Cities: Skylines
Tiny 1 Lane Busway
Комментариев: 31
NOiZE 17 ноя. 2019 г. в 10:20 
Yeah i fixed it! Not sure why though.
One other thing, it seems vehicle restrictions are barely workingm while it does work on Next2 bus lanes... any idea why?
whisperwalk  [создатель] 24 окт. 2019 г. в 13:29 
I really dont know how to fix this, sorry.
NOiZE 24 окт. 2019 г. в 13:26 
no :-( only the plain version :-(
whisperwalk  [создатель] 24 окт. 2019 г. в 13:22 
One thing you can try, as a last resort, use FindIt mod and see if it appears?
whisperwalk  [создатель] 24 окт. 2019 г. в 13:09 
Yes it's supported. I pretty much design all my roads to be colorable with Network Skins 2, and even some non-roads like the oil pipeline and the walkway.
NOiZE 24 окт. 2019 г. в 12:15 
:-( just tried unsub and resub... still only the plain version in the bus tab... Perhaps one of my 80 mods is a problem? is networkskins 2 supported?
whisperwalk  [создатель] 23 окт. 2019 г. в 12:27 
It should appear in your busways tab, the icon is TINY 1L 1W. Maybe you have to try unsubscribing and resubscribing.
NOiZE 23 окт. 2019 г. в 12:24 
exactly i am subbed to everything and everything is enabled, but no decorated buslane :-(
only the plain one
whisperwalk  [создатель] 16 окт. 2019 г. в 20:30 
Did you subscribe to all req mods and turn them on?

Terrain flickering might be caused by building over uneven terrain, make it flat and it should disply fine.
NOiZE 16 окт. 2019 г. в 13:30 
I can only see the plain version ingame?

Alo the pavement texture is flickering, any idea how i can fix that?
whisperwalk  [создатель] 5 окт. 2019 г. в 9:37 
Plain version has been updated with the Double Bus Fix. It was quite fast, because it is so plain, haha.
macluk 5 окт. 2019 г. в 8:40 
oh yeah... there were mods neded for that bus stop... to make it pretty haha

yeah... i'm just about to ask you another question on different type of road...
whisperwalk  [создатель] 5 окт. 2019 г. в 8:22 
I might be almost done with the busways, i will do other types of roads next. The only thing left to do with this one is test LHD.
whisperwalk  [создатель] 5 окт. 2019 г. в 8:12 
That was only done for stress testing. When TMPE is active cars and trucks will be banned from driving on the road. I can foresee garbage and emergency vehicles needing to use the lane, which makes it handy that buses are queuing up without stopping traffic.

The issue with strasbourg station was it needs 4 required mods for a small object. My bus stop pack simplifies it to become one single package. In fact i can also copy all the remaining signs and put them in the same pack, but i dont want to be evil to other asset creators. Let them have some customers.
macluk 5 окт. 2019 г. в 7:48 
Absolutely grand :) especially that cars are not stopped... hold on... there shouldn't be any cars ;) I thought it was a bus lane ;)

Strasbourg bus stop looked great , though :)
whisperwalk  [создатель] 5 окт. 2019 г. в 0:26 
I've replaced many complicated external props with my own in-house Translucent Green Bus Stop. It's available in prop form, too, and includes a bench, a bus stop, and decal saying "Bus Stop". You will need to subscribe to it to appear in game.

The older props: Strasburg Bus Stop, Strasburg Bus Stop Glass, Venetian Tiles, etc, you can all unsubscribe safely.
whisperwalk  [создатель] 4 окт. 2019 г. в 13:07 
Oh, not that one. The one where a second bus queuing behind a parked bus, will stupidly block the entire road.
Sp3ctre18 4 окт. 2019 г. в 12:34 
You mean two buses dropping off and picking up passengers at the same time? HOW IS THAT EVEN POSSIBLE?
whisperwalk  [создатель] 4 окт. 2019 г. в 12:12 
v6.1 brings a game changing feature - The Tiny 1 Lane Busway has solved the DOUBLE BUS problem that bedevils EVERY SINGLE ROAD since the creation of this game. This is the ONLY road that will allow two buses to queue at a bus stop, without stopping traffic flow. And this despite being only half as wide.
whisperwalk  [создатель] 1 окт. 2019 г. в 11:06 
Future R&D maybeplans:

1) LHD support, and a new bus stop. I'm slightly annoyed with the current one, the glass is too transparent. It's an external prop, so I have no control over it at the moment, and all there is a severe shortage of beautiful bus stops in the steam workshop. They are all either oversized, too small, or too plastic.

