Total War: WARHAMMER II

Total War: WARHAMMER II

Kroxigor units
89 Comments
Ubermorgen  [author] 14 Jul, 2024 @ 2:39am 
@chat noir: It's an interesting idea but would require completely new animations as there are none for shielded kroxigors ingame, so it's not very likely sorry.
chat noir 13 Jul, 2024 @ 2:23pm 
not to sound ungreatful but may I ask if you considered a sheilded variant?
Ubermorgen  [author] 28 Mar, 2023 @ 9:10am 
@Mr. Chinchilla: All good, np. Just noticed that this is the WH2 mod, I thought it was the WH3 version. Not sure if the kroxigor hero was already in Lustria Rises in WH2, but Obsidian definitely created one for it, could be in a separate mod though.
[PBS]Mr.Chinchilla 28 Mar, 2023 @ 8:00am 
I'll look into it, thank you for the info, my apologies for cluttering up the comment space then
Ubermorgen  [author] 26 Mar, 2023 @ 12:02pm 
@Mr. Chinchilla: Isn't there already a kroxigor hero in lustria rises?
[PBS]Mr.Chinchilla 26 Mar, 2023 @ 11:42am 
any chance for a Kroxigor Ancient hero to be released. I just really wanna see one fight alongside Nakai.
Ubermorgen  [author] 28 Aug, 2022 @ 7:07am 
The mod got ported to WH3!
Ubermorgen  [author] 28 Aug, 2022 @ 7:07am 
@Saw It In A Pro Game Once: Sorry for the late response. Not sure it will fit, but could be worth a shot to reskin Kroxigors to Minotaur skeleton.
Saw It In A Pro Game Once 8 Aug, 2021 @ 10:30am 
Im not super familiar with modding but could you use the Shielded minotaur skeleton or animation?
Ubermorgen  [author] 8 Aug, 2021 @ 1:25am 
@Saw It In A Pro Game Once: Probably not as there are no animations for shielded krox. It could be possible to re-rig the Kroxigor model or just attach a shield to their arm but they'd probably not use it.
Saw It In A Pro Game Once 7 Aug, 2021 @ 9:34pm 
any way to make a shielded variant?
Ubermorgen  [author] 15 Jul, 2021 @ 12:38pm 
updated for Silent & Fury dlc
Des.till 12 Jun, 2021 @ 8:48am 
Thanks for the info i really appreciate it.
Ubermorgen  [author] 12 Jun, 2021 @ 7:12am 
@Des.till: I used to hard cap all strong units, but nowadays i think the better solution is to increase capacity with buildings. It will be adjusted with the next update.
Ubermorgen  [author] 12 Jun, 2021 @ 7:10am 
@Purge8642: definitely
Des.till 11 Jun, 2021 @ 9:09pm 
Think you can make a uncapped version?
Purge8642 10 Jun, 2021 @ 10:07pm 
Will this mod be updated when the new DLC comes out?
Ubermorgen  [author] 1 Jun, 2021 @ 11:35am 
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Shakaka kaka kakakow 1 Jun, 2021 @ 10:42am 
come oooon i have minotaurs in my chaos army I need kroxigars too!! :D I love you long time
Ubermorgen  [author] 1 Jun, 2021 @ 8:10am 
@Shakaka kaka kakakow: Haha i like your enthusiasm, but for me kroxigors only belong to lizardmen :)
Shakaka kaka kakakow 31 May, 2021 @ 3:20pm 
oho! but what about the Chaos corrupted kroxigar for chaos!? OOOOR the Bloodthirsty Kroxigar for Vampires!? OOOOOR the woodland Kroxigar for wood elves? OOOOOOOOOOR how about just a weapon change for Nakai so that he isnt using that dumb mace, maybe a golden axe instead? o.O The kroxigars must be represent in all factions properly! :D
Ubermorgen  [author] 7 Jan, 2021 @ 4:20am 
@thunder crap: Not really, imo they are well represented now and i don't feel like any type of kroxigor is missing tbh.
Blubber crap 7 Jan, 2021 @ 3:14am 
Hey man do you have any plans on adding more krox units?
Ubermorgen  [author] 5 Jan, 2021 @ 7:37am 
updated for T&T dlc!
Arron 23 Nov, 2020 @ 11:38am 
thank you
Ubermorgen  [author] 23 Nov, 2020 @ 11:08am 
@brown pach: of course, all my mods will be updated for the new update.
Arron 23 Nov, 2020 @ 9:19am 
will this be updated with the new update
Edin 8 Aug, 2020 @ 6:49am 
@Ubermorgen Cool! I've started tinkering with it. One thing though, the wh2_dlc12_lzd_skinks_3 and 4 buildings are deprecated nowadays, I think they went back to the normal line of skink buildings for that faction ("Tic-Tac" or "Tehenhenhen").

