Team Fortress 2

Team Fortress 2

Silent Sky
33 Comments
Serge Ivanov 15 Jul @ 11:16pm 
Love this map and would love to see it added. I love the tiered bunker design for defense, and it would be an extra bonus to have planes do strafe runs and drop TANKS onto players just like some of the old Potato.TF missions.
PenolAkushari  [author] 11 Jun, 2024 @ 5:35am 
never saw it anywhere on file sharing things, try asking around potato community or pineapple one, perhaps people there would know
Fox 11 Jun, 2024 @ 5:30am 
Few years ago found out there's Halloween version (Nightsky), but can't find it on both workshop and tf2maps. Did it got deleted?
PenolAkushari  [author] 9 Oct, 2021 @ 4:54pm 
eosl is powerful at artpassing, that's for sure
Ωmega Otto Mercik 9 Oct, 2021 @ 4:52pm 
Alright, thanks. Love the map btw.
PenolAkushari  [author] 9 Oct, 2021 @ 4:49pm 
probably you can call it when running the "game" mode SFM has, but it would be better if you just spawn a plane model in the skybox, i guess. it should be in the frontline pack that's on TF2maps
Ωmega Otto Mercik 9 Oct, 2021 @ 4:47pm 
Hey, if i load this in sfm, is there a way to get the airplane to appear?
PenolAkushari  [author] 23 Jul, 2021 @ 12:31pm 
should work
Ωmega Otto Mercik 23 Jul, 2021 @ 12:18pm 
I extract the files to the tf folder, right?
PenolAkushari  [author] 23 Jul, 2021 @ 11:43am 
you're probably missing the .nav file? it is linked right in map's description
Ωmega Otto Mercik 23 Jul, 2021 @ 11:16am 
So I made a custom mission for this, but when I load the map with the map command in console, I can’t select the mission. It just does that wave 0, no money thing, and if I call a vote to switch to the mission, nothing happens.
Ωmega Otto Mercik 22 Jul, 2021 @ 3:39pm 
Ok, thanks
PenolAkushari  [author] 22 Jul, 2021 @ 3:07pm 
i've already put up a new one the the popfile thread, should be good to go
Ωmega Otto Mercik 22 Jul, 2021 @ 3:07pm 
Can you get a new link to the sample pop file?
PenolAkushari  [author] 22 Jul, 2021 @ 2:56pm 
ah, seems like it still was linking to rc3 when rc4 is the latest version
PenolAkushari  [author] 22 Jul, 2021 @ 2:55pm 
probably link expired or something. gonna update it, thanks for notifying
Ωmega Otto Mercik 22 Jul, 2021 @ 2:53pm 
The reference popfile link doesnt work. It says the file was deleted
PenolAkushari  [author] 22 Jul, 2021 @ 1:33am 
there are 3 air spawns

spawnbot_airdrop0
spawnbot_airdrop1
spawnbot_airdrop2 (spawns very close to player spawn)

only spawning bots there is needed, as they'll spawn in a room outside the map which will call the plane and once it passes a certain point bots will get teleported in. there's also a reference pop file linked in the "your popfiles here" thread if you'd like to check some other functions
Ωmega Otto Mercik 21 Jul, 2021 @ 6:40pm 
How can I make the robots fall from the airplanes?
randomguy 30 Sep, 2020 @ 7:44pm 
falling tanks are the best tanks :)
PenolAkushari  [author] 24 Jan, 2020 @ 1:42pm 
I love them too.
Mombaeh 24 Jan, 2020 @ 1:35pm 
i love those flying tanks, mostly exploding ones
PraeJack 17 Jan, 2020 @ 8:55pm 
nice map
BlacKy #SlavaIsraelini 13 Jan, 2020 @ 6:03am 
thanks
PenolAkushari  [author] 13 Jan, 2020 @ 5:55am 
There's a list in the pop files that I have linked in the dropbox. Cheat sheet one also got 16 waves of things to check how stuff works, which you can switch with tf_mvm_jump_to_wave. Though I kind of didn't specify what each wave checks...
BlacKy #SlavaIsraelini 13 Jan, 2020 @ 4:38am 
Is there a proper info about spawns, relays, navs and such?
Metaladon 17 Nov, 2019 @ 12:52pm 
This map is quite possibly one of the best maps I've ever played. Literally ever. The creativity, ingenuity, and raw interesting-ness is overwhelmingly awesome. The artystyle is so un-TF2-ey, and yet manages to take TF2's assets and bend them seamlessly into a bleak technological outpost straight out of The Thing. The mission is fun to play, well balanced, and most importantly an emotional rollercoaster the likes of which I haven't witnessed since the release of MVM proper. The robot names and creative spawning patterns were a joy to fight, and the tanks dropping from the sky sent my sides into orbit! The combination of the visually distinct and well-paced map with the structurally distinct and creative bombshell mission made this experience a highlight of the MM tour. It goes to show that a little creativity goes a long way towards quality!
Overlord Lettuce 5 Nov, 2019 @ 11:13am 
Played on this during the Madness vs Machines campaign and I absolutely loved it. The theming is really interesting and the brushwork is really nicely done, certainly on the interiors
zombie sparkledog what!!!! 30 Oct, 2019 @ 9:42am 
This deserves so much more attention!
DakotaSpine 26 Oct, 2019 @ 2:53pm 
I REALLY like this map, a whole lot. The airstikes and tank entries are so interesting, and some of the names are amusing. The layout is also just really nice as well. I like it a lot!
mixle™ 17 Sep, 2019 @ 12:21pm 
I like this, also it's looks as base in moon :D
insanity 17 Sep, 2019 @ 1:28am 
well, this is somehow unique
Charlie Morningstar 16 Sep, 2019 @ 10:43am 
wow this map is very very cool 3>