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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381
I understand it's not easy to be up-to-date in RimWorld mods, we all have better things to do, but just a little more effort in checking previous comments would have pointed you to the right direction.
Don't let pawns equip them!!!
It will remove their action menu U.I. and they become permanently un-draftable.and the belts become unremovable.
Not sure but i think it might be a conflict with JecsTools
Sorry for posting here but the Doom and UAC KIT mods have discussions disabled.
A new update comes when it comes, it'll come out a long way from now. No I don't wanna just update the code of the old version, not only does it take time away from progressing to the new versions, but it ruins the point of a proper update in the first place.
New version of takedown abilities added here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381
Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
Can I make a suggestion? Since these takedowns are really powerful and unique to the player I think it would be nice to raise melee skill requirement for something like 20 for example?
Or if possible, allow players to configure that in the options screen?
@Hannibal - Cheers!
@An Author - Hey sorry for the late reply, it is possible to extend the cooldown but I thought it's just not as fun as how it is if I left it this way. I do wish in the future I could implement a complex system where you cannot do this to large creatures or pawns with higher melee but it stays the way it is now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057671527
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057672223
@OutLaw - Cheers man! I always have to look out for patch notes now cause of you, it inspired me to do some freaky ARG stuff for a new faction called VOID.
@BuLLHockey - Rip and tear until it is done
_________________________
JecsTools dependent versions
(Working with other ability mods such as Force Choke and Rim of Magic)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057671527
Metal Gear Solid - CQC (JecsTools)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057672223
DOOM - Glory Kill (JecsTools)
_________________________
I'd like to thank An Archie for creating these patches, would not be possible without him. Obviously future versions will now be so much easier to patch and the mod can now be support long-term even when I disappear into obvlivion. Thanks Archie, you're the champ
@Pyro - Sounds good, wish I could release more DOOM mods, unfortunately I've been busy
https://drive.google.com/file/d/1sLc-oUGDHr0MsxueQYGKZIkhnUPQcEH1/view?usp=sharing
Thanks very much for the help cause you didn't have to but you put your time and effort in so it is forever appreciated especially for future game versions
I have made a version of the Glory Kill mod that is compatible with other mods that use the JecsTools skill system.
I highly recommend using the compatible version for future releases or changes while keeping this one for 1.0 compatibility and for the folks that don't have jecstools installed, while marking it as outdated or something.
People should no longer receive the errors from before, as it now depends on the JecsTools DLLs instead of its own, standalone ability cores that were conflicting.
Feel free to test it out!:
(Tests were conducted with a few mods and just the glory kill mod, no cqc takedown installed, no errors were found so far)
https://drive.google.com/open?id=1ymSlNA358E59A1uPAx8f4ckbJfjy3gkH
Also, I guess that if the mod follows the same logic, I could probably update the CQC takedowns in the near future.
Cheers all stay safe
I'm not going to update this mod and the other one because they're supposed to be standalone, and I don't want some unknown thousands of people who do not have JecsTools to load their saves tommorrow and find that this mod has caused their 200+ modlist to unsub. I'm going to have to upload them as a new mod, a different version.
Glory Kill Source:
https://drive.google.com/open?id=1vo-stuiWeWUCI8JLnzMU4ll_VowelZGc
CQC Source:
https://drive.google.com/open?id=16Ep765Yc14lqiNxi_1craV067ByQGGGF
I don't have github, if you never get around to sorting these out at all then I understand. If you run into your own stuff, there's no problem at all. Take care, any help would be appreciated so thank you for the offer
My roal pawns are in dire need of soft pillows.