2) Bus tube. The Bus Tube is a cylinder road with roofs to block rain and glass windows (so we can enjoy the view inside the tube). Unlike this one, the tube will be two lane, two way, and blend into transit hubs like airports / metro / train.

3) I might introduce cobblestone / asphalt decals with the same texture as the ones used by the busway to help detailers working on the road.

4) The "Projector" road, which only allows zoning a long distance from the actual road. Will enable buildings to be built far away from a main road, and force cims to walk to their destination.
whisperwalk  [создатель] 1 окт. 2019 г. в 11:06 
v4.1 is ready! Pavements should match at junctions now, and the road will also smoothly change color when meeting regular gray roads. No more blue lines! Added red-black bumper and red-white curb to elevated mode.

Note that transitions will not be 100% seamless because it has a high-detail cobblestone pavement instead of a flat featureless gray. It's advised to plant trees, decals, asphalt, or flowerpots at junctions if the edges bother you.

With v4.1, pipe fence props are no longer needed, as the new fence is now painted into the road itself, so it will match slopes and bend nicely.

I will update Plain mode tomorrow.
Sp3ctre18 1 окт. 2019 г. в 3:34 
Yeah, I understand. Not to mention I assume CO hasn't released full documentation on the editors because the two main resources I know for the editors have many things left as unknown.

Well, I personally don't mind about the time, you seem to responding and working on this quite quickly, so good luck! Glad to hear it's looking better and better.
whisperwalk  [создатель] 30 сен. 2019 г. в 21:23 
Work is nearly complete on v4.1, which will have a totally rebuilt brand new mesh to resolve mismatched junction issues. Yellow pipes will also be removed and replaced with a straight steel railing. The black and yellow stripes will remain on elevated mode. I expect to be able to upload in the new stable version in 2 days.
whisperwalk  [создатель] 29 сен. 2019 г. в 10:03 
That is correct, the asset editor is extremely bitchy to work with and there's very little documentation or support for modders. Everyone just goes into goobledygook about UV maps and assume you understand what they are mumbling about. Well, I'm pleased to inform that 80% of the transition issues have been solved. The problem is, there's also no vanilla road texture out there so I have to reverse engineer every damn thing.

Intersections should play nice now, with the exception of a strange blue stripe I can't get rid of with best effort. Junctions now have their own little boxes so they don't make triangles .

I can't do anything about the fences not conforming to slope, because props do not have two Z-axis, and neither can they rotate to match terrain. The only thing I can do is program it to switch from fences to poles when there is a steep curve, because the Asset Editor can detect bends. (They can't detect slopes.) I can also switch to all poles but that kind of ruins the look.
Sp3ctre18 29 сен. 2019 г. в 5:03 
really nice road here, and awesome that you have your fully detailed Director's Cut version and the plain one for detailers or simple use.

However, there are two issues that prevent me from using it as is. The main one is that your nodes don't seem done correctly? The transition from ground to elevated is visually broken. The segment widths and linear patterns don't match or line up. Furthermore, elevated intersections are border-less and barrier-less.

2nd, the long barrier / fence props don't follow slopes, so they're half in the air. I've seen that issue before, so can that be fixed? Or maybe you have to keep to pole props for the slopes or all elevated parts?
macluk 28 сен. 2019 г. в 12:49 
oh i've just noticed that when i got to the game... well... i like them both anyway.
That bus tube sounds... i was gonna say futuristic, then i thought i actually remember similar things built around the world... and left neglected :) i've got mixed feelings now - i suppose there is no city council staff employed to clean it, is there? ;)

Joking obviously - that sounds great.

And thanks for adding the link :)
whisperwalk  [создатель] 28 сен. 2019 г. в 11:28 
I'm also working on a bus tube, with glass on the sides, roof on top, chairs on the walkways.
macluk 28 сен. 2019 г. в 7:15 
i thing i got blind... too much playing in cities... can't see the link on here but i've found that plain bus road anyway...
now i can't decide which one to get ... the bridge on this one here looks great with these stripes... (there are not many pics on the other asset).

Great that someone has made it :D:D
whisperwalk  [создатель] 27 сен. 2019 г. в 21:07 
Yep, PLAIN version is now available. Check out the link in the description.
macluk 27 сен. 2019 г. в 12:27 
Although simple version with no tiles or decals would be great too! :)
macluk 27 сен. 2019 г. в 12:24 
Finally :)