RimWorld

RimWorld

No Sieges
16 Comments
FemboyActual 12 Jan, 2024 @ 1:36pm 
update??
Playzr 🐵 31 Oct, 2022 @ 5:37am 
This mod seems to work at the moment, although I occasionally get an error when a mechanoid siege appears saying it can't find a siege spot, but then again the raid is prevented from the siege. Either that or building a moat and wall around the edge leaves no room for them.
Playzr 🐵 5 May, 2022 @ 9:20am 
Please update this. Every raid is fairly easy but sieges are near impossible unless you have tons of mortars prepared. I want to turn them off again.
ambi 4 Sep, 2021 @ 7:03am 
1.3?
rJah  [author] 26 Jul, 2021 @ 12:00am 
I'm on vacation currently. When I get back.
RoboSpongie 20 Jul, 2021 @ 5:34pm 
1.3?
Shavanna 16 Sep, 2020 @ 12:33am 
I manually tampered with that file in the rimworld folder, including your changes and the ones from the other mod.
rJah  [author] 15 Sep, 2020 @ 11:48am 
@Rex I used XML patching, so it could be, but it should probably be loaded after no sappers (IDK how that one is implemented). If you try it I'd love to know how it works out.
Shavanna 14 Sep, 2020 @ 11:34pm 
Is it compatible with the no sappers mod, as both use the same file?
rJah  [author] 5 Sep, 2020 @ 10:48am 
@Sniper yeah, no mortars, you get sappers, and everything else as always
Zero 29 Aug, 2020 @ 8:00pm 
just to be clear, this just make it so no annoying long range sieges happen right? on foot raids how ever is the same?
rJah  [author] 10 May, 2020 @ 9:34am 
@Medic Olkie I don't have any plans right now, but I might get around to it. What else am I gonna do all day, right?
Medic Olkie 28 Apr, 2020 @ 9:13am 
Could you make a version that is the opposite of this? One that only allows sieges, no drop pods or sappers.
scorch my soul 25 Apr, 2020 @ 6:16am 
thanks bro
Revelation 30 Jan, 2020 @ 5:07pm 
Awesome
Pixie 20 Oct, 2019 @ 12:58am 
If this works, THANK YOU SO MUCH