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When using it for the first time in a match, it doesn't go anywhere, just bounces on the spot.
When using sidespecial+no input to make it fly a high arc, the next throw will also be a high arc even when a low one is inoutted.
This is also true the other way around. After regularly inputted low throw (sidespecial + forward), the next sidespecial+forward will give a low throw aswell.
Also when using sidespecial+backwards, it will often give a low arc instead of a high one. A bunch of stuff causes this state, including a regular sidespecial+backwards throw. A regular low throw and a "no direction"-high throw fixes it.
Idk if these case examples are helpful, would have probably be sufficient if I just said that it's bugged, but whatever, maybe it helps.
Always glad to see RPG Maker games get more light and attention.
My only issue is the long startup on the jump.
The air dodge sound effect is from the game but I might look into a way of stopping the sound when wave dashing since it's pretty annoying.
The slow stop when running was a weakness i wanted to give the character (Makes it feel more like stopping while on a bike) If you stop a bit earlier than you normally would the bike slides a bit when stopping so you'll slide into place and then be able to attack.
You're right about the forward-smash, I had the attack last longer and forgot to shorten the audio when I went and shortened the frames (my bad will fix soon)
The bair doesn't apply burn only dspecial does. I had it apply burn at one point but it was kinda broken. Might make it do extra damage if you hit them if their on fire from the dspecial in next update?
- the slow jump start-up makes her feel a bit sluggish compared to most RoA characters, especially when trying to wavedash
- the air dodge sound effect gets a bit annoying with repeated use (wavelanding on platforms, or just wavedashing on the ground)
- the run-stop animation (where she wheelies) makes attacking out of her run sluggish
- I might be misremembering but I feel like her back-air sometimes does and sometimes doesn't apply the Zetterburn fire mechanic?
- the forward-smash sound effect could be a bit shorter but now I'm just nitpicking lol
Again, great job with this.