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Do you think that is the conflict? And could this mod work? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2170324254
"LOW WOTC" = "Long War of the Chosen" = "LWotC"?
If so, probably the different version of the Highlander.
This mod adds a bunch of extra Passive Icons for vests and items NOT covered by AA's mod and a few that were 'missing' from other mod sources and DLC.
I hope that helps to clear up any mis-understandings :)
Yes, I'm currently in the process of making a Core Collection Compliant version that removes ALL the extra balance changes from this mod (unfortunately for the CC this includes the Ruler Panic modded enemies 'fixes', as they are not how the original enemy-mod author designed those enemies)
I'm also basically re-coding how the mod generates the descriptive localization text, so it doesn't have edits from me ... and cleaning and editing a fair chunk of the backend code, under advice from Iridar.
The CC Edition will be purely UI. This change has also been asked several times before and now seems like a good time to do it :)
This version will remain on the workshop after the 'update' though, the CC Edition will be a 'new' mod.
I consider the icon portion of Passive Icons to be an absolutely essential mod for XCOM2 (I can't imagine playing without it), but I'd much rather see the various gameplay tweaks be spun out into separate balance mods. The Ruler Panic tweak for modded enemies is great, but I could do without the others.
Please do consider splitting the UI elements from the "tweaks", as I myself could do without all the immunities (actually I'd probably leave all of them in other than the medkit poison resistance).
of course, IFFF you ever come around to this mod, just leave the options in the .ini file.. As for loc editing, last time i did it it was fairly straightforward.
Great work regardless
Great Job btw, strange how such useful info can left out of the default UI.
No: For all the others, without disabling the icon too
The biggest issue is having the effects and localisations (text) match what they actually do. Changing it dynamically based on the config options is kinda tricky.
@Lago I added in the option to remove the changes to Hellweave by config toggle. I'm not going to entirely split this change into a separate mod as it is a change I wanted to keep to Hellweave from the original mod.
This change makes that damage be fire based and config.ini editable.
Might be worth noting that in your description as it's not clear otherwise.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1129753213
which I use to make my own changes and I'm guessing the two mods will clash.
I see the bPI_DAMAGECHANGE_HELLWEAVE = true config toggle but does this control all the changes or just the damage type?