Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Build and Research Times
97 Comments
Crab 23 Oct, 2022 @ 1:27am 
This mod works perfectly fine with any mod configuration, however I'd like to report a potential balancing issue.

For some reason, it's possible to recruit the Evocati Cohort as a General's bodyguard unit, even though you shouldn't be able to obtain these units until much later on in the game.

This leads to a scenario where if you're still using pre-marian units, Senate Secessionist factions will spawn with 5 units of Praetorians even though you can't recruit them yourself, and you don't have anything that powerful to counter them.
Canadian_Zac 8 May, 2021 @ 7:12am 
I've been using this along with the 'with seasonal effects version', and have now had the thought.
Are you meant to use them both together at once?
I've always done them both on, to my mind, to get seasonal effects and build and research times.
But suddenly I've got the feeling, is this doubling the effects?
Like, am i getting 2 turns per year, with 4 turns per year times for building, research and aging?
Tweetyvssylvester 15 Jun, 2020 @ 11:44pm 
Hello. Thank you for this mod (the best format in my opinion). I join Itharus' analysis about game flow. In 4tpy, I conquested all the map in 50 years with basic armies. This one works perfectly except for the seasons' cycle as mentioned. Thanks again
Itharus 7 Apr, 2019 @ 2:19pm 
Thanks man.
Dresden  [author] 7 Apr, 2019 @ 12:48pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Itharus 25 Aug, 2018 @ 9:37am 
Dang, that's unfortunate. Thanks for letting me know!
Dresden  [author] 24 Aug, 2018 @ 11:49pm 
Thats just how 2tpy works in the game unfortunately
Itharus 24 Aug, 2018 @ 12:47pm 
Dresden, I've noticed that this mod causes the game only to cycle between Summer and Winter -- no spring or autumn. Is that of your design or something the game does automatically? I ask because due to the various bonuses and penalties of the seasons, this makes an impact on the gameplay. Given that the base 1tpy game still cycles through all four seasons, I assume it's something you changed on purpose?
Itharus 24 Aug, 2018 @ 11:01am 
You know it's funny... 4tpy works best with the movement speed of armies and fleets. But I think 2 tpy actually flows better with the family tree and what not. And the building and research going up most definitely helps. Good mods :)
Dresden  [author] 9 Aug, 2018 @ 10:47am 
Updated for todays patch
Overman45 10 Mar, 2018 @ 6:11am 
can u make a 12tpy or 24tpy would be grateful for either. PLZ!!
Dresden  [author] 8 Mar, 2018 @ 11:01am 
Updated for todays patch/DLC
Dresden  [author] 30 Nov, 2017 @ 10:14am 
Updated for latest game update.
Ranger Jackson 29 Oct, 2017 @ 1:06pm 
Thank you
Dresden  [author] 29 Oct, 2017 @ 12:46pm 
The TPY part will only affect that, the build/research times will affect everything
Ranger Jackson 29 Oct, 2017 @ 6:04am 
Will this mod only affect the grand campaign?
IamLegend 12 Jul, 2015 @ 2:35pm 
Thanks for fast update. Like you said. The mod does not work. Does not get past sega logo.
Dresden  [author] 12 Jul, 2015 @ 2:31pm 
Probably not, any mods with capitals in the name are not working with the beta right now.
IamLegend 12 Jul, 2015 @ 2:25pm 
will this mod work with patch 17 beta?
Dresden  [author] 8 Jan, 2015 @ 6:21pm 
You need the updated schema for PFM, you can find it in the workshop section of TWC.
YiLong Ma 8 Jan, 2015 @ 4:52pm 
Hey how did you get the building times to double, I was trying to get it done but PFM couldn't open the file
Dresden  [author] 16 Dec, 2014 @ 7:49pm 
Updated for patch 16.1.
Dresden  [author] 20 Nov, 2014 @ 2:01pm 
Updated for Patch 16.
