RimWorld

RimWorld

Dynamic Diplomacy
670 kommentarer
Позывной "Утка" 14. juli kl. 16:47 
1.6?
Orfanclub6 31. maj kl. 5:57 
Works in 1.5 , I think the salutes are for the mod author.
Snorlax 27. mar. kl. 22:28 
nuh uh
Winter 27. okt. 2024 kl. 19:36 
o7
seabazian 15. okt. 2024 kl. 1:24 
o7
MikkieRM 19. sep. 2024 kl. 15:48 
o7
Azraile 6. sep. 2024 kl. 1:14 
o7
asleepsheep 12. juli 2024 kl. 15:20 
o7 thank you
velascoje 10. maj 2024 kl. 9:32 
Thank you for your work.
Clunas 5. maj 2024 kl. 16:26 
This one was a staple in my mod list for years. Thanks for all the fun!
Alu 17. apr. 2024 kl. 13:17 
RIP you'll be missed. Thanks for the mod, and the person who updated it. I do hope the idea of this mod, or the one from Rimwar, is put into the core game eventually. It seems too good to pass up that this will be official someday. Even Dwarf Fortress has wars, invasions, peace, etc.
Ionfrigate12345 12. apr. 2024 kl. 10:01 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3220299022

I made an updated version. Thanks the author for the great mod, its one of the favorite mod I m using in 1.4 and I dont want to abandon it.

In general the only code I need to change to match 1.5 is the way this mod uses to pop up letters.

Find.LetterStack.ReceiveLetter()

This function has parameters changed in the new assembly

So I suppose it should still work in 1.5
NilchEi  [ophavsmand] 9. apr. 2024 kl. 10:18 
No, I'll give permission to anyone willing to update & continue my mods.
sirduck 8. apr. 2024 kl. 17:05 
you will update for 1.5?
Stellar forester 11. mar. 2024 kl. 12:57 
i still get quests but sadly i cant trade with them at their bases.
NilchEi  [ophavsmand] 10. mar. 2024 kl. 20:24 
They'll eventually come back if Rebellion is enabled, and they should still show up on the events.
Stellar forester 10. mar. 2024 kl. 6:21 
could it happen that one faction gets wiped out? like the empire? i have no empire bases on my map and dont know how to get them back.
Charisk The Amalgamate 9. mar. 2024 kl. 17:14 
Is it compatible with the Rim War mod?
ODevil 25. feb. 2024 kl. 1:47 
I got like 1300 letters telling me the result of 2 factions finishing their simulated fight, don't think that's supposed to happen...
NilchEi  [ophavsmand] 7. feb. 2024 kl. 8:38 
Use Faction Customizer mod.
Duncanois 4. feb. 2024 kl. 18:17 
How do I manually change relations? The empire faction and friendly outlanders won't fighter each other
NilchEi  [ophavsmand] 17. jan. 2024 kl. 11:03 
@Kribble It's persistent bug associated with simulated battle option that I haven't been able to root out, are you using History Generation?

