Rivals of Aether

Rivals of Aether

Sakuya Izayoi(Balanced)
17 Comments
SIMΩMEGA 11 Sep, 2023 @ 11:47pm 
"UP Special: A teleport (shorter now)" *SHORTER*, lmao she just teleports to the top of the screen and BEYOND! this doesn't feel balanced at all lol, whether good or bad lmao, I mean a teleport that lets you recover from anywhere is a pretty cool concept, but does it really fit this character? I mean Idk the source material but I don't feel like she should be able to do that lol, also wtf is Down-B supposed to do lol, the downwards projectile just does 1% and doesn't even spike... the knife is too high so it can't even hit Shovel Knight lol, meh.
Gasoline Guzzler 6 Jul, 2021 @ 6:16am 
nerf up b and make side b more controlable
RoyalJello 2 Oct, 2020 @ 3:12pm 
false advertising lol
RoyalJello 2 Oct, 2020 @ 3:12pm 
Her UP b just sends you to the roof
Roctavius 15 Aug, 2020 @ 7:49pm 
very nice changes compared to the broken version
nair was a big problem lol
RoboCake 24 May, 2020 @ 5:49pm 
I'm really confused because it seems to me that this one is just slightly more OP than the normal one? maybe people are getting tricked by the name?
Beardedyeti13 29 Jan, 2020 @ 8:36am 
It's not actually ballanced, Side B Kills you and Up B warps to the top of the screen :/
LysisLyrics 3 Nov, 2019 @ 1:11pm 
Nice to see a balanced version of your Sakuya mod on here. When downloading this, I was a bit worried you were going to over-nerf her, but I'm glad to say that she's still incredibly fun to play as, and even more-so against!
Jaysa, etc. 2 Nov, 2019 @ 2:31pm 
Love how you made two versions of the mod to appease more people (because really Sakuya by herself in the Touhou games is OP, considering how she can legit stop time lol).

Testing out this mod compared to the other one you made, I can already tell that this one's more competitive-friendly and balanced for serious tournament-playing Rivals players.. So good work on this.

I really hope they have a sort of Rivals of Aether "Custom Character Workshop Tournament" because it would be really fun to watch competitive players perfect Sakuya's technical movement and framedata.
Ginger_Bread 21 Oct, 2019 @ 11:23pm 
also the thing doesn't work after a wall jump
teaby 21 Oct, 2019 @ 10:56am 
nerf UpB please?
Ginger_Bread 16 Oct, 2019 @ 8:38pm 
hey uuh UpB still takes you to the moon. also the Down Smash has a spikebox that can kill at like 30 right at the ledge, uncharged
Didactic Ascended 6 Oct, 2019 @ 6:33am 
Would you be willing to make changed to the animations? I don't know what process you used to export them/translate them to rivals but a few move choices seem incongruent, such as jab having a huge hitbox and not using the animation for the jab in hisoutensoku, which I feel would fit better. Feel free to add me if you wanna chat, I love hisoutensoku and know a bit about the sprites.
David  [author] 5 Oct, 2019 @ 1:41pm 
UpB is shorter now
Rhyvin 2 Oct, 2019 @ 4:59am 
could still use a size down scaling shes still rather tall
ProtogenVallis 28 Sep, 2019 @ 6:59pm 
The character feels more fair than regular sakuya, but her Up B takes you 15+ seconds to come back down. Sakuya is by far my favorite workshop character and I'll try to see if there are any other changes that might make her better/more fair.
Zwataketa 28 Sep, 2019 @ 8:15am 
Up special sends me above the blast zone and it takes me a while to get back down. This is not balanced, sorry to say.