Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Four Turns Per Year Build and Research Times
290 Comments
Spøøky 17 May @ 11:07am 
Does it works with rise of the republic?
Redhawk 13 Aug, 2023 @ 7:36am 
When you say"quadruples the Build and Research times" do you mean it lengthens the build and research times?
Rex Bellator 20 Jan, 2023 @ 3:28pm 
On the campaign I'm getting 4TPY but my characters still age 1 YPT. Is there a fix for this?
Legiondorf 30 Sep, 2021 @ 8:10pm 
I had same below question being a Rome 2 nooby - looks like AI is impacted when you look at long queue times on intel screens. Pretty slick mod nice for slow historical advance haha.
Tommyboy 22 Sep, 2021 @ 11:50am 
Stupid Question maybe, but does this also apply to AI factions or just the player?
Skolotaj 1 Jul, 2020 @ 12:33pm 
save game compatible?
Crumlin_Village 2 Jun, 2020 @ 4:42pm 
Seems like the mod has caused my games to go 1T per year somehow? used to work fine
Swansonhart 12 May, 2020 @ 3:51pm 
works fine!
ADRIAS 17 Apr, 2020 @ 8:13pm 
works for me
hami 11 Mar, 2020 @ 7:37pm 
same problem 4tpy mods arent working anymore. Moving it up did not work unfortunately.
LaidBackGamer 20 Oct, 2019 @ 11:45pm 
Try moving the mod to the top of the list, the new launcher has a slight bug with TPY mods
E 3 Aug, 2019 @ 10:49pm 
For some reason this isn't working anymore. It has become 1TPY somehow.

