Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Beta
513 Comments
Finlay 3 Oct, 2024 @ 12:12pm 
gccm's at the top
Finlay 3 Oct, 2024 @ 12:12pm 
why do i get vanilla helmgart instead of the gccm one ?
patt2129 4 Apr, 2024 @ 5:21am 
omfg thank you so much i couldnt go back to playing without gccm. why CA cant have real seiges and settlement battles like all there other games idk. Sigmar Bless you
OpenBook 8 Feb, 2024 @ 7:28am 
that's strange that everyone is saying the main mod is dead and not working because I came to look for a newer version with more maps but I am using a two year old version of main mod and it works fine for my heavy load order. Must be the last version released only is broken or something.
Lys Albus 10 Sep, 2023 @ 8:37am 
hello, can you make just bretonnia version please?
athelasloraiel 9 Apr, 2023 @ 6:57am 
cool, GCCM main didnt work, I will test this one.
Tiggy Skibbles 17 Jan, 2023 @ 7:19pm 
Please port to WHIII
SquidwardTentacles 4 Dec, 2022 @ 1:49pm 
I think it's dead
Dairak Logrus 12 Sep, 2022 @ 12:50pm 
port in wh3 guys? best mod!
Verunsicherungsvertreter 12 Sep, 2022 @ 6:03am 
We need you guys and every single map creator in game 3. To create such a variety of playing fields, is the only thing CA can not do without your help to bring the Game on the next level
Alex.M.Gato 29 Aug, 2022 @ 3:58am 
Plz Plz add this mod to WH3, this is one of the best mods ever, thank you for all your hard work on this mod, made the game so better:steamhappy:
sirmicou85 23 Aug, 2022 @ 4:00pm 
Hi guys ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
n.pedrazalis 11 Jun, 2022 @ 8:50am 
hello so if i understood , this mod is being uptated because it works perfectly for me i love it , and the main mod gccm have been abandoned , as i have seen this one is maintined
Dragon32 13 Feb, 2022 @ 9:41am 
@Acelga Letal
I use KMM and the default load order works there.
Acelga Letal 13 Feb, 2022 @ 4:09am 
My Load Order: 1º GCCM Custom assets

2º GCCM: Beta

Its correct?
Dr. Quackers M.D. 9 Feb, 2022 @ 11:26pm 
anybody know of a collection of maps that can be used alongside GCCM?
VersiL 4 Feb, 2022 @ 10:16am 
This mod doesn't change anything about towers' damage. They have vanilla dmg. If you want to reduce it,then download another mod (better sieges or smth like that)
Rawn 2 Feb, 2022 @ 6:26pm 
why are the towers i took control of shooting backwards to hit my units
B L A C K 31 Jan, 2022 @ 8:33pm 
Is overpowered tower intentional? it sucks man like I cant siege a fucking settlement because their towers delete my army. Can you tone it down please?
Son Gohan 2 Jan, 2022 @ 10:47am 
However, can you check Karak Kadrin BIG TOWERS, it is said they can shoot as well, but they don't.
P.S. Im in def.
Son Gohan 31 Dec, 2021 @ 10:11am 
Well, my towers and enemy towers are shooting fine in Vortex and Mortal Empire campaigns :)
GenezisO 9 Dec, 2021 @ 2:59am 
There are many people complaining about maps being bugged - like towers not shooting, giving black screen, AI can't work properly with new terrains.

So I want to ask somebody who's been playing with this beta version for a long time and did not have any issue with the mod. Because I'd like to play with it, but I hesitate because of the glitches.
Dragon32 4 Dec, 2021 @ 4:05pm 
@German Knight
It's been working fine in campaign for me. Obviously I haven't tried all the maps though.
Nick 4 Dec, 2021 @ 1:34pm 
Doesnt work in Custom Battles for me. I dont know if it work in campaign, but I dont think it will.
Stix_09 8 Nov, 2021 @ 9:59pm 
"A current region listing of maps not in the main mod, but included here would be EXTREMELY helpful in troubleshooting conflicts, please include this in the description or include a hyperlink if it already posted elsewhere. I love your work and GCCM is a must have mod, thank you."

As stated above :steamthis:

"If you want to know what got added/fixed/changed in each update, check the changelog."

According to change log (for both versions) this has currently the same maps as main version, only dif appears to be 2 unnamed fixes. (maps last added on both was in Update: 23 May, 2020 @ 3:55pm)
Crixy 18 Oct, 2021 @ 8:37am 
Hi, i fought a battle on venom glade (beneath naggarond), which was controlled by wood elves, but there was litterally no map, units were floating in the sky and i couldnt click anywhere on the map to move my units.
Karl Franz 4 Oct, 2021 @ 10:09am 
for anyone having issues with the proper map not loading, if you build garrison buildings that wall off a minor settlement, it will over ride the GCCM map
Example: Grenzstadt in Averland is a unique map. however if you build city guards build, it will be a walled settlement and no longer load the GCCM version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563738556
This mod removes that, so you can still build the building for the extra troops but it no longer walls off the settlement.
TorquevonThorne 1 Oct, 2021 @ 3:11am 
Hello I have an issue with Kraka Drak map. The towers don't shoot the attackers.
TUT 21 Sep, 2021 @ 6:02pm 
@Sharkpunk

before every battle press the Check Map Button
its the small one next to those 3 about Manual-Battle, Auto-Resolve and Flee
Sharkpunk 16 Sep, 2021 @ 8:55am 
Is it possible to add an indicator which settlements are affected by GCCM and not?

