Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Earth Map 128x80 (NFP)
70 Comments
Artoozy 18 Sep, 2021 @ 10:44am 
How do I select this map in the game? I don't think it appears in the map selector screen.
Azikiel 5 Aug, 2021 @ 2:28am 
What should be the name of the map in my map options list? i dont think its working for me.
Drahzev 22 Feb, 2021 @ 9:10pm 
I like the fact of the Channel sea is large.
MoToX  [author] 20 Feb, 2021 @ 1:47pm 
Updated.
Added Vietnam, Babylon and some city states
Spartak 13 Jan, 2021 @ 11:59am 
No, i think the problem is occuring because i changed the landmass...
MoToX  [author] 13 Jan, 2021 @ 7:31am 
Yea, have tried to figure out why its not working for you. Are u using the YnABMC wrong or something
Spartak 12 Jan, 2021 @ 3:33pm 
Thank you bro! take ur time.. i really wanted to make it work on my end here =(
MoToX  [author] 12 Jan, 2021 @ 12:48pm 
I see what u mean with s.a and africa. make it some thinner. not sure when i will fix some of it
Spartak 12 Jan, 2021 @ 11:05am 
I have to resort to this last wish for you my friend:
Could you fix South America and Africa sizes? They are kind of deformed atm...
You could push up Great Britain island to the north and liberate some space for upscaling Europe. Europe needs more space because is the most Civs-clustering area on TSL maps.

My edits were on the way to correct this points, but i couldn't make it to not crash, please take a look at my suggestions:
https://ibb.co/6NwqBkD
MoToX  [author] 12 Jan, 2021 @ 8:21am 
Okey. Yea they havent finished the world builder either i guess. Dont mind the warning of the size. it works
Spartak 12 Jan, 2021 @ 8:08am 
The game also says that your map is unnoficial size now
Spartak 12 Jan, 2021 @ 8:08am 
The problem persists.. i think i'm gonna give up modding maps... this game is full of shit for modders
Spartak 11 Jan, 2021 @ 4:04pm 
Thanks MoTox i'm gonna try with this new version!
MoToX  [author] 11 Jan, 2021 @ 1:53pm 
The P4t. what happend you mean?
Enki. Thats old. you need the 0.3.4.3 version
Spartak 11 Jan, 2021 @ 1:04pm 
YnABMC 0.3.4.2
BohnemitBH 11 Jan, 2021 @ 12:22pm 
bruh wtf happened to S.A. and africa
MoToX  [author] 11 Jan, 2021 @ 8:22am 
what version of the bit map converter are u using?
Spartak 10 Jan, 2021 @ 2:56pm 
So i tested on another map. I think the game doesn't allow my map to change the landmass of the base map. If i do this it becomes unsuported size.
I can't understand why this happens because i'm not changing map limits or expanding beyond.
Maybe Civ considers a Total tiles and not the "total size" of a map?
Spartak 9 Jan, 2021 @ 4:37pm 
Yes, that's my problem, i didn't change the size, it still says "128.80" but i don't know if something went wrong in this not so simple process..

I changed some landmasses and geographical features but i didn't expand beyond the borders of your map.
MoToX  [author] 9 Jan, 2021 @ 2:16pm 
I tought you where using the 128.80 size. Civ 6 does not support any bigger map than 128x80 so you need too keep that size for the game to work and not crash. Thats why i havent updated my 150x100 map i got because it will crash. i lost motivation for this game to update my mods. the AI is to bad. Maybe i will update later if they make the game more challenging enough
Spartak 9 Jan, 2021 @ 1:53pm 
It's hard crashing.. the game now crashes in any map above 128x80.
Can i send you the mod/mapfile so you could take a look?
MoToX  [author] 9 Jan, 2021 @ 9:32am 
okey, no the program does not ask of the size since its converting the size you import. But is it crashing or you only get the warning? ignore the warning it should work
Spartak 8 Jan, 2021 @ 5:27pm 
Yes i used Bit Map converter but it didn't ask for a map size..
It works, but the game says it's unsupported size unlike yours that don't crash
MoToX  [author] 8 Jan, 2021 @ 4:25pm 
you need to make a new mod out of it when you change something, using the Bit Map Converter tool. have you done that?
Spartak 8 Jan, 2021 @ 2:18pm 
Hey MoTox!
Congratulations for this great map!
I took the liberty to make a few changes like upscaling europe but after saving the edit and converting to TSL YNAEMP the game says it is not an official map size. I didn't change the map size or total scale, it still says in WorldBuilder 128,80.

Is there something i can do to fix that? Because the game is crashing now on mid-game because the "size is unsupported".

Thank you very much!

