Arma 3
Cluster Grenades & Smokescreens
20 Comments
Black Jesus 15 Nov, 2024 @ 5:52pm 
a ACE compatibility patch would be great, this mod causes large fragmentation simulations when the grenades and smokes split up into their individual mini ones. usually makes it a very deadly item for the user
devildogg237 19 Sep, 2022 @ 9:42am 
anyone else having trouble with this on a dedicated? instead of the one pulse of objects, it spawns dozens upon dozens, and the effect is severely lowered. its not the modpack because it works with tower run servers and in singleplayer/arsenal. This is with an Optre modpack, but as I said it works fine in everything but a dedicated server.
Stonehouse ☠ 6 Oct, 2020 @ 4:32pm 
Not expecting you to change your mod but just reporting back the arty mod guy's response in case you feel what he suggests is something worth doing: This mod changes the artillery smoke because the vanilla artillery smoke is very ineffective; it looks similar to a hand thrown smoke grenade. I have to change the vanilla arty smoke class, otherwise mods that use it will end up using the ineffective vanilla arty smoke. The arty smoke has been made larger and will last longer, without impacting performance too much. I've tried before to make arty smoke look like white-phosphorus (exploding into a large cloud), but it then impacts performance too much. So, the hexachloroethane-zinc smoke is a nice balance between effectiveness and performance.
I would suggest to the modder, from the smoke grenade mod, to define all the smoke values that he requires for his mod. Otherwise, any mod that modifies the vanilla arty smoke will end up changing the way his smoke looks.
Stonehouse ☠ 30 Sep, 2020 @ 11:39pm 
Ok thanks and really appreciated.
Clasless  [author] 30 Sep, 2020 @ 10:51pm 
Looks like that arty mod adds custom black smoke effects to artillery smoke which is inherited to this mod's smokescreen grenades. I don't know if this was intended as it's not an advertised feature or if it's a bug on that mod's part. You might want to ask the author about the black smoke.
Stonehouse ☠ 29 Sep, 2020 @ 8:48pm 
Love this mod but running into issues with a clash with another mod. Probably the problem lies with the arty mod since its newer but thought I would mention it in case it wasn't and hoped you could take a look. When using this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2238813570 plus this one the smokescreens are getting changed (greyish black and smoke no longer builds properly). Mod load order doesn't seem to make any difference. Thanks for any help you can give even if to just confirm the problem lies with something the other mod is doing.
Gold John King 28 Jun, 2020 @ 1:44am 
I've forgot to mention that this does not happen on singleplayer or local server, only happens to dedicated server. I tested with ACE and CBA only with dedicated server, and it happens frequently.
I've made a more detailed test, and found out when the cluster grenade are thrown out and it "generates" children grenades, just as the children grenades explode, a bunch of new children grenades are generated just at players' position, then explode and hit player.
Clasless  [author] 27 Jun, 2020 @ 5:42pm 
I wasn't able to recreate the issue of the cluster grenade exploding on my position:
https://i.imgur.com/vC315Xl.mp4
The most that I've noticed is that the grenade generates a lot more sharpnel than regular grenades. Have you tried testing with only ACE3 and this mod? Perhaps something else could be the cause.
Gold John King 26 Jun, 2020 @ 8:39pm 
Hi, this mod seems not compatible with ACE3's advanced throw (Shift+G). No matter how far I throw the grenade, it always explode at my position. Using default throw (G only) is okay. Could you please check it out?
Dzūkas 21 Jan, 2020 @ 5:17am 
Danke!
Clasless  [author] 20 Jan, 2020 @ 1:20pm 
Dzūkas 20 Jan, 2020 @ 11:44am 
I want to say.
How did I change the viewing angle?
Clasless  [author] 20 Jan, 2020 @ 11:41am 
The mod has no effect on FOV.
Dzūkas 20 Jan, 2020 @ 9:35am 
FOV?
Blutze 21 Sep, 2019 @ 12:33am 
Xbangs are in the works in ACE.
Clasless  [author] 20 Sep, 2019 @ 4:26am 
Probably not anytime soon. I’m not familiar with how flashbangs are implemented in game, but that does sound like a good mod idea.
Bulk 19 Sep, 2019 @ 9:35pm 
Any chance of making a 9 bang flash grenade?
SPEC.F-04☠77thCSAR 16 Sep, 2019 @ 2:23pm 
i'll test it.
Clasless  [author] 15 Sep, 2019 @ 8:21pm 
From what I read, the AI shoots into the smoke where they predict you are. They do not actually see you, so the smoke can be used to hide your movement. Though you can always drop the smoke on them.
SPEC.F-04☠77thCSAR 15 Sep, 2019 @ 8:01pm 
Awesome but useless, the AI is still shooting through the smoke. Fucking buggy Arma