Leaving it probably does nothing, but I thought you'd want to know.
Ubermorgen  [author] 7 Aug, 2020 @ 10:04am 
@Edin: No, i would not :)
There won't be an SFO version from me, so i am happy for anyone who can make these units available to more people.
Edin 7 Aug, 2020 @ 9:05am 
Would you mind terribly if someone made an SFO version?
Ubermorgen  [author] 1 Jul, 2020 @ 11:19am 
@Zeth.exe: I started modding tw2 some years ago when i was in university, but nowadays i simply don't have the time anymore to maintain too many mods. I still haven't updated all of my mods for the latest dlc, so i don't think i'll be creating any more versions for any game overhauls.
Zeth.exe 30 Jun, 2020 @ 8:54am 
aight was jw since you made one for your Skink unit mod
Ubermorgen  [author] 29 Jun, 2020 @ 2:12pm 
@Zeth.exe: No thank you
Zeth.exe 29 Jun, 2020 @ 12:29pm 
Is there an SFO version of this mod?
Venyah 23 May, 2020 @ 12:26pm 
This is one of my favorite mods for Nakai, thank you so much for updating it.
Ubermorgen  [author] 23 May, 2020 @ 4:00am 
updated for grim & grom dlc
Ubermorgen  [author] 27 Feb, 2020 @ 4:14am 
You are welcome people, thanks for playing!
GuadGamer 26 Feb, 2020 @ 3:56am 
Amazing mod, thank you so much!
King_Mandu 26 Dec, 2019 @ 8:20am 
Love this mod and these thicc bois rampaging around. I really appreciate your work!
Txawen \(*°▽°*)/ 14 Dec, 2019 @ 12:03pm 
thank you
Ubermorgen  [author] 14 Dec, 2019 @ 3:22am 
mod got updated for Shadow & Blade dlc
OhBlueBoy 13 Dec, 2019 @ 6:16pm 
any update required?
Villas 13 Dec, 2019 @ 1:17pm 
@Ubermorgen Could you update this one for us? Thanks!
Titan 20 Nov, 2019 @ 9:54pm 
I just got some of the units and let me tell you its like have Kroxigor Temple Guard when your leader is one of them
Ubermorgen  [author] 3 Nov, 2019 @ 5:54am 
@chinalyy: I think i know my lizardmen lore quite well, tyvm. Ancient kroxigors were added by CA and they also appear in lizardmen codex edition 8 (not as its own unit, but as squad leaders for kroxigor units). As for the feral kroxigor, they did not spawn that way but reverted to a more feral state when they were cut off from lizardmen civilization for some time. Similar to what happened on the dragon isles, so imo it is sort of lore-friendly.
Yang 31 Oct, 2019 @ 2:37pm 
A Kroxigor is a type of Lizardman, they can't be feral or ancient as they are the workers of the Lizardmen and spawn from the same pools as a skink. Rare spawns for skinks aren't feral or ancient so why would you have a feral or ancient Kroxigor?
Dimie 24 Oct, 2019 @ 11:59am 
good to hear realy enjoying it so and will be intresting to see the hero come out then got something to look forward to :) thanks for teh info and keep up the good work.
Ubermorgen  [author] 24 Oct, 2019 @ 11:56am 
@[CK] Dimie: You're welcome! Yes the units benefit from all skills affecting the vanilla kroxigor units.

Another modder was already working on a kroxigor hero, can't remember who it was though.
Dimie 24 Oct, 2019 @ 10:19am 
also will say was hoping for more kroxigor type units and was a little disappointed with the addon only giving one so this mod really helps a lot now just to wait for a Kroxigor Hero type that would be cool to add then you can have a full Krocigor army, so will say thanks for this.
Dimie 24 Oct, 2019 @ 10:13am 
hi I was wondering do these units benefit from tech boost to Kroxigor? or general skills that boost Krocigor?