Here is a pic of my edited map based on yours if you have time to take a look:

https://ibb.co/6NwqBkD


MoToX  [author] 4 Oct, 2020 @ 8:01am 
yea i understand that :) I only considered the nuclear weapons since i like to play with this setup. But i can add more uranium in the public version of course. I can make the text better. In the game menu under maps it shows a little strange name. But thats the program i use.
Zomsqd 4 Oct, 2020 @ 7:31am 
Thanks for answering. Its never easy with resources, cause many countries also use uranium as an energy source (and not for weapons). Its mined in about 20 countries in the world and some of the countries with nuclear weapons dont mine it themselves, but imports it.

Enough about that, hehe. My last question. Could you please name your maps a bit more specific (at least in the description) so that it is easier to find among all my downloaded maps? Would be nice if you in the description could write something like (Made by MX171) or something like that, then its easier to understand what map it is.

Thanks again for doing this work.
MoToX  [author] 4 Oct, 2020 @ 12:48am 
Thanks. Yea, that's why. So i do not think i will add more right now.(Maybe for the next DLC release) You can use firetuner and place some resources in game. Or use the map cheat mod for example.
Zomsqd 3 Oct, 2020 @ 3:56pm 
Hi.

Thanks for making this brilliant map!

Only one question about Uranium. I dont know your reason for placing Uranium where you have put it,probably due to what countries that have nuclear weapons....but Australia, Namibia and Niger is actually among the biggest producers of Uranium in the world, so a bit strange not to have sources there....

Once again thanks for taking the time to make this map!
MoToX  [author] 30 Sep, 2020 @ 2:00am 
In the new update? Working for me, playing now. Tried to clare your cache files first?
mavrick501 30 Sep, 2020 @ 1:28am 
Some of the Natural Wonders are missing on the map.
MoToX  [author] 29 Sep, 2020 @ 11:30pm 
Here is a link for the previous version: https://dropmefiles.com/Z21ql
So the save game wil work now.
A tip is to backup the mod in case of updates like this :)
Frostman94 29 Sep, 2020 @ 4:11pm 
Whatever update was made today broke my save games and is no longer compatible with them, how do I roll back to the last version?
MoToX  [author] 26 Sep, 2020 @ 12:43am 
Yea, i can add both those things in next update. Make a place for the GGB is a good idea. Thanks
mavrick501 25 Sep, 2020 @ 3:38pm 
Baja California needs one more square. Can you make a place for the Golden Gate Bridge?
MoToX  [author] 25 Sep, 2020 @ 5:59am 
Im playing now so it works. do you use city range value 2? Because some cities in europe are placed closer, so 3 tiles away. Could be that.
Dzaximus 25 Sep, 2020 @ 5:49am 
The weird thing is that your other map works. (150-94)
Dzaximus 25 Sep, 2020 @ 5:24am 
Doesnt work :(
When I press start, it starts loading for few seconds and then error takes me back to mod manager. Regular game works fine. I tried reinstalling the mod and disabling other mods except YNAMP. Any suggestions? I might missed something
MoToX  [author] 25 Sep, 2020 @ 4:28am 
No, it works now :)
Dzaximus 25 Sep, 2020 @ 3:13am 
Great! So now we just have to wait for YnAMP update right?
MoToX  [author] 25 Sep, 2020 @ 2:37am 
Prismatic color mod is updated so now you can play this map with over 20 civs :)
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1661785509&searchtext=prismatic+color
MoToX  [author] 24 Sep, 2020 @ 9:15am 
Now its updated. Se change log for more info on the update.
MoToX  [author] 24 Sep, 2020 @ 6:43am 
Okey thats good. Takker :) I like to play long games also, but have not played Civ 6 so much. Im going for a long game now :)
Dzaximus 24 Sep, 2020 @ 6:20am 
Alright will try it out tonight after the update! Im playing much longer games so I will report back how it works after 500+ turns.

Tack min vän ;D
MoToX  [author] 24 Sep, 2020 @ 5:25am 
This size should be stable since it is the biggest map the game support.
Thats why i use it now.
Have not played over 500 turns. around 200-300 with no problem.
Dzaximus 24 Sep, 2020 @ 4:41am 
Love you! :D

The bigger maps are crashing after like 300-400 turns. Because this one is within the accepted size format, do you believe it will be much more stable?

Has anyone tried it for 500+ turns?
MoToX  [author] 24 Sep, 2020 @ 3:17am 
I will update this mod in 6 hours when Firaxis releases DLC. All Civs and city states will be included in the update. plus more stuff :)
MoToX  [author] 18 Sep, 2020 @ 9:21am 
I have updated with the hole new map now. Tried to make it a more realistic size. Hope to add the city states before the next week update with 2 new civs to :) More photos will come soon.
MikeTW 13 Sep, 2020 @ 10:11am 
Hey, love this map, but you have Georgia in the wrong location. Tblisi is meant to sit right between the Black Sea and the Caspian Sea, a lot further east. You have them west of Turkey. :)
MoToX  [author] 15 Dec, 2019 @ 9:32am 
Yea its working. Choose river flooding to map generated in the menu