Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 4tpy
150 Comments
Ciaphas Cain 14 Feb @ 9:21am 
PLEASE UPDATE
jacobgodfrey 29 Dec, 2024 @ 10:26am 
this desperately needs an update. if you are going to require 4tpy for your family mods to work you should update these mods.
orcfist 24 Apr, 2023 @ 8:36pm 
any chance there is a 12tpy version out there?
AgentKRL 9 Sep, 2022 @ 8:00am 
please update this great mod:steamthumbsup:
AgentKRL 9 Sep, 2022 @ 7:59am 
no work now
TOS38 29 Aug, 2022 @ 7:11am 
no work now
Tiberios Horatios 4 Oct, 2020 @ 9:39pm 
Warrior1 get Save Parser, it allows you to change character names.
WarriorOne1 3 Aug, 2020 @ 1:34pm 
Would love see Mago and Hasdrubal in Barcid family with this awesome mod!
is that any chance? ;)
xXx_wh33l3r_xXx 18 Jun, 2020 @ 1:48pm 
update: gonna keep my original comment incase anyone else has the same 'issue' this is not an addon mod to 4TPY this is INSTEAD OF 4TPY. disable 4TPY and it should work
xXx_wh33l3r_xXx 18 Jun, 2020 @ 1:43pm 
Hey, i have this and the 4tpy mod but when i start as carthage nova carthago and libya still exist?
Tiberios Horatios 5 Apr, 2020 @ 1:36pm 
can you tell me what clashes with this mod?
Armysniper 27 Nov, 2019 @ 12:54pm 
Sounds good. Thanks Dresden! Have a Happy Thanksgiving.
Dresden  [author] 27 Nov, 2019 @ 12:17pm 
This is not necessary in DeI and is not compatible with it
Armysniper 26 Nov, 2019 @ 2:45pm 
Is this compatible with the new DEI?
Dresden  [author] 15 Jul, 2019 @ 11:51am 
You would have to use a mod that doesnt change TPY but does change research rate
Jumanne 15 Jul, 2019 @ 8:49am 
Hey Dresden, thanks for the good mods. Is there a way to adjust the research rates to 4tpy? Or could I just also use your 4py with research rates mod? Didn't think it would be compatible since you said it wasn't with other tpy mods. Thanks.
Dresden  [author] 15 Jun, 2019 @ 3:08pm 
Should be fully updated, unless you have another mod with a startpos
frank_kingo 15 Jun, 2019 @ 12:52pm 
didnt change the starpos :c
Dresden  [author] 25 Mar, 2019 @ 6:50pm 
Updated
frank_kingo 15 Mar, 2019 @ 8:05am 
update pls pls pls!
Duke Apollo 23 Feb, 2019 @ 6:48am 
yes, kindly please update this great mod
Tykazz 21 Oct, 2018 @ 2:12am 
update pls
Zapata91360 11 Sep, 2018 @ 8:06pm 
Hello Dresden, I am super excited to play this mod after waching Republic of Play's video. Looks like you have made something beautiful. I am wondering though if you know of anyway that I can get Carthage to start off smaller, I really want to feel like I grow it myself and start off a bit less powerful. Do you know of other mods that would be compatible with DEI that I can use? Thank you so much for your hard work
IIMATIRiX 22 Aug, 2018 @ 2:17pm 
can you update now the DLC is out please?
jamin.stark1 11 Jun, 2018 @ 9:56am 
bitte ein update bro
Dresden  [author] 21 May, 2018 @ 3:51pm 
I may have time to update this but probably wont be until after the next DLC for Rome 2 - I wont be able to keep updating this with all their patches
QENUVENDANAS 21 May, 2018 @ 3:50pm 
Update Please
Mr_David_MH 20 May, 2018 @ 7:06am 
update pls
Joseph@PowellNZ.COM 25 Apr, 2018 @ 12:34am 
Something odd is happening. When I first tried this the political internal situation wasn't good (probably fair) but now even with multiple tests of cold starts it is just a disaster - every other faction's loyalty is negative and it doesn't mater which one you pick to play. In this state it is protection off = immediate civil war. There is nothing that can be done in the time avaiable with 3 three other internal factions starting negative. In this state this is just not playable
Joseph@PowellNZ.COM 24 Apr, 2018 @ 10:52pm 
Which if any of the Carthage roster mods is this compatible with please?
Florian 9 Apr, 2018 @ 5:31am 
Update
QENUVENDANAS 6 Apr, 2018 @ 4:20am 
update please
Nemo 28 Jan, 2018 @ 10:36am 
Hi, i think i've found a bug in this mod: nothing is built on the Colchis starting city, so they will end up building any resource building over there and you end with weird stuff happening like Caucasia with 2 gold settlements.
His Grace 22 Dec, 2017 @ 4:37pm 
Are you going to make this compatible with your 4tpy Build and Resarch times mod?
fashzuge 4 Nov, 2017 @ 2:07pm 
take off the fog of war!!!
fashzuge 4 Nov, 2017 @ 2:06pm 
take off the fog of war
fashzuge 4 Nov, 2017 @ 2:05pm 
get the fog of war!
Dresden  [author] 1 Nov, 2017 @ 2:05pm 
yes
lulinhafreeboy 1 Nov, 2017 @ 1:06pm 
if i play another faction, does carthage have all theses territories?
fashzuge 18 Jul, 2017 @ 1:50pm 
Dresden Good day!
I'm a longtime fan of your mods, they are made in high quality. Do you have a mod where off fog of war? I will be very obliged and grateful. I really want to have it.
Yarko Koniggratz 6 Jul, 2017 @ 2:49pm 
doesnt work :(
m_ig_uelon 6 Oct, 2016 @ 2:24pm 
it works so far. but what do you mean with have to load first?
Dresden  [author] 6 Oct, 2016 @ 12:09pm 
That one I think has a startpos, so this would have to load first.

I would recommend Mitch's major factions mod as an alternative if it doesnt work.
m_ig_uelon 6 Oct, 2016 @ 11:51am 
does this mod work with the rise of the romans ai mod?
Dresden  [author] 4 Feb, 2016 @ 6:17pm 
Yes that is correct, this mod won't work with TPY mods. You don't need my 4TPY mod.
「1OO」 4 Feb, 2016 @ 1:55pm 
Hello Dresden, I think I will delete my other comment if you agree with the reason below

I think the reason why it won't work is because this mod ALREADY alters the Turns Per Year, therefore I don't need your 4TPY mod along with this one, correct?

If so forgive me, I'm not a modder :)
Dresden  [author] 4 Feb, 2016 @ 12:42pm 
Its been ages since I tested this mod. I can try it out. In theory it should work as long as you don't have any other startpos mods loaded before it.
mglemuel 23 Oct, 2015 @ 7:37am 
Alguien sabe de algun mod que solo elimine a cartago nova y deje a libia como estado clientelar?
Raptor 6 Aug, 2015 @ 4:49pm 
Ok Dresden,I hope you remove it.I Think that "Punic Rebels" is pefect :)
Dresden  [author] 6 Aug, 2015 @ 12:22pm 
I left them to be liberated to add some spice to the campaign. Perhaps I should remove them.