 Sep, 2020 @ 12:51pm 
! thanks..so much better, they do finally some proper stabbing and keep the formation.
(no animation issue on my end with both phalanx submods...)
Arkitektoniko 24 Aug, 2020 @ 4:46pm 
The same problem. It switchs to swords in combat
Tragopan 14 Aug, 2020 @ 3:51am 
Have this issue as well. The Pikemen always switch to swords in combat.
SantyCz 8 Aug, 2020 @ 8:46am 
some pike units switch to swords
argo76 4 Aug, 2020 @ 1:36am 
lovely thx a bunch
kam2150  [author] 3 Aug, 2020 @ 11:24pm 
Mod updated for 1.2.6.
kam2150  [author] 17 Jul, 2020 @ 12:30pm 
Just a heads up, this is not yet compatible with latest 1.2.6 release. I will work on it.
Dry Critical 6 Jun, 2020 @ 10:33am 
So current state : yes, the one hand animation bug is still here. and 2, it makes pikes almost completely useless, they dont get kills from frontal attacks like vanilla DEI. This still needs work ;D
elkoso38 30 Apr, 2020 @ 9:18am 
hello kam2150. Is the non beta launcher ok with your submod ? Dresden talk about beta launcher candidate (1 year ago..) to avoid issues with submods
kam2150  [author] 28 Apr, 2020 @ 12:21pm 
Then please read description why it was done like that. It was not supposed to make it look more accurate but to bypass base game bugs.