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If you use this mod, you will have a very strong ally for the entirety of the game, which may lead to balance issues, if that's a problem for you. I personally love this mod, for it makes the Defenders of the Great Plan very fun to watch. And if you are curious, I highly recommend it for the fun lizardmen shenanigans will ensue. :)
Once you get them a sizeable amount of land, not only will they handedly hold those territories, but they will remain easily within the top three strengths for the rest of the campaign, and they'll field armies comprised high end units when they have access to them. From my experience, the defenders of the great plan easily held off, and repelled Grimgor's 'ardboys who where the top strength faction of the game, and actively raised several of their settlements.
It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
I wanted just a way for the Defenders to have something more than garrisons, maybe a way for him to "try" to defend himself, not wreck the entire campaign with several stacks.
I would like to ask if it is possible to change the servant state into a nomadic LZD? For example, there is a nomadic faction of Lord LZD, which makes it interesting to turn him into a vassal state, and it is more appropriate to garrison him?
the mod still works if you have community bug fix on
is there a way to stop my defenders from deleting the temples of the old ones? ^^
Regarding the mustering problem, I do know already what causes it, its the AI wanting to delete the temple to replace it with some kind of recruitment building before it moves on with its army, but since we dont allow them to, the AI gets confused. Deleting the temples however would break nakais mechanics so its at an impass,
And nope, they shouldnt be able to declare war on nakai, and this mod does nothing to allow it since it doesnt even touch the scripts regarding that, must be another mod.
If this is the case can we possibly get this cap raised?
The Blessed Legion, received as a Ritual of Resurrection, will fill in units that have disappeared after battle, but will remain stationary even after filling all Legions.
They have their priorities changed so a temple is more important than a port, which prvents them from replacing it, but maybe something in this patch changed that and I missed it, will take a look.
SFO already has this built in, so its not necessary to include it when playing SFO.