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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2697174282&searchtext=
https://pastebin.com/rgf0Y2pp
The current range is:
set_color_profile_slot_range(2, 2, 14, 20);
But it should actually be:
set_color_profile_slot_range(2, 2, 49, 35);
Just changing this in the color script fixed it for me. Idk if you still care about maintaining Lilac, just thought I'd let you know.
1 - You do have a point
2 - The reason why it cancels into cyclone is simply because it's her double jump. On the ground it does her normal jump. And I really enjoy the dash->cyclone transition for some reason :P
3 - Honestly I haven't played Freedom Planet in a while and forgot how it worked, thought it bounced on every wall. But the accidentally killing yourself was sort of intended as an added risk
You can pretty much recover from anywhere using that dash (while having super armor, mind you) so I thought there should at least be some risk of using it.
Also you can always stop the dash by pressing special again, which leads you to pratfall. I should probably write that somewhere...
I'm thinking of making it continue horizontally when hitting the floor as it works in the game, and maybe do a walljump instead of bouncing when hitting a wall if you're holding the jump button.
-Lilac can't go directly up or down with dragon boost in Freedom Planet, so why can she here?, might be better for her to only do sides and diagonals. Just something to consider.
-instead of doing a cyclone when jumping from a Dragon Boost, how about make her do a jump that creates a spark, like in FP2? This also plays into the next idea:
-instead of bouncing off the walls wildly with Dragon Boost, why not make it so collision with a wall makes her automatically jump and create the shockwave? Collision with ceilings or the ground can still make her bounce though. (mostly bringing this up because 1. this is roughly how it works in Freedom Planet and 2. it's a little too easy to accidentally kill yourself with the bounce, even with the ability to "brake" with a jump)
(Now if it's also not working inside a match, then something went very wrong)
ᶦ'ᵐ ʳᵉᵃˡˡʸ ˢᵒʳʳʸ ᶠᵒʳ ᵇᵉᶦⁿᵍ ⁿᶦᵗᵖᶦᶜᵏʸ
:(
About the sprites however, unless someone else does a better job, they're pretty much staying that way. Sprites aren't my thing
This is a nearly PERFECT adaptation of Lilac.
My only problem is that the dragon dash defaults right for some reason and not the one you're facing. You can aim it, but it's so disorienting if you're used to how it works in freedom planet.
Mostly two reasons:
1 - Since no character actually says anything during a game I thought adding voicelines for cyclone or other things would end up feeling odd.
2 - Procrastination
I still want to change fspecial's sound and add a voice for the taunt (which I could have done by now but oh well)