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And yeah, to add onto what Lysis said, the music's a good way to get into the fandom. While us Touhou fans can get a bit crazy at times when explaining the lore of the series and what not, the music's a pretty solid starting point for most people.
(I find it pretty funny how active this comment section has become in the last few days, but hey, that's the Touhou fandom for you. We're pretty quiet until someone mentions our hobby, and then we start talking like crazy about it lmao).
If you're interested in getting more into Touhou though, I'd personally recommend listening to some of the OSTs and remixes on Youtube. Tbh, I'm pretty bad at the bullet hell side of the games myself, so I've pretty much learned about the lore exclusively from the fighting games, music and occasional wiki pages lol.
Oh yeah, and her wave dash is surprisingly fun to use! It's fast paced and reminds me of Luigi's from Melee!
I like to think of each Touhou character mod as one step closer to having all the Soku characters in Rivals of Aether. Hopefully then, the fighting game scene will bring enough attention to Touhou that we may actually get Reimu Hakurei in Smash Bros Ultimate.
Lol, that's pretty much my long term dream. And considering how well done your Komachi mod is (and how early it was released into the modding scene), I hope it inspires other modders to make Touhou characters that haven't been added to the Rivals of Aether Steam Workshop yet.
Oh nice, didn't expect to see you respond so quickly! Yeah, I can understand how that type of stuff can leave you with little time to work on mods. But Komachi right now in her current state is still really good and fun to play as. So don't worry about rushing in change note updates and all that.
I always love to get Touhou representation in games, so I appreciate the amount of work that you've already put in this mod as is. As well as responding to the comments here to show that you're still active with the Steam community.
I should try and get back to at least just touch up on some balance issues one day, but for now I hope this is at least good enough that you guys can enjoy her!
First off, I like how you incorporated her Soku projectiles with her Side B. It's a bit of a shotgun blast that, I feel, helps prevent projectile spamming since there's move incentive to go closer to your opponent instead of running away all the time.
Her Down Special is also quite interesting. It reminds me a bit of Fox's Shine from Melee lol. I like how it's less-so a downwards spike and more-so locks the opponent in place, which makes it a really fun way to do some combos.
Personally my favorite part about Komachi is how strong her Up Strong and Side Strong make you feel. I think it's because of the smear effect on her scythe, but they're always fun to land on an opponent.
In all, she's a really fun character to play as and I'm glad she's in the workshop.