@ItzKreifer I remember VOID being compatible (unless new update added something), though this mod treats VOID as "normal" faction resulting in non-thematic events like Void settlement being conquered by Tribals.
ItzKriefer 7. jan. 2024 kl. 16:38 
Is this compatible with the V.O.I.D. Faction?
Kribble 30. dec. 2023 kl. 14:32 
I've been having a strange bug where after a battle ends and there's a conquest for some reason the conquest event spams rapidly and infinitely in the same place as dozens of dots appear on the same tile in seconds. What is that and how do I fix it?
NilchEi  [ophavsmand] 30. dec. 2023 kl. 11:42 
You'll have to modify Storytellers_Patch.xml. Just duplicate line 3-35 and change xpath to whatever name the custom storyteller is using (It's already compatible if it's BaseStoryteller).
sarin555 30. dec. 2023 kl. 8:43 
Is there a way to make non-vanilla storytellers compatible with this mods?
NilchEi  [ophavsmand] 13. nov. 2023 kl. 22:00 
No, Dynamic Diplomacy events are purely RNG and designed to be thematic background events with low gameplay impact. I recommend Rim War, it does everything you're asking for at cost of lower performance and compatibility.
🅾🅼🅸🅲🆁🅾🅽 13. nov. 2023 kl. 18:50 
I'm a newcomer to this mod, but is it possible to influence NPC conquest results as the player? Can I help defend and prevent friendly allied factions from being conquered? Is it possible to aid them in conquering enemy factions? Is the default setting purely a random faction change or are there weights involved (for example it being less likely for tribals to take over a shattered empire location).
NilchEi  [ophavsmand] 23. okt. 2023 kl. 13:00 
Unfortunately Multiplayer mod is too complicated for me to design a compatibility parch :slugcatdead:
Koneko 16. okt. 2023 kl. 0:39 
Do you think it'd be possible to make this work in Multiplayer, via a compaitibility patch?
I'd love to have this in my playthrough, it feels like the last missing piece to make the world truly feel alive even outside out the played tiles.
Rips 3. okt. 2023 kl. 6:39 
@NichEi ty! Amazing mod. Really makes the world feel alive while being much lighter weight than say Rimwar.
NilchEi  [ophavsmand] 2. okt. 2023 kl. 12:46 
@Rips Bit late, but if you still need an answer, new faction basically grabs default template of the parent faction and uses it - so all major details about it is going to be identical. Haven't touched this mod for awhile but distance stuff shouldn't affect it if I didn't explain such restriction on event description. "Clone factions are always permanently defeated when their counterpart is alive" means that faction that has clone counterpart is going to be 100% eliminated when they lose all their settlements no matter what; so let's say friendly outlander B was created from A due to event. A or B will completely be eliminated from the campaign if they lose everything, since there's another faction that are basically identical to them. This is to prevent number of factions from being cluttered.
NilchEi  [ophavsmand] 2. okt. 2023 kl. 12:38 
Only major option that should affect FPS is Expansion and Distancee-based conquest stuff, all that should be off by default.
Rips 2. okt. 2023 kl. 2:40 
@shane_357 I think that varies based on how what options you have selected. I have Simulate Battles turned off, Distance Based calculation and its derived features turned off, Ideoreligion Change and bloc turned off, Permanent enemy faction and Empire diplomacy change off.

This seems to give no noticeable TPS decrease but the world still feels dynamic with growth, conquest, and non-Empire/pirates/savage tribes fighting each other or making peace & vice versa.

Since you can completely customise which features you have turned on, I can't imagine there is a straight answer to that question.
shane_357 1. okt. 2023 kl. 17:14 
Can I ask what the tps cost is for running this?
Rips 30. aug. 2023 kl. 22:41 
Can someone describe the formation of new factions behaviour? What happens exactly? Does it need the distance based conquest and alliance enabled or is it OK with the basic random conquest/no alliance behaviour? What does it mean "Clone factions are always permanently defeated when their counterpart is alive"?
NilchEi  [ophavsmand] 8. aug. 2023 kl. 20:57 
Unfortunately no, I think algorithm favours expansion into depopulated areas but I don't recall adding any code that considers player colony placement at all.
Darth Tiredlass 8. aug. 2023 kl. 19:30 
Hey, just a couple of questions:

- Is there any way to make settlements more likely to spawn / regenerate near me? The goal is to not depopulate my local area by over-raiding unsustainably

- And related to the first point, is there a way to see the actual count of how many settlements are present on the world map? I usually play with 100% map generation, so I am moderately worried that I'd end up driving all my neighbours to extinction but everywhere else would be full of life
NilchEi  [ophavsmand] 15. juli 2023 kl. 8:06 
Yes
pyatr 15. juli 2023 kl. 2:15 
Is it compatible with More Faction Interactions?
Karmapowered 23. juni 2023 kl. 17:01 
@Trow To reset the settings of a mod, you can try to delete the file corresponding to it in your RW configuration folder :

%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\

It should be a file called :

Mod_1875168898(something?).xml

PS: Don't forget to create a backup of the file before deleting it.
NilchEi  [ophavsmand] 8. juni 2023 kl. 21:12 
Unfortunately don't know how to implement it
Trow 8. juni 2023 kl. 16:56 
Is there a way to reset the mod settings? I couldn't find a reset button myself.
NilchEi  [ophavsmand] 1. juni 2023 kl. 19:02 
I've heard Faction Customizer mod works perfectly at changing relationships
0BSCURlTY 1. juni 2023 kl. 18:45 
is there a way to force faction relation changes via debug? doing an empire-centric run with few colonists; mainly relying on reinforcements and i didn't change the "forbid empire relation changes" setting beforehand
NilchEi  [ophavsmand] 6. maj 2023 kl. 19:21 
New Update
* first attempt at better compatibility. If IdeoGenerator class cannot generate an ideology name, idology change event forcedrops.
* If simulation setting is enabled, conquest start notification now directs directly to the battlefield map.
Duck56 6. maj 2023 kl. 18:44 
i would guess similar stuff could be the case with all the other factions, ancients for example
Duck56 6. maj 2023 kl. 18:44 
thank you <3