Slay the Spire

Slay the Spire

Pale of the Ancients
197 Comments
Altrivotzck 17 Jun @ 8:44pm 
I was not ready for the bullet hell attack
Tendou Aris 25 May @ 11:38pm 
第三张图片好像怪猎(Monster Hunter)的狩猎笛(Hunting Horn)
:mhwgood:
Raz  [author] 26 Apr, 2024 @ 7:39am 
It has a github repo, but thanks~
Cpt.Haxray 26 Apr, 2024 @ 12:20am 
Hello!
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
EnderNavie 29 Feb, 2024 @ 1:29pm 
Nope, its the networking side of spiretogether and its patches... that sounds like so much work >.>
EnderNavie 29 Feb, 2024 @ 1:27pm 
I think the fix would just be patches ngl, thats all its talking about as far as i see
EnderNavie 29 Feb, 2024 @ 1:26pm 
Then theres also this after that at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2308)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
EnderNavie 29 Feb, 2024 @ 1:26pm 
This is one of the issues i've found with multiplayer java.lang.NullPointerException
at spireTogether.network.objects.rooms.NetworkRoom.Load(NetworkRoom.java:194)
at spireTogether.patches.network.RoomEntryPatch.ProcessRoomEntry(RoomEntryPatch.java:130)
at spireTogether.patches.network.RoomEntryPatch$PostRoomGenerationPatch.Postfix(RoomEntryPatch.java:182
EnderNavie 28 Feb, 2024 @ 7:21am 
if i recall the Issue was minion spawning that started with an id of 7 for showman, never got a report for the ironcluck so..
731 i think? anyways me and my friends could get back to the alternative floor 4 in a few and then i can pin point using their help what the ironcluck + showman issue is.
EnderNavie 28 Feb, 2024 @ 7:09am 
From what i remember, the logs said it was a issue with together in spire specifically not allowing the showman to spawn monsters or whatever he does (i never got to see his attacks thanks to the crashes :<) i'll try and experiment with the code to see if anything works, thanks.
Raz  [author] 28 Feb, 2024 @ 6:53am 
Well, I did quickly fix the bandit crash already. But knowing what exactly causes that helps :P . Feel free to fork the code and experiment with it yourself.
EnderNavie 28 Feb, 2024 @ 6:34am 
I wish you luck with whatever you are doing right now, good luck on fixing/patching the mod if you plan on doing that.
Raz  [author] 28 Feb, 2024 @ 6:17am 
Not much of a nuisance considering this has been the first time I logged into steam in weeks :P
EnderNavie 28 Feb, 2024 @ 6:10am 
That's fair. i apologise if I've been a bit of a nuisance about this, but thought i'd let you know anyways.
Raz  [author] 28 Feb, 2024 @ 6:05am 
Yeah, this project has been off my radar for a while, mostly being busy making stuff for ffxiv.

Bandit shouldn't crash anymore due to the go space now at least.
EnderNavie 28 Feb, 2024 @ 3:55am 
Specifically now i remember what was causing the crashes, it was iron cluck for my friends but not me. and for everyone it was showman, during his first attack it freezes and then crashes saying that the main cause is something with together in the spire. Which is originally why I wanted to ask you if you could get this fixed since its a lot of fun multiplayer. Nice mod btw.
EnderNavie 28 Feb, 2024 @ 3:51am 
Sorry, let me rephrase that. I am curious if you would be up for getting a patch to work in your mod with the together in the spire team. I heard that they were cooperating with other modders for reasons like these. I can tell a lot of people enjoy this mod from how many collections there are so i would appreciate it if you would a t l e a s t try.
EnderNavie 28 Feb, 2024 @ 3:48am 
I am not part of the team that works on together in the spire steam version but I would like for you to request to get a patch for your mod so it is playable since me and my friends have had a lot of fun fighting iron cluck and the other bosses when it didn't crash.
Raz  [author] 28 Feb, 2024 @ 3:30am 
@Ender, the entire thing is on github if you want to take a look at it.

https://github.com/a-personal-account/PaleOfTheAncients
Raz  [author] 28 Feb, 2024 @ 3:25am 
Sorry, had a lot of other stuff on my plate. Bandit crashing happens when you pass go I'm pretty sure. Am aware of it. Know nothing of something graphical though.
EnderNavie 27 Feb, 2024 @ 1:32pm 
It says something along the lines of being unable to summon monsters and putting them in groups? something like that last I saw it corrupted my game so I lost the fight save and couldn't copy the crash logs
EnderNavie 27 Feb, 2024 @ 1:16pm 
This mod mostly works with together in the spire but it has some problems, if you want i could try and help you bug fix it so it works with multiplayer.
JamesTripleQ 19 Feb, 2024 @ 12:02pm 
your issue could also be related to the weird bandit intent graphics I saw last time
CynosureTheTank 19 Feb, 2024 @ 11:59am 
@de.raza it's been over three weeks, please respond to my bug report.
Raz  [author] 12 Feb, 2024 @ 1:35am 
It's an in-joke. Don't pay it too much mind.
Mumei 11 Feb, 2024 @ 7:12pm 
Why is there a random mod config "Whenever you play a Thorn, gain 3 Skills."?
JamesTripleQ 22 Jan, 2024 @ 1:52pm 
the "Happy" intent on bandit seems to have a weird graphical effect, is that intentional?
GoldenGamer9058 27 Oct, 2023 @ 12:51pm 
can confirm it works with no bugs so far
Thank you very much! :steamhappy:
Raz  [author] 26 Oct, 2023 @ 12:51am 
Nevermind, figured it out again. Let's see if this breaks anything~
Raz  [author] 25 Oct, 2023 @ 11:46pm 
Better question: Why don't cardmods or chimera cards play nice with stat equivalent copies of cards?

