Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 2tpy
99 Comments
Dresden  [author] 25 Mar, 2019 @ 6:50pm 
Updated
mikkelsen99 3 May, 2016 @ 5:40am 
I have the 2 turns per year mod installed, but when i disable that and then install the 1 turn per year version of this mod it works.
mikkelsen99 3 May, 2016 @ 5:21am 
This mod doesn't work. No changes in my game
「1OO」 3 Feb, 2016 @ 6:30pm 
I wish I knew what mod conflicts with this, AFAIK I see nothing that edits the startpos of what I downloaded
fashzuge 14 Aug, 2015 @ 10:54am 
4 Turns Per Year with Season Effects not working with Qart Hadast Cactage Fullu.
fashzuge 14 Aug, 2015 @ 10:32am 
4 Turns Per Year with Season Effects не работает с Qart Hadast Cactage Fullu.
fashzuge 14 Aug, 2015 @ 10:21am 
I will be glad to see your mod 1 year a few moves. To run with your mod on Carthage.You have a head and hands. I would be grateful.
fashzuge 14 Aug, 2015 @ 10:06am 
Thank you very much for the advice! Interfered mod "1 year 24 of turn."
Dresden  [author] 13 Aug, 2015 @ 12:32pm 
It works for me with the latest release version, as far as I can tell. Do you crash or it just doesn't give Carthage the territory? If its the second one, then you have another mod conflicting.
fashzuge 13 Aug, 2015 @ 9:36am 
Unfortunately does not work with v.2.2.0 build 15666.640460. Update if not difficult. The patch is great, really want to play.
fashzuge 13 Aug, 2015 @ 8:33am 
спасибо! мечтал именно о таком моде. Если работает то ты красава!
Bersaglieri 7 Jan, 2015 @ 4:55am 
Is this historically accurate?
Dresden  [author] 16 Dec, 2014 @ 7:55pm 
Updated for patch 16.1.
Humphries2594 23 Nov, 2014 @ 2:37pm 
Thanks pal
Dresden  [author] 23 Nov, 2014 @ 2:04pm 
Updated for patch 16 and new DLC.

Sorry about that guys, was gone this weekend and didn't get to this mod.
Humphries2594 22 Nov, 2014 @ 2:01am 
Dresden can you update this mod please for new patch. problem is that the new factions massillia and the black sea collection doesnt appear when this mod is active :)
Dresden  [author] 15 Sep, 2014 @ 10:22pm 
Updated for Emperor Edition (Patch 15).
SD| Neo 6 Jul, 2014 @ 7:25am 
Hey Dresden, amazing mod i love it. Could you possibly make a mod where Carthage gets only Lbyia not nova carthago?
Dresden  [author] 13 Jun, 2014 @ 11:37am 
Updated fully patch 13
Rahm Kota 9 Jun, 2014 @ 3:10am 
Aah ok. Well, not much to loose on the Balkan.
Dresden  [author] 8 Jun, 2014 @ 9:56am 
You can use it but it won't have the new balkans religion or playable factions. CA still hasn't released an updated kit yet.
Rahm Kota 8 Jun, 2014 @ 8:03am 
Is this compatible with Patch 13? It says its out of date, but can we still use it?
Potato Soup 28 May, 2014 @ 9:35pm 
Update please
SausageSnacks 5 May, 2014 @ 2:01am 
saved game compatable?
Dresden  [author] 29 Mar, 2014 @ 7:51pm 
Updated Patch 11
Dresden  [author] 10 Mar, 2014 @ 2:30pm 
Compatible with Patch 10.
Dresden  [author] 27 Feb, 2014 @ 11:00am 
Update: Fixed Carthage starting army legacies (requires new campaign to experience).
Wolf_63 18 Feb, 2014 @ 6:30pm 
ahh thanks
Dresden  [author] 18 Feb, 2014 @ 5:23pm 
If you rename it, then you will need to load that pack in the Mod Manager and not the subscribed version. For example, if you change a mod name from ModX to a_ModX, then you will see a_ModX.pack in the Mod Manager.
Wolf_63 18 Feb, 2014 @ 2:36pm 
So when i change the name in the data folder it just redownloads the version with the correct name when i start game again. oh why does a 60 dollar game have to be so hard to make playable haha. i havent played in forever gettng mods sorted. and vanilla is junk. i think this may be my final issue though.
Wolf_63 18 Feb, 2014 @ 12:49pm 
Sweet ill give it a try. thanks
Dresden  [author] 18 Feb, 2014 @ 11:01am 
@Ragnar try changing the name of the army cap mod you are using to be alphabetically higher than my mod in your data folder. It should overwrite the fame table in this one.