And yes, it worked fine with all my enabled mods before but not now, all of them are graphical or battle-related and not campaign ones. I haven't changed anything either.
Bron Y Aur 16 May, 2019 @ 10:18am 
why the reruitment isn't affected?
Dresden  [author] 9 May, 2019 @ 12:04pm 
This is not compatible with DeI and is also not necessary, DeI is already 4TPY
Garakha 9 May, 2019 @ 11:07am 
Hello, When I enable this mod with DEI my game crashes to the desktop. it crashes after i complete my first turn and always on the odrysian kingdom's turn. Any Ideas on how to solve this?
Dresden  [author] 7 Apr, 2019 @ 12:50pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Cornuthaum 7 Apr, 2019 @ 1:51am 
Wonderful! Thank you very much for making these mods :)
Dresden  [author] 6 Apr, 2019 @ 11:40am 
You can use this with my season effects mod.
Cornuthaum 6 Apr, 2019 @ 12:43am 
Hello! As I'm about to launch into a new campaign, I wanted to ask if this mod is compatible with your own Seasonal Effects one, as I'd quite like the combination of 4TPY with adjusted build/research times but also have the neat seasonal effects (no trying to campaigning in a terrible winter, after all)
Dresden  [author] 4 Apr, 2019 @ 4:30pm 
Guys the game hasnt been updated since this mod was last updated :) There is no reason to update the mod, it works. If you have issues check for mod conflicts or try using the old mod launcher instead, people seem to have trouble with this new one
Luca 2 Apr, 2019 @ 7:56am 
update pls
BobbyDisastrous 1 Apr, 2019 @ 1:00pm 
Are you going to update it?
daniel.zoltan13 26 Feb, 2019 @ 5:35am 
update pls, whitout this mod the game is unplayable...
TheWok 11 Feb, 2019 @ 10:21am 
does it still work
Modfet 7 Sep, 2018 @ 4:41pm 
ah thank you so much!! Gonna get right on it :)
Dresden  [author] 6 Sep, 2018 @ 4:18pm 
If you download PFM you can edit the pack file. The costs are one column in the building levels table. You can select all the entries and apply a formula to them like x*2 to double them
Modfet 6 Sep, 2018 @ 2:19pm 
hi! love the mod! But i had one question, maybe it's something i can do w/ little guidance. I just didnt like how cost of buildings are so low, and wanted to double/triple them. is there any way i could do that myself? or maybe you could have a version for it?
Aryndra 27 Aug, 2018 @ 8:16pm 
Love this mod so as to be able to spend more time with characters. Only thing I don't like is that factions end up being super empires in so short of a time. (i.e. Rome is basically the empire by 200 BCE)
brmstk 14 Aug, 2018 @ 3:19pm 
what do people not like about the new patch 20? whats wrong with the family tree?
Stratos 10 Aug, 2018 @ 11:49am 
Please Dresden, accept my friend request on steam, i want to have a conversation with you.
Stratos 9 Aug, 2018 @ 5:05pm 
I understand. I m disappointed by the new update with tree family faction. Can I hope you keep a version patch 19 for this mod. I m sure there are a lot of players in my case.
Dresden  [author] 9 Aug, 2018 @ 4:56pm 
I keep all my mods updated for the latest game version.
Stratos 9 Aug, 2018 @ 4:44pm 
Hi Dresden, i like your work. Why your mod doen't work with patch 19 ?
Dresden  [author] 9 Aug, 2018 @ 10:46am 
Updated for todays patch
Dresden  [author] 4 Jun, 2018 @ 11:43am 
Yes its 4x
Provocateur 4 Jun, 2018 @ 3:53am 
Did you just used 4x to every technology? The starting technology is 8 turns, that is insane. Then first square is 8 and 12, second is 20 and 39...
Dresden  [author] 30 Apr, 2018 @ 12:16pm 
Those are built into the game, but if you want more advanced season effects you can check out my version of this mod with season effects
Clio 29 Apr, 2018 @ 11:54pm 
Does this have seasonal effects?
Dresden  [author] 8 Mar, 2018 @ 11:01am 
Updated for todays patch/DLC
Ato_47 23 Feb, 2018 @ 5:29am 
Hi everyone. Great mod. Very interisting to have generals and agents for a long time. Also great to have a longer construction and research time : it's not very realistic to have the best units in 220 ACN. Now I'm looking for a mod that will prevent IA or the player to expand too fast with 4 turns per year. In my last game, Massilia had the quarter of the map in 200 ACN. If any of you have some idea... Thank you
BoBo 3 Feb, 2018 @ 9:26am 
Is there a way to also slow down movement to match the slower pace of the game?
Dresden  [author] 2 Jan, 2018 @ 11:05am 
THis is for the main campaign
Provocateur 2 Jan, 2018 @ 5:52am 
Doesn´t work on my Empire Divided, it is only active mod, restarted steam several times, still 12 turns.
oMelette_4u 10 Dec, 2017 @ 1:19am 
Did someone tell you that your my hero! Wonderful mod! Your the best of the best! Keeping it for LIFE!
Elhoim 8 Dec, 2017 @ 9:34pm 
Yeah, this mod is the best! You really get to know your characters and keeps the pace of the game quite in line.
Dresden  [author] 8 Dec, 2017 @ 1:59pm 
Glad to hear it :)
Stratege1981 8 Dec, 2017 @ 1:56pm 
@Dresden: It works. Thanks for the quick reaction. I tried modding myself this evening. And making the very first turn a winter turn for a correct order of seasons had been my solution too.

BTW: Your four turns per year mod plus the quadrupled research time really saves the Grand Campaign for me. This provides a pace that really makes the game enjoyable.
Dresden  [author] 8 Dec, 2017 @ 12:51pm 
should be fixed now
Stratege1981 8 Dec, 2017 @ 11:36am 
@Dresden: There seems to be a problem with your mod: The very first turn is summer 272 (which is normal) followed by SPRING (!) 272 followed by summer 272 (again) ... then autumn 272 then winter 271. I do not use mods otherwise.
Dresden  [author] 6 Dec, 2017 @ 12:11pm 
This mod is not compatible with DeI. It will break many of DeI's systems. DeI specifically says its not compatible with other startpos mods.

DeI is already 4tpy and has these changes.