You'd think they take that into account.

(Unfortunately, I have been out of the loop for so long and got a new pc, so I have no clue how to upload a mod anymore. I tried.)
GoldenGamer9058 25 Oct, 2023 @ 1:58pm 
i know asking for cross mod stuff is dumb but I don't think this would take much
could you make it so when you fight neow and use the watch to get all your cards and relic back make it so the neow encounter will use the actual deck instead of a copy of it? I'm using chimera cards right now after doing so all cards will use copied version that don't have any of the modifiers even though they're still in the deck

(thinking about more, i think any card mods from any mod that uses them would be affected and rendered useless due to this)
Endermarke 12 Oct, 2023 @ 9:35am 
I get that dice from 1w2 hp people.
But game will crash when dice arrive at Goal.(when I use 20 energy in one battle.)
Because of it I couldn't kill finally boss.
It's terrible.
Netho Warrior 13 May, 2023 @ 11:58pm 
this was the best time i've ever had playing this game, and that says a lot. i dont care about the reuse of basegame assets, the use of undertale music, and what have you. i dont care about the absurd power spike. i danced with death and i FUCKING WON. this was peak and easily the coolest thing ive ever experienced. just... wow
phrankony 3 May, 2023 @ 4:41am 
and i think bandit may be too excessive.it has too much hp and playtime of chess grids is too complex that you have to consider about every steps but not reckless.i don't believe someone can beat him without any another mods
phrankony 3 May, 2023 @ 4:30am 
i think there were too many bugs with bandits cause it is easy to back off.i cannot copy the crash log to you so maybe i you do not know the exactly situation.but probably it was back off when my part move to a grid.or i cross the start. sometimes i save and load ,it will be back off too.are you sure your procedures of bandits is completely finished?
流萤的守护骑士*巡猎* 2 Nov, 2022 @ 6:03am 
杀了鲸鱼后不能前进是怎么回事:steamthumbsup:
ReiYuk 22 Jul, 2022 @ 11:44pm 
灵梦最后梦想天生时能不能把手牌全部弃掉呢()不然躲到下面的时候点到卡牌放大会挡视野(
明日香香鸭 1 Jul, 2022 @ 3:21am 
做的真好(l do love it!)
Raz  [author] 27 Jun, 2022 @ 9:53am 
There, I did something about the bandit's hp pool.
oriko_mikuni 26 Jun, 2022 @ 2:12am 
i suggest nerfing the bandit and the doom space it created. current version is like "you have to kill it that way"
ReiYuk 14 Apr, 2022 @ 9:51pm 
我用灵梦这个人物打灵梦的时候如果灵梦最后一条命被炎之信/缠绕给干掉了话游戏会直接闪退(缠绕就是原版三层那个触手怪有可能给你上的debuff)炎之信就是翻版的缠绕
Raz  [author] 1 Jan, 2022 @ 11:37am 
They are the generic encounters for this floor, so a juju bracelet would prevent them from appearing, I guess?
Vintage Fruitcake 31 Dec, 2021 @ 11:02am 
Is there a way to disable the little fake bug slime and Thorton? Thorton can cause issues with other mods and soft-lock the game.
ensc2 16 Nov, 2021 @ 8:42pm 
thanks <3
Raz  [author] 16 Nov, 2021 @ 11:31am 
tellur town (autumn) from pokken tournament.
ensc2 13 Nov, 2021 @ 6:49pm 
Whst is the showman's bgm, I really like this music
Raz  [author] 18 Sep, 2021 @ 4:48am 
After a cursory examination, not sure what could cause that. Put in a fix for it anyway.

But as programming goes, fixing one thing means 20 other things suddenly break. Mark my words.
Raz  [author] 18 Sep, 2021 @ 3:51am 
for the future: there's a discussion thread that lets you post stuff like that ;)
VoidHeart 17 Sep, 2021 @ 8:53pm 
java.lang.ArrayIndexOutOfBoundsException: 3
at paleoftheancients.reimu.monsters.Reimu.takeTurn(Reimu.java:147) ~[paleoftheancients.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:418) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
VoidHeart 17 Sep, 2021 @ 8:42pm 
ah, I tried to copy and paste it here, but it exceeds 1000 characters and steam doesn't allow it, is there other way I can post it or send it to you?