Total War: WARHAMMER II

Total War: WARHAMMER II

Realms of the Asur - Unite Ulthuan
22 Comments
Mitth'raw'nuruodo  [author] 14 Jun, 2020 @ 1:49pm 
Thanks Garuk, I've subscribed and rated. Will give it a shot next time I'm playing :)
Garuk Seln 14 Jun, 2020 @ 1:18pm 
Well, it's finally been somewhat completed, I've never really modded before, except to change a few numbers here and there in a table, but this really gives an appreciation for the hours that go into what looks simple from the outside. Thank you. https://steamhost.cn/steamcommunity_com/profiles/76561198009721470/myworkshopfiles/?appid=594570
Mitth'raw'nuruodo  [author] 14 Jun, 2020 @ 12:39pm 
Yeah feel free :) thanks for putting in the work
Garuk Seln 13 Jun, 2020 @ 9:10pm 
Hi, it's been a bit, but I'm just about ready to release the update of this version. Would it be possible to use the same image? I've looked around for a different one, but I can't find anything I like more than this one for conveying what it's about quickly.
Mitth'raw'nuruodo  [author] 1 Jun, 2020 @ 2:49pm 
@Garuk, Feel free! That would be great :) I can't seem to find the time to look at it again
Garuk Seln 29 May, 2020 @ 9:53pm 
Hi Mitth, I don't mean to step on your toes, but I've been updating this for myself, if you don't have the interest to keep updating this mod, I'd be happy to upload my version.
Shatilov 25 May, 2020 @ 4:53am 
exactly as @Garuk Seln said, I was using this mod, and having so much fun.
Garuk Seln 23 May, 2020 @ 7:03pm 
Thank you for this mod, I really think it adds a fun dimension to the game. I just wanted to post and show that there's still interest in this and hope you're planning to incorporate the new DLC.
Kurnous 23 Mar, 2020 @ 2:39am 
Teclis should have a Wulfhart type mechanic - best solution and suggestion to solve the Teclis
problem'.

Normal High Elves should have the Empire Special unit Mechanic with those units being slightly more powerful than existing (LSG, Swordmasters, Phoenix Guard, Dragon Princes - see below).

To ensure that the High Elves are not underpowered - they'd need a few small buffs to units like Silver Helms and Great Eagles.

High Elven Huntsmen replace White Lions of Chrace who would then become a special T4-5 unit.

Replace Shadow Warriors with High Elf Scouts - with Shadow Warriors being the special unit.

'Reaver Knights' replace Ellyrion reavers who would then be the 'special' unit.

Dragon Princes special unit only, the same with Star Dragons.

To help High Elves mid game I'd give them a unit of Ithilmar Spears T3 Barracks + Lvl1 Forge.
Slightly buffed stats and Armour of 60-80. It is not like this unit isn't in the Lore.
Theobald 14 Mar, 2020 @ 12:12am 
Like this a lot !

A wulfhartified Teclis seems like a really really great idea too.


Also, is there a (technical) possibility that you can get meaningful units when militarily allied or liege of a given subfaction ? Maybe in global recruitment or in the mercenary/raise dead panel renamed something like "Realms of the Asur" ? (with "alliance with Lothern" as a recruitement unlock for example)
Mitth'raw'nuruodo  [author] 9 Nov, 2019 @ 3:41am 
@Octavian Mash great idea I'll keep that in mind when I come back to this! @Shatilov I might do the dark elves but I probably won't go beyond that. Anybody can feel free to take this and add to it though
[WFI] Octavian Mash 7 Nov, 2019 @ 6:23pm 
For Teclis, why don't you do something similar to Markus Wulfhart? Teclis would be able to recruit a limited amount of elite units from a tab based on some sort of trigger (doing well during campaign or something)
Shatilov 27 Oct, 2019 @ 1:36pm 
Can you make similar mod for Empire, Bretonnia, and other races etc...
Mitth'raw'nuruodo  [author] 8 Oct, 2019 @ 9:37am 
@wolfmouse feel free to publish it as an SFO compatible version of you like :)
Otto 7 Oct, 2019 @ 10:24pm 
FYI, this mod does not work with SFO because it overwrites SFO's building_units_allowed_tables\data file and causes a startup CTD. I managed to get it working by reproducing the edits from your version of the file in SFO's version, then I deleted your version. It took about 20 mins. Anyway, that's all that's needed to make a patch.

GREAT MOD btw. I totally agree that regional recruitment makes the HE campaign much better. Thanks for your hard work.
Mitth'raw'nuruodo  [author] 7 Oct, 2019 @ 1:06am 
@erzherzog13 I have some other projects lined up but after that I do have a rough plan to the dark elves but with a twist since they're harder to Confederate with. I probably won't do the empire or bretonnia but anybody who fancies it can take my mod andadd/change it :)
erzherzog13 6 Oct, 2019 @ 11:12pm 
Way to go, man! Would you consider making something like this for DE, Empire and Bretonnia as well?
Mitth'raw'nuruodo  [author] 6 Oct, 2019 @ 3:31pm 
I don't use SFO myself but could take a look sometime this week
Diocletir 6 Oct, 2019 @ 1:38pm 
@Cerb this mot is not SFO compatible (yet?)
PancakeFuego 5 Oct, 2019 @ 3:18pm 
They talked about this as a feature in the interviews before WH2's release, shame they couldn't be bothered to add it. Good work making this.
Mitth'raw'nuruodo  [author] 4 Oct, 2019 @ 9:22am 
@Cerb thanks! I'm not sure I'll check this evening. I've made it as compatable as possible so hopefully
Cerb 4 Oct, 2019 @ 8:55am 
Dude this is awesome.. does it work with sfo?