Besiege

Besiege

Colliderscope
33 Comments
娘们儿要战斗! 14 Feb @ 11:14am 
love from China (≧∇≦)ノ
阿鲲 6 Dec, 2024 @ 11:05pm 
how good it is,
blue888lou 7 Dec, 2023 @ 12:09am 
if its not working make sure you have UI factory mod. lol idk how i missed that and i was very confused at first
May 3 Dec, 2023 @ 5:29am 
can't use it somehow
Kacique 14 Nov, 2023 @ 2:43pm 
is this mod broken?
BzwJ 29 Oct, 2023 @ 1:03am 
OH MY GOOD,BEST MOD EVER!!!!!!!!
beep 28 Oct, 2023 @ 1:30pm 
Thank you for the rebuild. This is a very useful mod.
legojack 3 Aug, 2023 @ 5:03am 
is anyone experiencing lag spikes when crashing with the mod loaded?
NurturantQuasar 22 Mar, 2023 @ 11:26pm 
this is cause the collider button is missing for me
NurturantQuasar 22 Mar, 2023 @ 11:25pm 
ok it works but theres no options to hide certain colliders anymore everything is stuck on
NurturantQuasar 22 Mar, 2023 @ 11:20pm 
ive tried unsubbing and re suvving but still no colliders option. legit cant build anything without this.
harrywegner 21 Nov, 2022 @ 9:32am 
Does anyone know how to hide the colliders in this mod? I just can't seem to find it on the description.
[Lieutenant] Dan 20 May, 2022 @ 3:19pm 
Thank you! I had to unsub/resub to all of your mods, but not others for some reason.
dagriefaa  [author] 19 May, 2022 @ 7:22pm 
it should be fixed
try unsub/resub if it isn't fixed the next time you start the game
[Lieutenant] Dan 19 May, 2022 @ 7:00pm 
Is this mod updated for 1.20?
I see the mod update was After the game update, but none of the collider stuff is showing for me anymore.
dagriefaa  [author] 10 May, 2021 @ 10:58pm 
Yeah. Make sure that the only thing in the grabber's grab sphere is the thing you want to grab.
Spiders, werfer of flammen 10 May, 2021 @ 10:52am 
will this help with grabbers being stupid? ive been testing a while and every time i launch a machine half the bombs fall of their grabbers on missiles,its never consistent which ones work and dont.
dagriefaa  [author] 4 Sep, 2020 @ 6:16am 
Update: Added joint connection display (simulation only)
Bottinator22 21 Aug, 2020 @ 10:58pm 
Make flamethrower area of effect show up as an environment trigger. I've tested, and apparently flamethrowers, despite their particles still being normally, will actually reach farther when scaled up. Pretty difficult to tell what's exactly going on without a trigger of some kind
Rargor 1 Mar, 2020 @ 9:24am 
This adds so much quality of life, fit's the UI scheme so well, without breaking the rules of the game ( = being overpowered), it could honestly be vanilla. A worthy upgrade to ITR's mod!
Lazakamikaza 5 Nov, 2019 @ 6:34am 
king, bro
Bibip31 21 Sep, 2019 @ 5:57am 
Ok thanks, I'll try to see what I can do then
dagriefaa  [author] 20 Sep, 2019 @ 9:42pm 
I'd say it's possible , but complicated and possibly laggy.
Bibip31 19 Sep, 2019 @ 2:07pm 
Thanks for that mod ! it's very practical.
I'm sorry, but because I don't know how to contact you, I post this here :
I m building a paraglider, and I wanted to do some soaring with it, but it seams like the wind of the level builder isn't affecting aerodynamics. It's only applying a force on parts and isn't changing the wing speed refering to the air.
Sooooo, do you think that it is possible to make a "true wind" mod, were wind would actualy act as wind ?
Olie 19 Sep, 2019 @ 2:03pm 
Thanks, been waiting a bit for one of these
John Videogame 19 Sep, 2019 @ 8:39am 
So useful with such a great interface! Well done.
Crenc 19 Sep, 2019 @ 8:05am 
what are y'all talkin about? what is this mod used for?
Hakaan 18 Sep, 2019 @ 6:22pm 
Xray + cluster = your build on psilocybes, very useful and ergonomic menu that not take a additional place, thanks
AnonymousAlpaca 18 Sep, 2019 @ 3:55pm 
Mission Passed +Respect, this is sick thanks for making it!
Akyer :3 18 Sep, 2019 @ 12:01pm 
o h m y g o d

only 300 IQ can found this to be super useful
Crenc 18 Sep, 2019 @ 6:19am 
i dont get it... what's that for?
Falcon 17 Sep, 2019 @ 10:46pm 
nice
HasH 17 Sep, 2019 @ 2:43pm 
omg , such amazing work , keep up the great work