NiceGuyAdy 20 Nov, 2014 @ 10:45am 
It's looking like this mod is conflicting with Patch 16/ FreeLC. Massilia isn't showing up on the GC. At least for me anyway. Just a head's up :).
Dresden  [author] 4 Nov, 2014 @ 4:45pm 
No problem.
TheChronic 4 Nov, 2014 @ 4:12pm 
cool thx man :)
Dresden  [author] 4 Nov, 2014 @ 12:56pm 
Updated to no longer affect CiG and HatG.
TheChronic 4 Nov, 2014 @ 5:56am 
Does it still inflict with CIG & HATG?
NiceGuyAdy 1 Nov, 2014 @ 12:26pm 
This mod loads before Radious, for me. Good to know that. Thanks, Dresden.
Dresden  [author] 1 Nov, 2014 @ 11:33am 
Depending on which mod loads first will determine which settings get used. Using them together won't break anything.
NiceGuyAdy 1 Nov, 2014 @ 2:27am 
I know in the "popular discussions" section, the pinned topic states that this mod is not compatible with Radious Mod but i've tried it a bit and compared it to Radious and vanilla and so far everything seems fine. The research times for this mod and Radious' are pretty much the same anyway. Can Dresden (or anyone) let me know if there is a conflict with the two mods? I'm about to start a new campaign and see how it goes and want to know what to expect or look out for. Cheers.
TheChronic 9 Oct, 2014 @ 5:42pm 
Can you make this mod not inflict with the HATG and CIG campaigns? It changes research time there, too and it takes freaking long (like 44turns for the last ones :O
always to put the mod off nd back on if i switch campaigns is a little annoying.
Baphomet 3 Oct, 2014 @ 10:18am 
Thanks a lot for the mod. 4 tpy is too much, 1 is too little.
Dresden  [author] 16 Sep, 2014 @ 11:05am 
Updated for today's newer patch 15 version.
Dresden  [author] 15 Sep, 2014 @ 10:19pm 
Updated for Emperor Edition (Patch 15).
Dresden  [author] 14 Aug, 2014 @ 10:51am 
Updated for new DLC today
Dresden  [author] 6 Aug, 2014 @ 10:21am 
If you load the 4TPY mod first, yes.
MachinesAndMetal 5 Aug, 2014 @ 5:32pm 
Would this work with a 4-turns-per-year mod?
Dresden  [author] 27 May, 2014 @ 11:34am 
Update - Getae Free DLC and Pirates DLC Compatible.
TheChronic 25 Apr, 2014 @ 2:26pm 
Alright, thought that it may cause a prob.. thx for the help :D
Dresden  [author] 25 Apr, 2014 @ 10:51am 
Just click "enable out of date mods." Since patch 12 is a beta, it checks the individual player's download date so many mods will show as outdated.
TheChronic 24 Apr, 2014 @ 4:58pm 
This may be a dumb question but I need to ask.. how can I update this mod? All it says in the mod-manager that its an old version of the mod and it may causes the game to crash
Dresden  [author] 14 Apr, 2014 @ 10:55am 
Updated patch 12 beta
Dresden  [author] 3 Apr, 2014 @ 11:38am 
Updated for April 3 hotfix patch
Dresden  [author] 26 Mar, 2014 @ 10:33am 
Updated for HATG and Free DLC
Dresden  [author] 18 Mar, 2014 @ 11:53am 
Yes
TheChronic 18 Mar, 2014 @ 10:09am 
This mod should be compatible with ur other 2TPY plus season effects mod right?
Dresden  [author] 10 Mar, 2014 @ 2:59pm 
Compatible with Patch 10.
Fizz 26 Feb, 2014 @ 4:12pm 
I like it. But could you consider to release a mod that only doubles the research time, without the build time or the turns per year? That would be great to have it more flexible that way.
Dresden  [author] 10 Feb, 2014 @ 3:26pm 
Compatible with the new Epirus units patch (Feb 10).