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I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
at spireTogether.network.objects.rooms.NetworkRoom.Load(NetworkRoom.java:194)
at spireTogether.patches.network.RoomEntryPatch.ProcessRoomEntry(RoomEntryPatch.java:130)
at spireTogether.patches.network.RoomEntryPatch$PostRoomGenerationPatch.Postfix(RoomEntryPatch.java:182
731 i think? anyways me and my friends could get back to the alternative floor 4 in a few and then i can pin point using their help what the ironcluck + showman issue is.
Bandit shouldn't crash anymore due to the go space now at least.
https://github.com/a-personal-account/PaleOfTheAncients
Thank you very much!
You'd think they take that into account.
(Unfortunately, I have been out of the loop for so long and got a new pc, so I have no clue how to upload a mod anymore. I tried.)
could you make it so when you fight neow and use the watch to get all your cards and relic back make it so the neow encounter will use the actual deck instead of a copy of it? I'm using chimera cards right now after doing so all cards will use copied version that don't have any of the modifiers even though they're still in the deck
(thinking about more, i think any card mods from any mod that uses them would be affected and rendered useless due to this)
But game will crash when dice arrive at Goal.(when I use 20 energy in one battle.)
Because of it I couldn't kill finally boss.
It's terrible.
But as programming goes, fixing one thing means 20 other things suddenly break. Mark my words.
at paleoftheancients.reimu.monsters.Reimu.takeTurn(Reimu.java:147) ~[paleoftheancients.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:418) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]