Total War: WARHAMMER II

Total War: WARHAMMER II

Empire forts can't (mostly) be underpassed
47 Comments
Jon 22 Aug, 2021 @ 5:33pm 
update this please
lee.hong 12 Jan, 2021 @ 11:26am 
still works yes
Scribe of Nekoti 12 Dec, 2020 @ 8:08pm 
Any news if this still works?
Vollhov 4 Jul, 2020 @ 11:58am 
works ?
Mr. Curieux 5 Jun, 2020 @ 6:47am 
it still seems to work most of the time, tested it as karl franz and it kept the orcs from bretonnia from going under it 4/5 times they invaded
Vaelore Onari 23 May, 2020 @ 7:28pm 
Hello can you update for last patch please?
thank you
The Mannis 21 May, 2020 @ 2:06pm 
Hello! Is it safe to enable this even if it's out of date?
LongBarrelBandit 8 May, 2020 @ 1:48pm 
is this mod save game compatible?
おばやし 29 Apr, 2020 @ 11:23pm 
good mod!thank u~
Krimson 24 Feb, 2020 @ 5:31pm 
Still works, easily testable when playing as Solland.
Feezec 16 Dec, 2019 @ 4:09pm 
Is this mod still needed after the S&B patch?
Mitth'raw'nuruodo  [author] 15 Dec, 2019 @ 3:00pm 
Hi All,

I can't recreate the crash, it seems to work fine for me. If it's definitely this causing a crash then some more information would be great! What point or action it crashes on etc

Thanks
Sir Eyeball 15 Dec, 2019 @ 3:08am 
Does this work without an update?
JinxOran 14 Dec, 2019 @ 6:27am 
Hello can you update for last patch please?
thank you
Krimson 13 Dec, 2019 @ 11:06pm 
It still slows them down if they tunnel all the way through, and hampers retreat options. I don't see it as an issue.
Scribe of Nekoti 13 Dec, 2019 @ 2:29pm 
Does this still work with the S&B?
Outset 8 Dec, 2019 @ 3:10pm 
Hey I am loving the idea of this mod, but pretty consistantly it seems orcs and dwarves will just skip over the territory and tunnel directly into Reikland or Soland.
Badger 14 Nov, 2019 @ 5:41pm 
@Chrispin_Crunch might change more than you like, but I use a combo of a mod that reduces movement in general, and then a second one that gives you a sizable move buff in home regions, it cuts down a lot on the range of 'Digging' type movement which might prevent them from bypassing more often as well. In my current Empire campaign it hasn't happened at all, esp since they seem to be worried about it triggering an underway interception and keep trying to attack it.
dhws 6 Nov, 2019 @ 12:32pm 
@Colonial No because there should not be any underway outside the mountains.
Colonial 3 Nov, 2019 @ 4:07pm 
I mean it makes total sense to be able to bypass it in the underway. You can't bypass the Ulthuan gates in the underway because it's a floating island with no underway.
Felixdogdog1314 21 Oct, 2019 @ 9:41pm 
hey sir ,can you make all the fort cant be under pass?
Mitth'raw'nuruodo  [author] 10 Oct, 2019 @ 11:32am 
@Chrispin_Crunch I agree but the province is small enough that if lined up correctly they can skip it, if you really want to stop it completely you can have a look at what I did in the files and add in the provinces either directly north or south of them too
PancakeMapleButter 10 Oct, 2019 @ 8:25am 
So uhh...just had an orc boi dig underneath helmgart and run rampant in my province. :( wish it worked 100%
Blackinvicti 7 Oct, 2019 @ 2:07pm 
Now if I can just keep non-underway armies from walking right by it...Great mod btw!
Kraf 5 Oct, 2019 @ 9:35am 
i smell fear
Bill Nye the Russian Spy 4 Oct, 2019 @ 5:56pm 
Nice
General Hawk 2 Oct, 2019 @ 8:30am 
It's ok and actually more realistic if some get by...great mod thank you.
Mitth'raw'nuruodo  [author] 2 Oct, 2019 @ 8:29am 
I had a look and I'd have to make too many provinces not underpassable to stop it completely. Basically would end up not being able to use it in all of the southern empire territories which I don't like so I'm going to leave it as is
Jim 1 Oct, 2019 @ 10:01am 
They definitely do still sometimes pass.
Mitth'raw'nuruodo  [author] 1 Oct, 2019 @ 3:08am 
I don't have a lot of time for play testing so please let me know if armies still skip the forts and I can make the provinces immediately on the other side of the forts also not able to be underpassed which will stop them.
General Hawk 30 Sep, 2019 @ 7:52pm 
thank you!
General Hawk 30 Sep, 2019 @ 7:52pm 
this is great
Wappaw_CptBlack13 30 Sep, 2019 @ 1:03pm 
Great mod idea.
Rachel L 30 Sep, 2019 @ 7:23am 
@ DaCrAzYmOfO
There is a mod in the works you could give it a try. Its Underway Reworked if i am not wrong
Ałviđ 29 Sep, 2019 @ 11:02pm 
best image:steamhappy:
Commisar Jon Fuklaw 29 Sep, 2019 @ 4:11pm 
The sad thing is, you could have actually named the worms instead of using paint.
Crimson Emperor 29 Sep, 2019 @ 3:29pm 
@Tejas what is that mod you got?
DaCrazyMofo 29 Sep, 2019 @ 2:44pm 
Jesus we should do this for all the areas where there was no actual underway. So stupid that its just a teleport stance for greenskins and dwarves
Skig 29 Sep, 2019 @ 1:56pm 
Great work. Honestly I've only had this happen to me one time, and it was a tiny army (probably if it were bigger it'd have gone for the fort), but even though it was small it did feel pretty lame. Nice to have this fix.
Boshty 29 Sep, 2019 @ 12:11pm 
im assuming i just got lucky then as my orks made a bline for my walls every time lol. then again ive got a mod on that makes the AI aggressive and expansive as all hell. Theres 12 vampire stacks from 3 vamp factions causing hell around sylvania right now, chaos just spawned, brettonia is going fucking hham against the norscans and ikit has most of tilea and the border prices lands and is balls deep in a battle against the orks.

meanwhile massif orcal just keeps sending hordes against the same fort over and over. cmon man, weve established your stack cant break me, why do you keep trying so hard!

i get the feels this mod will be sorely needed as soon as i turn off the insanity-AI mod lol
✰An American Grizzly Bear✰ 29 Sep, 2019 @ 11:01am 
you beautiful big brain boi :steamhappy:
BetterBite 29 Sep, 2019 @ 3:49am 
This shit was my number 1 concern everytime an orc or beastmen army advanced on any fort.
Jim 29 Sep, 2019 @ 3:12am 
Perfect.
fireball900 28 Sep, 2019 @ 8:24pm 
You *wonderful* person
MorglumNecksnapper 28 Sep, 2019 @ 6:40am 
Great mod, thanks!
[PuB] Axlegolas 24 Sep, 2019 @ 9:27am 
i was wondering why CA didn't do that. that's why fortresses in vanilla are so rediculous and senseless. ty for this mod
dieselguru 24 Sep, 2019 @ 7:20am 
Thank you!!!