@Toho If you use a TPY mod (like 2TPY) it will overwrite the territory changes in this one. I suggest you use the Seasons standalone mod and then use the 2TPY version of this mod.
Eidius 17 Feb, 2014 @ 9:08pm 
this does not work with patch 9, I have tested it.
I have donwloaded the seasons mod along with the 2tpy combo mod and when I run the game carthage does not hold all of its territories.
Wolf_63 17 Feb, 2014 @ 8:19pm 
Is there any mod which expands Carthage but doesnt mess with the army limits? i love having carthage holding all its area but i cant run any mods which alter army caps with this.
jonjo_shelvey 13 Feb, 2014 @ 3:34pm 
I was thinking about that. Yes indeed it was one army located in southern spain and another in Lepcis. Ok I will fight on tomorrow and try to get a tradition with hannibal ;) thx man
Dresden  [author] 13 Feb, 2014 @ 1:55pm 
It is probably the former army that was from Libya or Nova Carthago. Their army traditions are not assigned properly in the normal game.
jonjo_shelvey 13 Feb, 2014 @ 1:38pm 
I just tested ist as carthage, so I can´t say whether it is the same with other factions. I have the newest patch and all character skills and other stuff works fine. Finally I forgot to tell you I also edited the startpos from 2 turn to 4 turn per year, but I guess this can´t be the issue.
jonjo_shelvey 13 Feb, 2014 @ 1:31pm 
First thing I have to say, thx for all your great mods. ;)
But now I have a question. I looked through the comments but nobody seems to have the same issue. Everytime I get a military tradition I just can´t assigne it. There´s only the white sign which normally opens up the traditions where you can select from. But no tradition opens up... I use radiuos total war mod and deleted the three db files in PFM(in your mod) because I edited them in the radious mod and just wanted them to stay as they are. But these files don´t seem to solve it(as I tested it). So the issue has to be in the starpos i think. So do you have any idea?
Sorry for my bad english I´m from germany :P
Dresden  [author] 10 Feb, 2014 @ 3:30pm 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [author] 31 Jan, 2014 @ 12:03pm 
Patch 9 compatible.
Lord Vis 15 Jan, 2014 @ 3:15pm 
That's understandable, you have so many. I would try to fix it for the new patch but I don't exactly know how the patches affect things. I'm new to modding, so I don't really know how to do it so well.
Dresden  [author] 15 Jan, 2014 @ 1:36pm 
I haven't had the time to keep all of my older mods updated unfortunately :( I may in the future but it is a lot of work with so many.
Lord Vis 15 Jan, 2014 @ 12:26pm 
I found your Qart-Hadast+Seleukeia mod, it's exactly what I am looking for! Unfortunately it doesn't work with patch 8.1 can you updtate it?
Lord Vis 14 Jan, 2014 @ 8:26pm 
Great work so far on all your mods by the way!!
Lord Vis 14 Jan, 2014 @ 8:25pm 
Is there any way you could make a mod with only Seleucids and Carthage fully expanded? (2 turns per year).
Dresden  [author] 19 Dec, 2013 @ 11:57am 
Also compatible with beta 8.1 patch.
Dresden  [author] 17 Dec, 2013 @ 8:33pm 
Patch 8 compatible.
Dresden  [author] 3 Dec, 2013 @ 10:46am 
I think the UPC project is working with Xilo on doing some translations for his mod, but I could be wrong. If I get time I will try to make some standalone versions of this.

Yeah, the greeks not being able to confederate is an unfortunate side effect of expanding the Seleucids.
Troy 24 Nov, 2013 @ 7:50pm 
This is great. I kept giving up on Carthage before and now I am having fun. Rated :)
Dresden  [author] 22 Nov, 2013 @ 2:21pm 
Small update that cleaned up some tables and added a New Campaign image that represents the extent of Carthage's starting holdings.