When I play the campaign only like 1 in 10 of the settlement battles are GCCM
aeON 15 Sep, 2021 @ 8:23pm 
if yall dont buy wh3 then yall fools lol
Sacred Cow Slaughterhouse 11 Sep, 2021 @ 4:44pm 
A current region listing of maps not in the main mod, but included here would be EXTREMELY helpful in troubleshooting conflicts, please include this in the description or include a hyperlink if it already posted elsewhere. I love your work and GCCM is a must have mod, thank you.
Big Bear Bardiche 7 Sep, 2021 @ 12:37pm 
The first battle there as Grom went fine anm the custom map was there, but after Bordeleaux took over the ruin with a single prophetess it crashes when i attack.
Big Bear Bardiche 7 Sep, 2021 @ 8:48am 
Quenelles is crashing for me while loading the battle.
Big Sneeze 31 Aug, 2021 @ 9:59am 
The southern gate in The Galbaraz siege map is broken. It sometimes can't be targeted for attack and when it's controlled by defenders, the gate opens for the attackers on approach but you can't order the attacking unit to go in, nor is the option to assault the gate available.
TUT 31 Aug, 2021 @ 9:27am 
Stonemine Tower battle map has some problems:
- Defense side Reinforcements does not have spawn point so they just dont appear in battle but they do in AutoResolve
- Some assets of the wall and bridges are invisible from inside to outside
- Front Small bridge has a hole where units fall through the ground and then became stuck down there
Vantal 23 Aug, 2021 @ 10:52am 
This mod gives me black screen on Mortal Empires. The other mod is fine though (Yes I was not using them both at the same time)
Duke 20 Aug, 2021 @ 6:48pm 
Are the maps in this Beta mutually exclusive with the ones in the main mod? Or does this mod have all the usual maps of the main mod, as well as the ones still in beta?

Sorry for what might be a silly question; the description isn't as clear to me.
rescator78 13 Aug, 2021 @ 4:55pm 
I , thanks for your ggod work , is there a map style camp campagne with wall to defend better ?
ezzden445 2 Aug, 2021 @ 11:13am 
does save compatible mean i can add it and remove it any time i want mid game
piercebuster 1 Aug, 2021 @ 7:54pm 
Hi everyone!
I made a mod that stops the Garrison/Walls building from overwriting the GCCM maps in minor settlements by getting rid of the wall attribute.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563738556

Cheers :)
Malata Societa' Official 1 Aug, 2021 @ 4:45pm 
""""If it's the "AI is not doing anything/being stupid in X unwalled settlement" we know about it. We're going to fix them one by one, but take into account that fixing one map can take more than 5 hours and we're a bit understuffed. If you want X map fixed quicker, go ask the guy who did it. After all, he/she should be the one fixing his/her own map, not we..."""""
so you mean this mod have bug's in this current state...???
Ашэр Драксон 1 Aug, 2021 @ 3:06am 
There is no ceiling on some underground maps. How can I fix this?
Big Baby Skesus 30 Jul, 2021 @ 12:46pm 
Updated?
Malata Societa' Official 28 Jul, 2021 @ 6:53pm 
""""If it's the "AI is not doing anything/being stupid in X unwalled settlement" we know about it. We're going to fix them one by one, but take into account that fixing one map can take more than 5 hours and we're a bit understuffed. If you want X map fixed quicker, go ask the guy who did it. After all, he/she should be the one fixing his/her own map, not we..."""""
so you mean this mod have bug's in this current state...???
Commodus 27 Jul, 2021 @ 1:37pm 
The brett minor none walled settlements with the tower in the centre are not working, it loads as an open field battle:(
Khairus 22 Jul, 2021 @ 5:50am 
Just a question.. are you guys planning to update the Main mod soon ? I am asking because I am trying to decide whether to start a new campaign using this one or wait for the main one to be ready.. the latest CA updates have pretty much forced me to put the Game on hold while I wait for mods to be updated so I just checking .. Love your work.. Thank you :)
Testaclees the Great 20 Jul, 2021 @ 10:56pm 
This mod seems to be causing incompatible versions errors in coop campaigns as of silence and the fury. Tested between a friend and I with only the main mod and custom assets enabled it prevented joining a coop campaign. Same state, same load order, same dlcs enabled. Just started experiencing this as of Silence and the Fury
BOOGEYMANE 18 Jul, 2021 @ 6:13am 
where can i see a changelog? or what was added recently
NoodlesLereux 11 Jul, 2021 @ 8:43am 
Thanks for the beautiful maps in this mod!

I noticed a bug in my recent Vortex campaign however...

I don't recall the name of the settlement, but it was on the southern coast near the Sea of Dread. I'm having a hard time finding an up-to-date map outside of the game, but it was a walled settlement about where the Manblight Tribe icon is in this map: https://preview.redd.it/g8mxod4zq8a01.jpg?auto=webp&s=400d4b09921e3cf71d11da858644b5909a7158d2

There was a large section to the right side (from the attacker's perspective) where a bug wouldn't allow me to click to move forward. So I could place my attackers further back from the walls, but the only way they could advance was by veering to the left into the range of multiple towers. Not sure how much detail you need, but I was High Elves, attacking Lizardmen. I had no siege equipment.