Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But this mod i so big
I would appreciate a melee standalone!
All the best mate
At some point I'll probably take a tour of my weapons mods and update them to account for True Primary Secondaries as well but don't know when that might be.
Would love to see Warp Spiders added, and some of the missing weapons like Shuriken Cannon and Scorpion Claw.
In fact perhaps these could be model swaps for the alien hunters weapons?
Bolt Caster -> Shuriken Cannon
Hunters Axe -> Scorpion Claw
Shadowkeeper -> Twin-linked Shuriken Cannon (Wrist Mounted)
This would have the added benefit to allow all 6 phoenix lords to be portrayed.
-Most melee weapons have had their meshes and materials reworked by Iron.
-The Animations and Sockets Supplement is now a requirement for this mod in order to cut down on redundant packages between my different mods.
thx already
Line 13019: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_CV is invalid: references an invalid ability: AddSwordSliceAbility
Line 13021: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_MG is invalid: references an invalid ability: AddSwordSliceAbility
Line 13023: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_BM is invalid: references an invalid ability: AddSwordSliceAbility
Line 13025: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_CV_RightHand is invalid: references an invalid ability: AddSwordSliceAbility
Line 13027: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_MG_RightHand is invalid: references an invalid ability: AddSwordSliceAbility
Line 13029: [0139.09] Warning: X2WeaponTemplate ELDARPOWERSWORD_BM_RightHand is invalid: references an invalid ability: AddSwordSliceAbility
It seems these errors cause the weapons not to show up in game. I am not sure why this happen though...
What I ment was that I have access to the upgraded spark weapons in my armory, so I have done the research and bought the engineering upgrade, but the wraith cannon and ghost swords of all kinds have not upgraded to any kind of superior or masterwork.
Also, is it normal for the "superior" weapons to appear higher on the weapon list than the masterwork weapons, despite them being the magnetic weapon upgrade?
Not really sure what it is that does that, cause the armor upgraded properly,
And I assume that the soulstone is tied to the armor, cause that one upgraded properly as well,
but not the weapons.
Every one elses weapons upgraded correctly though.
@Shottaman420: This mod doesn’t alter/affect ranks. Those sound like Tau ranks.
@PainlessViking: My next projects are probably going to involve making XCOM usable versions of some of the content that I’ve released that’s enemy-only at the moment.
@[KWSN] fear the beard |_CM_|: Wraith gear should level up with the Spark Armor and Spark Rifle schematics.
@chris milk: That’s can’t be done with config edits, no.
Yeah, i realized that somehow, that mod didn't get turned on last time i was playing. so error was between keyboard and chair.
for me its working with all guys and enemies who have reflex, even with this spark here
Any chance for a Bright Lance, Haywire grenades, or an Eldar Flag/nation pack?
I'm not sure what could be causing that issue unless if maybe you're using additional Spark class mods that do not have Swords available to them as primary weapon options.
I assume they are a primary, do they work with dual pistol skills?
-Fixed looping sound effects persisting after throw for Triskele and Singing Spear.
-Added sword slice ability to various melee weapon templates. [Let me know if any melee weapon still doesn't have a slash ability]
-Ghostswords for SPARKs will now be starting items on new games.
If you're asking what mods I'm using, I'm subscribed to nearly 200.